Remove level and stat caps

This commit is contained in:
Flashfyre committed 2024-02-29 15:25:15 -05:00
1 parent c275620755
commit dca8a5c529
6 files changed
+30 -10

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+1 -1
View File
@@ -378,7 +378,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const relLevelExp = getLevelRelExp(this.lastLevel + 1, pokemon.species.growthRate);
const levelExp = levelUp ? relLevelExp : pokemon.levelExp;
let ratio = relLevelExp ? levelExp / relLevelExp : 0;
if (this.lastLevel >= (this.scene as BattleScene).getMaxExpLevel(true)) {
if (this.lastLevel >= (this.scene as BattleScene).getMaxExpLevel()) {
if (levelUp)
ratio = 1;
else
+2 -2
View File
@@ -570,8 +570,8 @@ export default class SummaryUiHandler extends UiHandler {
statsContainer.add(statLabel);
const statValueText = stat !== Stat.HP
? this.pokemon.stats[s].toString()
: `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`;
? Utils.formatStat(this.pokemon.stats[s])
: `${Utils.formatStat(this.pokemon.hp, true)}/${Utils.formatStat(this.pokemon.getMaxHp(), true)}`;
const statValue = addTextObject(this.scene, 120 + 88 * colIndex, 56 + 16 * rowIndex, statValueText, TextStyle.WINDOW);
statValue.setOrigin(1, 0);