Add game settings

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Flashfyre committed 2023-10-26 16:33:59 -04:00
1 parent 23a21af173
commit d3f55ad4ae
10 files changed
+388 -59

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+1 -1
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@@ -6,7 +6,7 @@ import * as Utils from "../utils";
export default abstract class MessageUiHandler extends AwaitableUiHandler {
protected textTimer: Phaser.Time.TimerEvent;
protected textCallbackTimer: Phaser.Time.TimerEvent;
protected pendingPrompt: boolean;
public pendingPrompt: boolean;
public message: Phaser.GameObjects.Text;
public prompt: Phaser.GameObjects.Sprite;
+174
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@@ -0,0 +1,174 @@
import BattleScene, { Button } from "../battle-scene";
import { Setting, settingDefaults, settingOptions } from "../system/settings";
import { TextStyle, addTextObject, getTextColor } from "./text";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class SettingsUiHandler extends UiHandler {
private settingsContainer: Phaser.GameObjects.Container;
private optionsContainer: Phaser.GameObjects.Container;
private optionsBg: Phaser.GameObjects.NineSlice;
private optionCursors: integer[];
private optionValueLabels: Phaser.GameObjects.Text[][];
private cursorObj: Phaser.GameObjects.NineSlice;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
setup() {
const ui = this.getUi();
this.settingsContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
const headerBg = this.scene.add.nineslice(0, 0, 'window', null, (this.scene.game.canvas.width / 6) - 2, 24, 6, 6, 6, 6);
headerBg.setOrigin(0, 0);
const headerText = addTextObject(this.scene, 0, 0, 'Options', TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.optionsBg = this.scene.add.nineslice(0, headerBg.height, 'window', null, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 2, 6, 6, 6, 6);
this.optionsBg.setOrigin(0, 0);
this.optionsContainer = this.scene.add.container(0, 0);
this.optionValueLabels = [];
Object.keys(Setting).forEach((setting, s) => {
const settingLabel = addTextObject(this.scene, 8, 28 + s * 16, setting.replace(/\_/g, ' '), TextStyle.SETTINGS_LABEL);
settingLabel.setOrigin(0, 0);
this.optionsContainer.add(settingLabel);
this.optionValueLabels.push(settingOptions[Setting[setting]].map((option, o) => {
const valueLabel = addTextObject(this.scene, 0, 0, option, settingDefaults[Setting[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
valueLabel.setOrigin(0, 0);
this.optionsContainer.add(valueLabel);
return valueLabel;
}));
const totalWidth = this.optionValueLabels[s].map(o => o.width).reduce((total, width) => total += width, 0);
const totalSpace = 220 - totalWidth / 6;
const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
let xOffset = 0;
for (let value of this.optionValueLabels[s]) {
value.setPositionRelative(settingLabel, 82 + xOffset, 0);
xOffset += value.width / 6 + optionSpacing;
}
});
this.optionCursors = Object.values(settingDefaults);
this.settingsContainer.add(headerBg);
this.settingsContainer.add(headerText);
this.settingsContainer.add(this.optionsBg);
this.settingsContainer.add(this.optionsContainer);
ui.add(this.settingsContainer);
this.setCursor(0);
this.settingsContainer.setVisible(false);
}
show(args: any[]) {
super.show(args);
const settings: object = localStorage.hasOwnProperty('settings') ? JSON.parse(localStorage.getItem('settings')) : {};
Object.keys(settingDefaults).forEach((setting, s) => {
this.setOptionCursor(s, settings.hasOwnProperty(setting) ? settings[setting] : settingDefaults[setting]);
});
this.settingsContainer.setVisible(true);
this.setCursor(0);
this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1);
}
processInput(button: Button) {
const ui = this.getUi();
let success = false;
if (button === Button.CANCEL) {
success = true;
this.scene.ui.revertMode();
} else {
switch (button) {
case Button.UP:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.DOWN:
if (this.cursor < this.optionValueLabels.length - 1)
success = this.setCursor(this.cursor + 1);
