Add Terestallization mechanics
Add Terestallization mechanics; implement Stellar type; fix bug with held item weights
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@@ -6,6 +6,7 @@ import * as Utils from "../utils";
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import { BattlerIndex } from "../battle";
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import stringify, { Element } from "json-stable-stringify";
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import { Moves } from "./enums/moves";
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import { getTypeRgb } from "./type";
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//import fs from 'vite-plugin-fs/browser';
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export enum AnimFrameTarget {
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@@ -764,8 +765,7 @@ export abstract class BattleAnim {
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const spriteSource = isUser ? userSprite : targetSprite;
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if ((isUser ? u : t) === sprites.length) {
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let sprite: Phaser.GameObjects.Sprite;
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sprite = scene.addFieldSprite(0, 0, spriteSource.texture, spriteSource.frame.name);
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: true });
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sprite = scene.addPokemonSprite(isUser ? user : target, 0, 0, spriteSource.texture, spriteSource.frame.name, true);
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = (isUser ? user : target).getSprite().pipelineData[k]);
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spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
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scene.field.add(sprite);
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