Fix some bugs
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@@ -179,7 +179,7 @@ export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.Mult
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const baseY = (sprite.parentContainer instanceof Pokemon
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? sprite.parentContainer.y
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: sprite.y + sprite.height / 2) * 6;
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const bottomPadding = Math.ceil(sprite.height * 6 * 0.05);
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const bottomPadding = Math.ceil(sprite.height * 0.05) * 6;
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const yDelta = (baseY - y1) / 6;
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y2 = y1 = baseY + bottomPadding;
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const pixelHeight = (v1 - v0) / sprite.frame.height;
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