Halve fog accuracy reduction
This commit is contained in:
1 parent
c9de57185e
commit
d41101083e
1 file changed
+1
-1
+1
-1
@@ -2362,7 +2362,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
|
if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
|
||||||
moveAccuracy.value = Math.floor(moveAccuracy.value * 0.8);
|
moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9);
|
||||||
|
|
||||||
if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
|
if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
|
||||||
moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
|
moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
|
||||||
|
|||||||
Reference in new issue
Block a user