Fix checking wrong party for non fainted enemy party members
parent
a22caa5106
commit
d3323aadce
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@ -1968,7 +1968,7 @@ export class FaintPhase extends PokemonPhase {
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} else {
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} else {
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this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
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this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
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if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
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if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
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const nonFaintedPartyMemberCount = this.scene.getParty().filter(p => !p.isFainted()).length;
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const nonFaintedPartyMemberCount = this.scene.getEnemyParty().filter(p => !p.isFainted()).length;
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if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount())
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if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount())
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, this.scene.currentBattle.trainer.getNextSummonIndex(), false, false, false));
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, this.scene.currentBattle.trainer.getNextSummonIndex(), false, false, false));
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}
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}
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