fixing merge conflicts

pull/783/head
DustinLin 2024-05-15 11:45:52 -04:00
commit dcecd4fab7
60 changed files with 4345 additions and 3564 deletions

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@ -44,7 +44,8 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon Black/White 2
- Firel (Additional biome themes)
- Firel (Custom Metropolis and Laboratory biome music)
- Lmz (Custom Jungle biome music)
- edifette (Title screen music)
### 🎵 Sound Effects

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@ -2,6 +2,7 @@
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>PokéRogue</title>
<meta name="description" content="A Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, and reaching Pokémon stats you never thought possible." />
<meta name="theme-color" content="#da3838" />
@ -12,7 +13,6 @@
<link rel="apple-touch-icon" href="./logo512.png" />
<link rel="shortcut icon" type="image/png" href="./logo512.png" />
<link rel="canonical" href="https://pokerogue.net" />
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<style type="text/css">
@font-face {

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@ -7,18 +7,29 @@ export interface UserInfo {
}
export let loggedInUser: UserInfo = null;
export const clientSessionId = Utils.randomString(32);
export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => {
if (bypassLogin) {
loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
let lastSessionSlot = -1;
for (let s = 0; s < 2; s++) {
if (localStorage.getItem(`sessionData${s ? s : ''}`)) {
for (let s = 0; s < 5; s++) {
if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
lastSessionSlot = s;
break;
}
}
loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot };
loggedInUser.lastSessionSlot = lastSessionSlot;
// Migrate old data from before the username was appended
[ 'data', 'sessionData', 'sessionData1', 'sessionData2', 'sessionData3', 'sessionData4' ].map(d => {
if (localStorage.hasOwnProperty(d)) {
if (localStorage.hasOwnProperty(`${d}_${loggedInUser.username}`))
localStorage.setItem(`${d}_${loggedInUser.username}_bak`, localStorage.getItem(`${d}_${loggedInUser.username}`));
localStorage.setItem(`${d}_${loggedInUser.username}`, localStorage.getItem(d));
localStorage.removeItem(d);
}
});
return resolve([ true, 200 ]);
}
Utils.apiFetch('account/info', true).then(response => {

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@ -88,6 +88,7 @@ export default class BattleScene extends SceneBase {
public uiInputs: UiInputs;
public sessionPlayTime: integer = null;
public lastSavePlayTime: integer = null;
public masterVolume: number = 0.5;
public bgmVolume: number = 1;
public seVolume: number = 1;
@ -453,6 +454,8 @@ export default class BattleScene extends SceneBase {
initSession(): void {
if (this.sessionPlayTime === null)
this.sessionPlayTime = 0;
if (this.lastSavePlayTime === null)
this.lastSavePlayTime = 0;
if (this.playTimeTimer)
this.playTimeTimer.destroy();
@ -465,6 +468,8 @@ export default class BattleScene extends SceneBase {
this.gameData.gameStats.playTime++;
if (this.sessionPlayTime !== null)
this.sessionPlayTime++;
if (this.lastSavePlayTime !== null)
this.lastSavePlayTime++;
}
});
@ -1008,6 +1013,7 @@ export default class BattleScene extends SceneBase {
case Species.FLORGES:
case Species.FURFROU:
case Species.ORICORIO:
case Species.MAGEARNA:
case Species.SQUAWKABILLY:
case Species.TATSUGIRI:
case Species.PALDEA_TAUROS:

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@ -3,7 +3,7 @@ import { Type } from "./type";
import * as Utils from "../utils";
import { BattleStat, getBattleStatName } from "./battle-stat";
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage } from "../messages";
import { getPokemonMessage, getPokemonPrefix } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
@ -144,7 +144,7 @@ export class BlockRecoilDamageAttr extends AbAttr {
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprotected it from recoil!`);
return i18next.t('abilityTriggers:blockRecoilDamage', {pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, abilityName: abilityName});
}
}
@ -715,7 +715,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true);
return attacker.trySetStatus(effect, true, pokemon);
}
return false;
@ -1177,7 +1177,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true);
return attacker.trySetStatus(effect, true, pokemon);
}
return false;
@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
}
}
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
constructor(message: string) {
super(true);
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.queueMessage(this.message);
return true;
}
}
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
@ -2631,8 +2648,8 @@ export class NoFusionAbilityAbAttr extends AbAttr {
}
export class IgnoreTypeImmunityAbAttr extends AbAttr {
defenderType: Type;
allowedMoveTypes: Type[];
private defenderType: Type;
private allowedMoveTypes: Type[];
constructor(defenderType: Type, allowedMoveTypes: Type[]) {
super(true);
@ -2649,6 +2666,30 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
}
}
/**
* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
*/
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
private statusEffect: StatusEffect[];
private defenderType: Type[];
constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
super(true);
this.statusEffect = statusEffect;
this.defenderType = defenderType;
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
cancelled.value = true;
return true;
}
return false;
}
}
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
return new Promise(resolve => {
@ -3061,7 +3102,8 @@ export function initAbilities() {
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.AIR_LOCK, 3)
.attr(SuppressWeatherEffectAbAttr, true),
.attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
new Ability(Abilities.TANGLED_FEET, 4)
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
.ignorable(),
@ -3414,7 +3456,7 @@ export function initAbilities() {
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
new Ability(Abilities.WATER_BUBBLE, 7)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.STEELWORKER, 7)
@ -3471,8 +3513,9 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.partial(),
new Ability(Abilities.CORROSION, 7)
.unimplemented(),
new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
.partial(),
new Ability(Abilities.COMATOSE, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)

