Add game settings

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Flashfyre committed 2023-10-26 16:33:59 -04:00
1 parent 23a21af173
commit d3f55ad4ae
10 files changed
+388 -59

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@@ -99,7 +99,7 @@ export class SelectStarterPhase extends BattlePhase {
start() {
super.start();
this.scene.playSound('menu', { loop: true });
this.scene.playBgm('menu');
this.scene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => {
const party = this.scene.getParty();
@@ -2209,7 +2209,7 @@ export class UnlockPhase extends BattlePhase {
this.scene.time.delayedCall(2000, () => {
this.scene.gameData.unlocks[this.unlockable] = true;
this.scene.gameData.saveSystem();
this.scene.playSound('level_up_fanfare');
this.scene.playSoundWithoutBgm('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
@@ -2857,8 +2857,7 @@ export class PartyHealPhase extends BattlePhase {
move.ppUsed = 0;
pokemon.updateInfo(true);
}
const healSong = this.scene.sound.add('heal');
healSong.play({ volume: this.scene.gameVolume });
const healSong = this.scene.playSoundWithoutBgm('heal');
this.scene.time.delayedCall(healSong.totalDuration * 1000, () => {
healSong.destroy();
if (this.resumeBgm && bgmPlaying)