Increase modifier upgrade odds based on shiny count
parent
683a8f4d04
commit
d030327336
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@ -498,7 +498,9 @@ export function getModifierTypeOptionsForWave(waveIndex: integer, count: integer
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function getNewModifierTypeOption(party: PlayerPokemon[], tier?: ModifierTier, upgrade?: boolean): ModifierTypeOption {
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function getNewModifierTypeOption(party: PlayerPokemon[], tier?: ModifierTier, upgrade?: boolean): ModifierTypeOption {
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const tierValue = Utils.randInt(256);
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const tierValue = Utils.randInt(256);
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if (tier === undefined) {
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if (tier === undefined) {
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upgrade = Utils.randInt(32) === 0;
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const partyShinyCount = party.filter(p => p.shiny).length;
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const upgradeOdds = Math.floor(32 / Math.max((partyShinyCount * 2), 1));
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upgrade = !Utils.randInt(upgradeOdds);
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tier = (tierValue >= 52 ? ModifierTier.COMMON : tierValue >= 8 ? ModifierTier.GREAT : tierValue >= 1 ? ModifierTier.ULTRA : ModifierTier.MASTER) + (upgrade ? 1 : 0);
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tier = (tierValue >= 52 ? ModifierTier.COMMON : tierValue >= 8 ? ModifierTier.GREAT : tierValue >= 1 ? ModifierTier.ULTRA : ModifierTier.MASTER) + (upgrade ? 1 : 0);
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}
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}
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const thresholds = Object.keys(modifierPoolThresholds[tier]);
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const thresholds = Object.keys(modifierPoolThresholds[tier]);
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