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@ -316,7 +316,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
}
} else if (!pokemon.status) {
const toxic = this.layers > 1;
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`))
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`))
return true;
}
}

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@ -544,6 +544,33 @@ export class AquaRingTag extends BattlerTag {
}
}
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
export class MinimizeTag extends BattlerTag {
constructor() {
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
}
canAdd(pokemon: Pokemon): boolean {
return !pokemon.isMax();
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
//If a pokemon dynamaxes they lose minimized status
if(pokemon.isMax()){
return false
}
return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
}
}
export class DrowsyTag extends BattlerTag {
constructor() {
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN);
@ -819,7 +846,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
attacker.trySetStatus(StatusEffect.POISON, true);
attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
}
}
@ -1358,6 +1385,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
case BattlerTagType.MAGNET_RISEN:
return new MagnetRisenTag(tagType, sourceMove);
case BattlerTagType.MINIMIZED:
return new MinimizeTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

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@ -48,7 +48,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
[Biome.DESERT]: Biome.RUINS,
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],

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@ -13,14 +13,15 @@ export interface DailyRunConfig {
}
export function fetchDailyRunSeed(): Promise<string> {
return new Promise<string>(resolve => {
return new Promise<string>((resolve, reject) => {
Utils.apiFetch('daily/seed').then(response => {
if (!response.ok) {
resolve(null);
return;
}
return response.text();
}).then(seed => resolve(seed));
}).then(seed => resolve(seed))
.catch(err => reject(err));
});
}

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@ -95,9 +95,16 @@ export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timesta
let ret: Species;
// 86400000 is the number of miliseconds in one day
const timeDate = new Date(timestamp);
const dayDate = new Date(Date.UTC(timeDate.getUTCFullYear(), timeDate.getUTCMonth(), timeDate.getUTCDate()));
const dayTimestamp = timeDate.getTime(); // Timestamp of current week
const offset = Math.floor(Math.floor(dayTimestamp / 86400000) / legendarySpecies.length); // Cycle number
const index = Math.floor(dayTimestamp / 86400000) % legendarySpecies.length // Index within cycle
scene.executeWithSeedOffset(() => {
ret = Utils.randSeedItem(legendarySpecies);
}, Utils.getSunday(new Date(timestamp)).getTime(), EGG_SEED.toString());
ret = Phaser.Math.RND.shuffle(legendarySpecies)[index];
}, offset, EGG_SEED.toString());
return ret;
}

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@ -55,5 +55,6 @@ export enum BattlerTagType {
CURSED = "CURSED",
CHARGED = "CHARGED",
GROUNDED = "GROUNDED",
MAGNET_RISEN = "MAGNET_RISEN"
MAGNET_RISEN = "MAGNET_RISEN",
MINIMIZED = "MINIMIZED"
}