break;
case Button.LEFT:
if (this.optionCursors[this.cursor])
success = this.setOptionCursor(this.cursor, this.optionCursors[this.cursor] - 1, true);
break;
case Button.RIGHT:
if (this.optionCursors[this.cursor] < this.optionValueLabels[this.cursor].length - 1)
success = this.setOptionCursor(this.cursor, this.optionCursors[this.cursor] + 1, true);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.optionsBg, 4, 4 + this.cursor * 16);
return ret;
}
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean {
const lastValueLabel = this.optionValueLabels[settingIndex][this.optionCursors[settingIndex]];
lastValueLabel.setColor(getTextColor(TextStyle.WINDOW));
lastValueLabel.setShadowColor(getTextColor(TextStyle.WINDOW, true));
this.optionCursors[settingIndex] = cursor;
const newValueLabel = this.optionValueLabels[settingIndex][cursor];
newValueLabel.setColor(getTextColor(TextStyle.SETTINGS_SELECTED));
newValueLabel.setShadowColor(getTextColor(TextStyle.SETTINGS_SELECTED, true));
if (save)
this.scene.gameData.saveSetting(Setting[Object.keys(Setting)[settingIndex]], cursor);
return true;
}
clear() {
super.clear();
this.settingsContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
+9 -1
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@@ -7,7 +7,9 @@ export enum TextStyle {
SUMMARY,
SUMMARY_RED,
SUMMARY_GOLD,
MONEY
MONEY,
SETTINGS_LABEL,
SETTINGS_SELECTED
};
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
@@ -29,6 +31,8 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
case TextStyle.SUMMARY_GOLD:
case TextStyle.WINDOW:
case TextStyle.MESSAGE:
case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_SELECTED:
styleOptions.fontSize = '96px';
break;
case TextStyle.BATTLE_INFO:
@@ -80,5 +84,9 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean) {
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? '#e8e8a8' : '#a0a060'
case TextStyle.SETTINGS_LABEL:
return !shadow ? '#f8b050' : '#c07800';
case TextStyle.SETTINGS_SELECTED:
return !shadow ? '#f88880' : '#f83018';
}
}
+22 -3
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@@ -14,6 +14,7 @@ import EvolutionSceneHandler from './evolution-scene-handler';
import BiomeSelectUiHandler from './biome-select-ui-handler';
import TargetSelectUiHandler from './target-select-ui-handler';
import GameModeSelectUiHandler from './game-mode-select-ui-handler';
import SettingsUiHandler from './settings-ui-handler';
export enum Mode {
MESSAGE,
@@ -28,7 +29,8 @@ export enum Mode {
STARTER_SELECT,
EVOLUTION_SCENE,
CONFIRM,
GAME_MODE_SELECT
GAME_MODE_SELECT,
SETTINGS
};
const transitionModes = [
@@ -40,11 +42,13 @@ const transitionModes = [
const noTransitionModes = [
Mode.CONFIRM,
Mode.GAME_MODE_SELECT
Mode.GAME_MODE_SELECT,
Mode.SETTINGS
];
export default class UI extends Phaser.GameObjects.Container {
private mode: Mode;
private lastMode: Mode;
private handlers: UiHandler[];
private overlay: Phaser.GameObjects.Rectangle;
@@ -67,7 +71,8 @@ export default class UI extends Phaser.GameObjects.Container {
new StarterSelectUiHandler(scene),
new EvolutionSceneHandler(scene),
new ConfirmUiHandler(scene),
new GameModeSelectUiHandler(scene)
new GameModeSelectUiHandler(scene),
new SettingsUiHandler(scene)
];
}
@@ -181,6 +186,7 @@ export default class UI extends Phaser.GameObjects.Container {
if (this.mode !== mode) {
if (clear)
this.getHandler().clear();
this.lastMode = this.mode && !clear ? this.mode : undefined;
this.mode = mode;
this.getHandler().show(args);
}
@@ -199,6 +205,10 @@ export default class UI extends Phaser.GameObjects.Container {
});
}
getMode(): Mode {
return this.mode;
}
setMode(mode: Mode, ...args: any[]): Promise<void> {
return this.setModeInternal(mode, true, false, args);
}
@@ -210,4 +220,13 @@ export default class UI extends Phaser.GameObjects.Container {
setModeWithoutClear(mode: Mode, ...args: any[]): Promise<void> {
return this.setModeInternal(mode, false, false, args);
}
revertMode(): void {
if (!this.lastMode)
return;
this.getHandler().clear();
this.mode = this.lastMode;
this.lastMode = undefined;
}
}