Add experimental animated sprites
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@@ -1,4 +1,5 @@
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import BattleScene from "../battle-scene";
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import * as Utils from "../utils";
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export default class CharSprite extends Phaser.GameObjects.Container {
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private sprite: Phaser.GameObjects.Sprite;
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@@ -53,7 +54,7 @@ export default class CharSprite extends Phaser.GameObjects.Container {
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}
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});
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this.setVisible(this.scene.textures.get(key).key !== '__MISSING');
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this.setVisible(this.scene.textures.get(key).key !== Utils.MissingTextureKey);
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this.shown = true;
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this.key = key;
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