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@ -434,29 +434,66 @@ export class SelfStatusMove extends Move {
}
}
/**
* Base class defining all {@link Move} Attributes
* @abstract
*/
export abstract class MoveAttr {
/** Should this {@link Move} target the user? */
public selfTarget: boolean;
constructor(selfTarget: boolean = false) {
this.selfTarget = selfTarget;
}
/**
* Applies move attributes
* @see {@link applyMoveAttrsInternal}
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param args Set of unique arguments needed by this attribute
* @returns true if the application succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return true;
}
/**
* @virtual
* @returns the {@link MoveCondition} or {@link MoveConditionFunc} for this {@link Move}
*/
getCondition(): MoveCondition | MoveConditionFunc {
return null;
}
/**
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param cancelled A {@link Utils.BooleanHolder} which stores if the move should fail
* @returns the string representing failure of this {@link Move}
*/
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
return null;
}
/**
* Used by the Enemy AI to rank an attack based on a given user
* @see {@link EnemyPokemon.getNextMove}
* @virtual
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0;
}
/**
* Used by the Enemy AI to rank an attack based on a given target
* @see {@link EnemyPokemon.getNextMove}
* @virtual
*/
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0;
}
@ -470,6 +507,9 @@ export enum MoveEffectTrigger {
POST_TARGET,
}
/** Base class defining all Move Effect Attributes
* @extends MoveAttr
*/
export class MoveEffectAttr extends MoveAttr {
public trigger: MoveEffectTrigger;
public firstHitOnly: boolean;
@ -480,11 +520,21 @@ export class MoveEffectAttr extends MoveAttr {
this.firstHitOnly = firstHitOnly;
}
/**
* Determines whether the {@link Move}'s effects are valid to {@link apply}
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param args Set of unique arguments needed by this attribute
* @returns true if the application succeeds
*/
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
}
/** Applies move effects so long as they are able based on {@link canApply} */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return this.canApply(user, target, move, args);
}
@ -738,12 +788,60 @@ export class RecoilAttr extends MoveEffectAttr {
}
}
/**
* Attribute used for moves which self KO the user regardless if the move hits a target
* @extends MoveEffectAttr
* @see {@link apply}
**/
export class SacrificialAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.PRE_APPLY);
super(true, MoveEffectTrigger.POST_TARGET);
}
/**
* Deals damage to the user equal to their current hp
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
user.turnData.damageTaken += user.hp;
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
if (user.isBoss())
return -20;
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
}
}
/**
* Attribute used for moves which self KO the user but only if the move hits a target
* @extends MoveEffectAttr
* @see {@link apply}
**/
export class SacrificialAttrOnHit extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.POST_TARGET);
}
/**
* Deals damage to the user equal to their current hp if the move lands
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// If the move fails to hit a target, then the user does not faint and the function returns false
if (!super.apply(user, target, move, args))
return false;
@ -806,8 +904,15 @@ export enum MultiHitType {
_1_TO_10,
}
/**
* Heals the user or target by {@link healRatio} depending on the value of {@link selfTarget}
* @extends MoveEffectAttr
* @see {@link apply}
*/
export class HealAttr extends MoveEffectAttr {
/** The percentage of {@link Stat.HP} to heal */
private healRatio: number;
/** Should an animation be shown? */
private showAnim: boolean;
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
@ -822,6 +927,10 @@ export class HealAttr extends MoveEffectAttr {
return true;
}
/**
* Creates a new {@link PokemonHealPhase}.
* This heals the target and shows the appropriate message.
*/
addHealPhase(target: Pokemon, healRatio: number) {
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
@ -903,7 +1012,7 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
* @param user Pokemon that used the move
* @param target N/A
* @param move Move with this attribute
* @param args Utils.NumberHolder for arenaAttackTypeMultiplier
* @param args [0] Utils.NumberHolder for arenaAttackTypeMultiplier
* @returns true if the function succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -963,27 +1072,19 @@ export class SandHealAttr extends WeatherHealAttr {
}
/**
* Heals the target by either {@link normalHealRatio} or {@link boostedHealRatio}
* Heals the target or the user by either {@link normalHealRatio} or {@link boostedHealRatio}
* depending on the evaluation of {@link condition}
* @extends HealAttr
* @see {@link apply}
* @param user The Pokemon using this move
* @param target The target Pokemon of this move
* @param move This move
* @param args N/A
* @returns if the move was successful
*/
export class BoostHealAttr extends HealAttr {
/** Healing received when {@link condition} is false */
private normalHealRatio?: number;
/** Healing received when {@link condition} is true */
private boostedHealRatio?: number;
/** The lambda expression to check against when boosting the healing value */
private condition?: MoveConditionFunc;
/**
* @param normalHealRatio Healing received when {@link condition} is false
* @param boostedHealRatio Healing received when {@link condition} is true
* @param showAnim Should a healing animation be showed?
* @param selfTarget Should the move target the user?
* @param condition The condition to check against when boosting the healing value
*/
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
super(normalHealRatio, showAnim, selfTarget);
this.normalHealRatio = normalHealRatio;
@ -991,6 +1092,13 @@ export class BoostHealAttr extends HealAttr {
this.condition = condition;
}
/**
* @param user The Pokemon using this move
* @param target The target Pokemon of this move
* @param move This move
* @param args N/A
* @returns true if the move was successful
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
this.addHealPhase(target, healRatio);
@ -1156,13 +1264,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false;
}
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
return pokemon.trySetStatus(this.effect, true, this.cureTurn);
return pokemon.trySetStatus(this.effect, true, user, this.cureTurn);
}
return false;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
}
}
@ -1181,7 +1289,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
}
}
@ -1197,7 +1305,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
return false;
}
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
var statusAfflictResult = target.trySetStatus(statusToApply, true);
var statusAfflictResult = target.trySetStatus(statusToApply, true, user);
if (statusAfflictResult) {
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
