Adjust fusion evolutions for starters
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@@ -531,7 +531,7 @@ function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilt
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const originalSpeciesFilter = speciesFilter;
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speciesFilter = (species: PokemonSpecies) => allowLegendaries || (!species.legendary && !species.pseudoLegendary && !species.mythical) && originalSpeciesFilter(species);
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return (scene: BattleScene, level: integer) => {
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const ret = new EnemyPokemon(scene, scene.randomSpecies(scene.currentBattle.waveIndex, level, speciesFilter), level, true);
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const ret = new EnemyPokemon(scene, scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter), level, true);
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if (postProcess)
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postProcess(ret);
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return ret;
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