Update ability.ts (#910)

Water bubble should double the damage of water moves. The current multiplier in-game is x1.
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mbroll authored and GitHub committed 2024-05-15 09:21:52 -05:00
1 parent 3c8d919ef8
commit d32dbddd48
1 file changed
+1 -1
+1 -1
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@@ -3456,7 +3456,7 @@ export function initAbilities() {
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
new Ability(Abilities.WATER_BUBBLE, 7)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.STEELWORKER, 7)