user.resetStatus();
@ -1210,7 +1318,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
}
}
@ -2372,6 +2480,30 @@ export class ThunderAccuracyAttr extends VariableAccuracyAttr {
}
}
/**
* Attribute used for moves which never miss
* against Pokemon with the {@link BattlerTagType.MINIMIZED}
* @see {@link apply}
* @param user N/A
* @param target Target of the move
* @param move N/A
* @param args [0] Accuracy of the move to be modified
* @returns true if the function succeeds
*/
export class MinimizeAccuracyAttr extends VariableAccuracyAttr{
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.getTag(BattlerTagType.MINIMIZED)){
const accuracy = args[0] as Utils.NumberHolder
accuracy.value = -1;
return true;
}
return false;
}
}
export class ToxicAccuracyAttr extends VariableAccuracyAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.isOfType(Type.POISON)) {
@ -2676,6 +2808,24 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
}
}
export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
/**
* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
* @param {Pokemon} user N/A
* @param {Pokemon} target Pokemon that is being checked whether Ice-Type or not.
* @param {Move} move N/A
* @param {any[]} args Sets to false if the target is Ice-Type, so it should do no damage/no effect.
* @returns {boolean} Returns true if move is successful, false if Ice-Type.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.isOfType(Type.ICE)) {
(args[0] as Utils.BooleanHolder).value = false;
return false;
}
return true;
}
}
export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
@ -2695,6 +2845,29 @@ export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
}
}
export class SheerColdAccuracyAttr extends OneHitKOAccuracyAttr {
/**
* Changes the normal One Hit KO Accuracy Attr to implement the Gen VII changes,
* where if the user is Ice-Type, it has more accuracy.
* @param {Pokemon} user Pokemon that is using the move; checks the Pokemon's level.
* @param {Pokemon} target Pokemon that is receiving the move; checks the Pokemon's level.
* @param {Move} move N/A
* @param {any[]} args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
* the first if/else, or 30/20 depending on the type of the user Pokemon.
* @returns Returns true if move is successful, false if misses.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const accuracy = args[0] as Utils.NumberHolder;
if (user.level < target.level) {
accuracy.value = 0;
} else {
const baseAccuracy = user.isOfType(Type.ICE) ? 30 : 20;
accuracy.value = Math.min(Math.max(baseAccuracy + 100 * (1 - target.level / user.level), 0), 100);
}
return true;
}
}
export class MissEffectAttr extends MoveAttr {
private missEffectFunc: UserMoveConditionFunc;
@ -3086,8 +3259,11 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
}
}
/** Attribute used when a move hits a {@link BattlerTagType} for double damage */
export class HitsTagAttr extends MoveAttr {
/** The {@link BattlerTagType} this move hits */
public tagType: BattlerTagType;
/** Should this move deal double damage against {@link HitsTagAttr.tagType}? */
public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -4254,6 +4430,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2),
@ -4277,6 +4455,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP),
@ -4474,6 +4654,7 @@ export function initMoves() {
new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, 1, true),
new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1)
.attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false)
.attr(StatChangeAttr, BattleStat.EVA, 2, true),
new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.ACC, -1),
@ -4919,7 +5100,7 @@ export function initMoves() {
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
.attr(SacrificialAttr)
.attr(SacrificialAttrOnHit)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
@ -5095,9 +5276,10 @@ export function initMoves() {
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB)
.makesContact(false),
new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
.attr(IceNoEffectTypeAttr)
.attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr),
.attr(SheerColdAccuracyAttr),
new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
.attr(StatChangeAttr, BattleStat.ACC, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -5226,7 +5408,7 @@ export function initMoves() {
|| user.status?.effect === StatusEffect.TOXIC
|| user.status?.effect === StatusEffect.PARALYSIS
|| user.status?.effect === StatusEffect.SLEEP)
&& target.canSetStatus(user.status?.effect)
&& target.canSetStatus(user.status?.effect, false, false, user)
),
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
.makesContact()
@ -5312,6 +5494,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -5454,7 +5638,7 @@ export function initMoves() {
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
.attr(HighCritAttr),
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
.attr(SacrificialAttr)
.attr(SacrificialAttrOnHit)
.danceMove()
.triageMove()
.unimplemented(),
@ -5521,7 +5705,9 @@ export function initMoves() {
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnMaxCondition),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS)
@ -5603,7 +5789,7 @@ export function initMoves() {
.partial(),
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
.attr(UserHpDamageAttr)
.attr(SacrificialAttr),
.attr(SacrificialAttrOnHit),
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresProtect()
.unimplemented(),
@ -5652,7 +5838,9 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.DEF, -1)
.slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnMaxCondition),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatChangeAttr, BattleStat.ACC, -1),
@ -5723,7 +5911,9 @@ export function initMoves() {
.makesContact(false)
.partial(),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr)
.attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.unimplemented(),
@ -6221,7 +6411,7 @@ export function initMoves() {
.ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
.attr(CritOnlyAttr),
.attr(StatChangeAttr, BattleStat.EVA, 1, true),
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -6246,7 +6436,7 @@ export function initMoves() {
new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
.attr(ResetStatsAttr),
new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
.partial(),
.attr(PartyStatusCureAttr, null, Abilities.NONE),
new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
.attr(FriendshipPowerAttr),
new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)
@ -6841,7 +7031,7 @@ export function initMoves() {
const turnMove = user.getLastXMoves(1);
return !turnMove.length || turnMove[0].move !== move.id || turnMove[0].result !== MoveResult.SUCCESS;
}), // TODO Add Instruct/Encore interaction
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, 1, 100, 10, -1, 0, 9)
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
.target(MoveTarget.ATTACKER),
new AttackMove(Moves.AQUA_CUTTER, Type.WATER, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 9)

