Add badlands BG and update sea BG
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@@ -266,7 +266,7 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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{ weatherType: WeatherType.STRONG_WINDS, weight: 1 }
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];
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break;
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case Biome.LAND:
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case Biome.BADLANDS:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.SUNNY, weight: 3 },
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