Add base logic for enemy buff modifiers
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@@ -274,7 +274,7 @@ export class GameData {
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}
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for (let enemyModifierData of sessionData.enemyModifiers) {
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const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]) as PokemonHeldItemModifier;
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const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
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if (modifier)
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scene.addEnemyModifier(modifier);
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}
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