View File

@ -1385,10 +1385,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.CHARJABUG]: [
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null)
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.CRABRAWLER]: [
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null)
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.ROCKRUFF]: [
new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),

File diff suppressed because it is too large Load Diff

View File

@ -2759,7 +2759,7 @@ export const speciesStarters = {
[Species.GROUDON]: 8,
[Species.RAYQUAZA]: 8,
[Species.JIRACHI]: 7,
[Species.DEOXYS]: 8,
[Species.DEOXYS]: 7,
[Species.TURTWIG]: 3,
[Species.CHIMCHAR]: 3,
@ -2813,7 +2813,7 @@ export const speciesStarters = {
[Species.DARKRAI]: 7,
[Species.SHAYMIN]: 7,
[Species.ARCEUS]: 9,
[Species.VICTINI]: 8,
[Species.VICTINI]: 7,
[Species.SNIVY]: 3,
[Species.TEPIG]: 3,
@ -2895,7 +2895,7 @@ export const speciesStarters = {
[Species.KYUREM]: 8,
[Species.KELDEO]: 7,
[Species.MELOETTA]: 7,
[Species.GENESECT]: 8,
[Species.GENESECT]: 7,
[Species.CHESPIN]: 3,
[Species.FENNEKIN]: 3,

View File

@ -206,6 +206,7 @@ export class Arena {
case Biome.TALL_GRASS:
return Type.GRASS;
case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG;
case Biome.SLUM:
case Biome.SWAMP:
@ -237,8 +238,10 @@ export class Arena {
case Biome.TEMPLE:
return Type.GHOST;
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING;
case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL;
case Biome.RUINS:
case Biome.SPACE:
@ -248,6 +251,8 @@ export class Arena {
return Type.DRAGON;
case Biome.ABYSS:
return Type.DARK;
default:
return Type.UNKNOWN;
}
}
@ -617,7 +622,7 @@ export class Arena {
case Biome.CONSTRUCTION_SITE:
return 1.222;
case Biome.JUNGLE:
return 2.477;
return 0.000;
case Biome.FAIRY_CAVE:
return 4.542;
case Biome.TEMPLE:

View File

@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene;
if (!scene.damageNumbersMode)
if (!scene?.damageNumbersMode)
return;
const battlerIndex = target.getBattlerIndex();

View File

@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr } from '../data/ability';
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle';
@ -1544,6 +1544,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, battlerMove, damage);
/**
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
* The target has a {@link BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
* */
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType))
damage.value *= 2;
@ -1563,7 +1569,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!result) {
if (!typeMultiplier.value)
result = HitResult.NO_EFFECT;
result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
else {
const oneHitKo = new Utils.BooleanHolder(false);
applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
@ -1626,6 +1632,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
case HitResult.NO_EFFECT:
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
break;
case HitResult.IMMUNE:
this.scene.queueMessage(`${this.name} is unaffected!`);
break;
case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
break;
@ -1660,8 +1669,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.resetSummonData();
}
}
/**
* since damage is an object, I don't see how this would ever by false?
* i think the motivation was to have this here to counter setPhaseQueueSplice()
@ -1675,6 +1682,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
*/
}
}
break;
case MoveCategory.STATUS:
if (!typeless)
@ -2055,7 +2063,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
}
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean {
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status)
return false;
@ -2063,11 +2071,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false;
}
const types = this.getTypes(true, true);
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
let poisonImmunity = types.map(defType => {
// Check if the Pokemon is not immune to Poison/Toxic
if (defType !== Type.POISON && defType !== Type.STEEL)
return false;
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new Utils.BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
if (cancelImmunity.value)
return false;
}
return true;
})
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
if (poisonImmunity.includes(true))
return false;
}
break;
case StatusEffect.PARALYSIS:
if (this.isOfType(Type.ELECTRIC))
@ -2096,12 +2125,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true;
}
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase))
trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
return false;
if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText));
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
return true;
}
@ -3370,7 +3399,8 @@ export enum HitResult {
HEAL,
FAIL,
MISS,
OTHER
OTHER,
IMMUNE
}
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}} wurde durch {{abilityName}}\nvor Rückstoß geschützt!`,
} as const;

View File

@ -9,11 +9,11 @@ export const battle: SimpleTranslationEntries = {
"trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!",
"playerGo": "Los! {{pokemonName}}!",
"trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!",
"switchQuestion": "Willst du\n{{pokemonName}} auswechseln?",
"switchQuestion": "Möchtest du\n{{pokemonName}} auswechseln?",
"trainerDefeated": `{{trainerName}}\nwurde besiegt!`,
"pokemonCaught": "{{pokemonName}} wurde gefangen!",
"pokemon": "Pokémon",
"sendOutPokemon": "Los! {{pokemonName}}!",
"sendOutPokemon": "Los, {{pokemonName}}!",
"hitResultCriticalHit": "Ein Volltreffer!",
"hitResultSuperEffective": "Das ist sehr effektiv!",
"hitResultNotVeryEffective": "Das ist nicht sehr effektiv…",
@ -26,24 +26,24 @@ export const battle: SimpleTranslationEntries = {
"learnMove": "{{pokemonName}} erlernt\n{{moveName}}!",
"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
"learnMoveReplaceQuestion": "Soll eine andere Attacke durch\n{{moveName}} ersetzt werden?",
"learnMoveReplaceQuestion": "Soll eine bekannte Attacke durch\n{{moveName}} ersetzt werden?",
"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
"moveNoPP": "Du hast keine AP für\ndiese Attacke mehr übrig!",
"moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
"moveDisabled": "{{moveName}} ist deaktiviert!",
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
"noPokeballMulti": "Du kannst erst einen Pokéball werden,\nwenn nur noch ein Pokémon übrig ist!",
"noPokeballMulti": "Du kannst erst einen Pokéball werfen,\nwenn nur noch ein Pokémon übrig ist!",
"noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!",
"noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.",
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
"runAwaySuccess": "Du bist entkommen!",
"runAwayCannotEscape": 'Du kannst nicht fliehen!',
"runAwayCannotEscape": 'Flucht gescheitert!',
"escapeVerbSwitch": "auswechseln",
"escapeVerbFlee": "flucht",
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const deConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "Britzelturbo",
effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote."
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
},
"splishySplash": {
name: "Plätschersurfer",

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@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"enablePassive": "Passiv-Skill aktivieren",
"disablePassive": "Passiv-Skill deaktivieren",
"locked": "Gesperrt",
"disabled": "Deaktiviert"
"disabled": "Deaktiviert",
"uncaught": "Uncaught"
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const enConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "Zippy Zap",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit."
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
},
"splishySplash": {
name: "Splishy Splash",

