Add base logic for enemy buff modifiers

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Flashfyre committed 2023-10-28 13:24:57 -04:00
1 parent ae6d4d0ea0
commit d1c58224bc
30 files changed
+2134 -1588

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@@ -274,7 +274,7 @@ export class GameData {
}
for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]) as PokemonHeldItemModifier;
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier);
}