Add themed namebox
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8 files changed
+175
-7
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@@ -72,7 +72,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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this.nameBoxContainer = this.scene.add.container(0, -16);
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this.nameBoxContainer.setVisible(false);
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this.nameBox = this.scene.add.nineslice(0, 0, 'namebox', null, 72, 16, 8, 8, 5, 5);
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this.nameBox = this.scene.add.nineslice(0, 0, 'namebox', this.scene.windowType, 72, 16, 8, 8, 5, 5);
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this.nameBox.setOrigin(0, 0);
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this.nameText = addTextObject(this.scene, 8, 0, 'Rival', TextStyle.MESSAGE, { maxLines: 1 });
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+7
-5
@@ -58,7 +58,7 @@ export function addWindow(scene: BattleScene, x: number, y: number, width: numbe
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export function updateWindowType(scene: BattleScene, windowTypeIndex: integer): void {
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const windowObjects: [Phaser.GameObjects.NineSlice, WindowVariant][] = [];
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const bgObjects: Phaser.GameObjects.Image[] = [];
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const themedObjects: Phaser.GameObjects.Image[] = [];
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const traverse = (object: any) => {
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if (object.hasOwnProperty('children')) {
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const children = object.children as Phaser.GameObjects.DisplayList;
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@@ -70,8 +70,10 @@ export function updateWindowType(scene: BattleScene, windowTypeIndex: integer):
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} else if (object instanceof Phaser.GameObjects.NineSlice) {
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if (object.texture.key.startsWith('window_'))
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windowObjects.push([ object, object.texture.key.endsWith(getWindowVariantSuffix(WindowVariant.XTHIN)) ? WindowVariant.XTHIN : object.texture.key.endsWith(getWindowVariantSuffix(WindowVariant.THIN)) ? WindowVariant.THIN : WindowVariant.NORMAL ]);
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} else if (object instanceof Phaser.GameObjects.Sprite && object.texture?.key === 'bg')
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bgObjects.push(object)
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} else if (object instanceof Phaser.GameObjects.Sprite) {
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if ([ 'bg', 'namebox' ].includes(object.texture?.key))
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themedObjects.push(object);
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}
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}
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traverse(scene);
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@@ -86,8 +88,8 @@ export function updateWindowType(scene: BattleScene, windowTypeIndex: integer):
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for (let [ window, variant ] of windowObjects)
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window.setTexture(`${windowKey}${getWindowVariantSuffix(variant)}`);
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for (let bg of bgObjects)
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bg.setFrame(windowTypeIndex);
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for (let obj of themedObjects)
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obj.setFrame(windowTypeIndex);
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}
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export function addUiThemeOverrides(scene: BattleScene): void {
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