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@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"enablePassive": "Enable Passive",
"disablePassive": "Disable Passive",
"locked": "Locked",
"disabled": "Disabled"
"disabled": "Disabled",
"uncaught": "Uncaught"
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const esConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
zippyZap: {
name: "Pikaturbo",
effect: "Ataque eléctrico a la velocidad del rayo. Este movimiento tiene prioridad alta y propina golpes críticos.",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
splishySplash: {
name: "Salpikasurf",

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@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"enablePassive": "Activar Pasiva",
"disablePassive": "Desactivar Pasiva",
"locked": "Locked",
"disabled": "Disabled"
"disabled": "Disabled",
"uncaught": "Uncaught"
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const frConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "Pika-Sprint",
effect: "Une attaque électrique rapide comme léclair qui inflige un coup critique à coup sûr. Frappe en priorité."
effect: "Une attaque électrique rapide comme léclair qui auguemente lesquive. Frappe en priorité."
},
"splishySplash": {
name: "Pika-Splash",

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@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"enablePassive": "Activer Passif",
"disablePassive": "Désactiver Passif",
"locked": "Verrouillé",
"disabled": "Désactivé"
"disabled": "Désactivé",
"uncaught": "Uncaught"
}

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{abilityName}} di {{pokemonName}}\nl'ha protetto dal contraccolpo!`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const itConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
zippyZap: {
name: "Sprintaboom",
effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e infligge sicuramente un brutto colpo.",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
splishySplash: {
name: "Surfasplash",

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@ -29,6 +29,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleVariant": 'V: Alterna Variante',
"enablePassive": "Attiva Passiva",
"disablePassive": "Disattiva Passiva",
"locked": "Locked",
"disabled": "Disabled"
"locked": "Bloccato",
"disabled": "Disabilitato",
"uncaught": "Non Catturato"
}

View File

@ -9,7 +9,7 @@ export const battle: SimpleTranslationEntries = {
"trainerComeBack": "{{trainerName}} retirou {{pokemonName}} da batalha!",
"playerGo": "{{pokemonName}}, eu escolho você!",
"trainerGo": "{{trainerName}} enviou {{pokemonName}}!",
"switchQuestion": "Quer trocar\n{{pokemonName}}?",
"switchQuestion": "Quer trocar\nde {{pokemonName}}?",
"trainerDefeated": "Você derrotou\n{{trainerName}}!",
"pokemonCaught": "{{pokemonName}} foi capturado!",
"pokemon": "Pokémon",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
zippyZap: {
name: "Zippy Zap",
effect: "O usuário ataca o alvo com rajadas de eletricidade em alta velocidade. Este movimento sempre ataca primeiro e resulta em um golpe crítico."
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
},
splishySplash: {
name: "Splishy Splash",

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@ -8,7 +8,7 @@ export const nature: SimpleTranslationEntries = {
"Naughty": "Teimosa",
"Bold": "Corajosa",
"Docile": "Dócil",
"Relaxed": "Descontraída",
"Relaxed": "Relaxada",
"Impish": "Inquieta",
"Lax": "Relaxada",
"Timid": "Tímida",
@ -20,7 +20,7 @@ export const nature: SimpleTranslationEntries = {
"Mild": "Mansa",
"Quiet": "Quieta",
"Bashful": "Atrapalhada",
"Rash": "Imprudente",
"Rash": "Rabugenta",
"Calm": "Calma",
"Gentle": "Gentil",
"Sassy": "Atrevida",

View File

@ -8,9 +8,9 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam": 'Começar com esses Pokémon?',
"growthRate": "Crescimento:",
"ability": "Hab.:",
"ability": "Habilidade:",
"passive": "Passiva:",
"nature": "Nature:",
"nature": "Natureza:",
"eggMoves": "Mov. de Ovo",
"start": "Iniciar",
"addToParty": "Adicionar à equipe",
@ -25,10 +25,11 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleForm": 'F: Mudar Forma',
"cycleGender": 'G: Mudar Gênero',
"cycleAbility": 'E: Mudar Habilidade',
"cycleNature": 'N: Mudar Nature',
"cycleNature": 'N: Mudar Natureza',
"cycleVariant": 'V: Mudar Variante',
"enablePassive": "Ativar Passiva",
"disablePassive": "Desativar Passiva",
"locked": "Bloqueado",
"disabled": "Desativado",
"locked": "Bloqueada",
"disabled": "Desativada",
"uncaught": "Não capturado"
}

