Ignore stat change animations when move animations are disabled
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@@ -2540,7 +2540,7 @@ export class StatChangePhase extends PokemonPhase {
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this.end();
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this.end();
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};
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};
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if (relLevels.filter(l => l).length) {
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if (relLevels.filter(l => l).length && this.scene.moveAnimations) {
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pokemon.enableMask();
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pokemon.enableMask();
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const pokemonMaskSprite = pokemon.maskSprite;
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const pokemonMaskSprite = pokemon.maskSprite;
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