Implement Anger Shell and Berserk (#421)

* abilities: implement anger shell and berserk

* abilities: fix small typo causing berserk to raise speed instead of spatk

* abilities: condense battlestats into an array instead of multiple attrs
pull/434/head
Madi Simpson 2024-05-03 13:55:46 -07:00 committed by GitHub
parent 313fdc0e42
commit d48f0aa97d
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GPG Key ID: B5690EEEBB952194
1 changed files with 32 additions and 2 deletions

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@ -580,6 +580,35 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
} }
} }
export class PostDefendHpGatedStatChangeAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private hpGate: number;
private stats: BattleStat[];
private levels: integer;
private selfTarget: boolean;
constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], levels: integer, selfTarget: boolean = true) {
super(true);
this.condition = condition;
this.hpGate = hpGate;
this.stats = stats;
this.levels = levels;
this.selfTarget = selfTarget;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
const hpGateFlat: integer = Math.ceil(pokemon.getMaxHp() * this.hpGate)
const lastAttackReceived = pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1]
if (this.condition(pokemon, attacker, move.getMove()) && (pokemon.hp <= hpGateFlat && (pokemon.hp + lastAttackReceived.damage) > hpGateFlat)) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.levels));
return true;
}
return false;
}
}
export class PostDefendApplyArenaTrapTagAbAttr extends PostDefendAbAttr { export class PostDefendApplyArenaTrapTagAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition; private condition: PokemonDefendCondition;
private tagType: ArenaTagType; private tagType: ArenaTagType;
@ -3091,7 +3120,7 @@ export function initAbilities() {
new Ability(Abilities.STEELWORKER, 7) new Ability(Abilities.STEELWORKER, 7)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL), .attr(MoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.BERSERK, 7) new Ability(Abilities.BERSERK, 7)
.unimplemented(), .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [BattleStat.SPATK], 1),
new Ability(Abilities.SLUSH_RUSH, 7) new Ability(Abilities.SLUSH_RUSH, 7)
.attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)), .condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)),
@ -3327,7 +3356,8 @@ export function initAbilities() {
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN) .attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(), .ignorable(),
new Ability(Abilities.ANGER_SHELL, 9) new Ability(Abilities.ANGER_SHELL, 9)
.unimplemented(), .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 1)
.attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.DEF, BattleStat.SPDEF ], -1),
new Ability(Abilities.PURIFYING_SALT, 9) new Ability(Abilities.PURIFYING_SALT, 9)
.attr(StatusEffectImmunityAbAttr) .attr(StatusEffectImmunityAbAttr)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.GHOST, 0.5) .attr(ReceivedTypeDamageMultiplierAbAttr, Type.GHOST, 0.5)