View File

@ -1,43 +1,51 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const tutorial: SimpleTranslationEntries = {
"intro": `Bem-vindo ao PokéRogue! Este é um jogo de Pokémon feito por fãs focado em batalha com elementos roguelite.
$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos por direitos autorais usados.
$O jogo é um trabalho em andamento, mas totalmente jogável.\nPara relatórios de bugs, use a comunidade no Discord.
$Se o jogo rodar lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada nas configurações do seu navegador.`,
"intro": `Bem-vindo ao PokéRogue! Este é um jogo Pokémon feito por fãs focado em batalhas com elementos roguelite.
$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos
$por direitos autorais usados.
$O jogo é um trabalho em andamento, mas é totalmente jogável.
$Para relatórios de bugs, use a comunidade no Discord.
$Se o jogo estiver rodando lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada
$nas configurações do seu navegador.`,
"accessMenu": `Para acessar o menu, aperte M ou Esc.
$O menu contém configurações e diversas funções.`,
"menu": `A partir deste menu, você pode acessar as configurações.
$Nas configurações, você pode alterar a velocidade do jogo, o estilo da janela e outras opções.
$Existem também vários outros recursos aqui, então não deixe de conferir todos eles!`,
$Nas configurações, você pode alterar a velocidade do jogo,
$o estilo da janela, entre outras opções.
$Existem também vários outros recursos disponíveis aqui.
$Não deixe de conferir todos eles!`,
"starterSelect": `Nessa tela, você pode selecionar seus iniciais.\nEsses são os Pokémon iniciais da sua equipe.
$Cada inicial tem seu próprio custo. Sua equipe pode ter até \n6 membros contando que o preço não ultrapasse 10.
$Você pode também selecionar o gênero, habilidade, e formas dependendo \ndas variantes que você capturou ou chocou.
$Os IVs da espécie são os melhores de todos que você \njá capturou ou chocou, então tente conseguir vários Pokémon da mesma espécie!`,
"starterSelect": `Aqui você pode escolher seus iniciais.\nEsses serão os primeiro Pokémon da sua equipe.
$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10.
$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.
$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou.
$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.
$Sempre capture vários Pokémon de várias espécies!`,
"pokerus": `Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.
$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!`,
"statChange": `As mudanças de estatísticas se mantém depois do combate\ndesde que o Pokémon não seja trocado.
"statChange": `As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.
$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.
$Também é possível ver as mudanças de estatísticas dos Pokémon em campo mantendo pressionado C ou Shift.`,
$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.`,
"selectItem": `Após cada batalha você pode escolher entre 3 itens aleatórios.\nVocê pode escolher apenas um.
$Esses variam entre consumíveis, itens de segurar, e itens passivos permanentes.
$A maioria dos efeitos de itens não consumíveis serão acumulados de várias maneiras.
$Alguns itens só aparecerão se puderem ser usados, por exemplo, itens de evolução.
$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção de transferir.
"selectItem": `Após cada batalha, você pode escolher entre 3 itens aleatórios.
$Você pode escolher apenas um deles.
$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.
$A maioria dos efeitos de itens não consumíveis podem ser acumulados.
$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.
$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção "Transfer".
$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.
$Você pode comprar itens consumíveis com dinheiro, e uma maior variedade ficará disponível conforme você for mais longe.
$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolher, a próxima batalha começará.`,
$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.
$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.`,
"eggGacha": `Nesta tela você pode trocar seus vouchers\npor ovos de Pokémon.
$Ovos ficam mais próximos de chocar depois de cada batalha.\nOvos raros demoram mais para chocar.
"eggGacha": `Aqui você pode trocar seus vouchers\npor ovos de Pokémon.
$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.
$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.
$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.
$Alguns Pokémon só podem ser obtidos através de seus ovos.
$Há 3 máquinas, cada uma com um bônus diferente,\nentão escolha a que mais lhe convém!`,
$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!`,
} as const;

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -1,4 +1,5 @@
import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
@ -15,6 +16,7 @@ import { nature } from "./nature";
export const zhCnConfig = {
ability: ability,
abilityTriggers: abilityTriggers,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "电电加速",
effect: "迅猛无比的电击。必定能够\n先制攻击击中对方的要害",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
"splishySplash": {
name: "滔滔冲浪",

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@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"enablePassive": "启用被动",
"disablePassive": "禁用被动",
"locked": "Locked",
"disabled": "Disabled"
"disabled": "Disabled",
"uncaught": "Uncaught"
}

View File

@ -554,10 +554,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length)
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX))
return null;
else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length)
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX))
return null;
return PartyUiHandler.NoEffectMessage;
@ -925,6 +925,9 @@ export const modifierTypes = {
FOCUS_BAND: () => new PokemonHeldItemModifierType('Focus Band', 'Adds a 10% chance to survive with 1 HP after being damaged enough to faint',
(type, args) => new Modifiers.SurviveDamageModifier(type, (args[0] as Pokemon).id)),
QUICK_CLAW: () => new PokemonHeldItemModifierType('Quick Claw', 'Adds a 10% chance to move first regardless of speed (after priority)',
(type, args) => new Modifiers.BypassSpeedChanceModifier(type, (args[0] as Pokemon).id)),
KINGS_ROCK: () => new PokemonHeldItemModifierType('King\'s Rock', 'Adds a 10% chance an attack move will cause the opponent to flinch',
(type, args) => new Modifiers.FlinchChanceModifier(type, (args[0] as Pokemon).id)),
@ -1087,6 +1090,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, 6),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 10),
@ -1138,6 +1142,7 @@ const trainerModifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.REVIVER_SEED, 2),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
new WeightedModifierType(modifierTypes.LUCKY_EGG, 4),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 1),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 1),
new WeightedModifierType(modifierTypes.WIDE_LENS, 1),
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
@ -1198,6 +1203,7 @@ const dailyStarterModifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
[ModifierTier.MASTER]: [

View File

@ -635,6 +635,9 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
}
}
/**
* Applies Specific Type item boosts (e.g., Magnet)
*/
export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
private moveType: Type;
private boostMultiplier: number;
@ -667,8 +670,15 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder;
}
/**
* @param {Array<any>} args Array
* - Index 0: {Pokemon} Pokemon
* - Index 1: {number} Move type
* - Index 2: {Utils.NumberHolder} Move power
* @returns {boolean} Returns true if boosts have been applied to the move.
*/
apply(args: any[]): boolean {
if (args[1] === this.moveType) {
if (args[1] === this.moveType && (args[2] as Utils.NumberHolder).value >= 1) {
(args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
return true;
}
@ -721,6 +731,40 @@ export class SurviveDamageModifier extends PokemonHeldItemModifier {
}
}
export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
}
matchType(modifier: Modifier) {
return modifier instanceof BypassSpeedChanceModifier;
}
clone() {
return new BypassSpeedChanceModifier(this.type, this.pokemonId, this.stackCount);
}
shouldApply(args: any[]): boolean {
return super.shouldApply(args) && args.length === 2 && args[1] instanceof Utils.BooleanHolder;
}
apply(args: any[]): boolean {
const pokemon = args[0] as Pokemon;
const bypassSpeed = args[1] as Utils.BooleanHolder;
if (!bypassSpeed.value && pokemon.randSeedInt(10) < this.getStackCount()) {
bypassSpeed.value = true;
return true;
}
return false;
}
getMaxHeldItemCount(pokemon: Pokemon): integer {
return 3;
}
}
export class FlinchChanceModifier extends PokemonHeldItemModifier {
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);

View File

@ -2,11 +2,11 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils';
import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier } from "./modifier/modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
@ -289,7 +289,7 @@ export class TitlePhase extends Phase {
}
this.scene.sessionSlotId = slotId;
fetchDailyRunSeed().then(seed => {
const generateDaily = (seed: string) => {
this.scene.gameMode = gameModes[GameModes.DAILY];
this.scene.setSeed(seed);
@ -330,11 +330,21 @@ export class TitlePhase extends Phase {
this.scene.newBattle();
this.scene.arena.init();
this.scene.sessionPlayTime = 0;
this.scene.lastSavePlayTime = 0;
this.end();
});
};
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
if (!Utils.isLocal) {
fetchDailyRunSeed().then(seed => {
generateDaily(seed);
}).catch(err => {
console.error("Failed to load daily run:\n", err);
});
} else {
generateDaily(btoa(new Date().toISOString().substring(0, 10)));
}
});
}
@ -384,8 +394,12 @@ export class UnavailablePhase extends Phase {
}
export class ReloadSessionPhase extends Phase {
constructor(scene: BattleScene) {
private systemDataStr: string;
constructor(scene: BattleScene, systemDataStr?: string) {
super(scene);
this.systemDataStr = systemDataStr;
}
start(): void {
@ -401,7 +415,9 @@ export class ReloadSessionPhase extends Phase {
delayElapsed = true;
});
this.scene.gameData.loadSystem().then(() => {
this.scene.gameData.clearLocalData();
(this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => {
if (delayElapsed)
this.end();
else
@ -522,6 +538,7 @@ export class SelectStarterPhase extends Phase {
this.scene.newBattle();
this.scene.arena.init();
this.scene.sessionPlayTime = 0;
this.scene.lastSavePlayTime = 0;
this.end();
});
});
@ -775,7 +792,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) {
this.scene.gameData.saveAll(this.scene, true).then(success => {
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => {
this.scene.disableMenu = false;
if (!success)
return this.scene.reset(true);
@ -1953,6 +1970,14 @@ export class TurnStartPhase extends FieldPhase {
const field = this.scene.getField();
const order = this.getOrder();
const battlerBypassSpeed = {};
this.scene.getField(true).filter(p => p.summonData).map(p => {
const bypassSpeed = new Utils.BooleanHolder(false);
this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
});
const moveOrder = order.slice(0);
moveOrder.sort((a, b) => {
@ -1978,6 +2003,9 @@ export class TurnStartPhase extends FieldPhase {
return aPriority.value < bPriority.value ? 1 : -1;
}
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value)
return battlerBypassSpeed[a].value ? -1 : 1;
const aIndex = order.indexOf(a);
const bIndex = order.indexOf(b);
@ -2294,7 +2322,7 @@ export class MovePhase extends BattlePhase {
if (this.move.moveId)
this.showMoveText();
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || (!targets.length && !this.move.getMove().getAttrs(SacrificialAttr).length)) {
moveQueue.shift();
this.cancel();
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
@ -2526,8 +2554,14 @@ export class MoveEffectPhase extends PokemonPhase {
}));
}
// Trigger effect which should only apply one time after all targeted effects have already applied
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
user, null, this.move.getMove())
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
user, null, this.move.getMove());
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
else // Otherwise, push a new asynchronous move effect
applyAttrs.push(postTarget);
Promise.allSettled(applyAttrs).then(() => this.end());
});
});
@ -2941,19 +2975,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect;
private cureTurn: integer;
private sourceText: string;
private sourcePokemon: Pokemon;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) {
super(scene, battlerIndex);
this.statusEffect = statusEffect;
this.cureTurn = cureTurn;
this.sourceText = sourceText;
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
}
start() {
const pokemon = this.getPokemon();
if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn;
pokemon.updateInfo(true);
@ -3620,10 +3656,20 @@ export class GameOverPhase extends BattlePhase {
});
});
};
/* Added a local check to see if the game is running offline on victory
If Online, execute apiFetch as intended
If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
if (this.victory) {
if (!Utils.isLocal) {
Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
.then(response => response.json())
.then(newClear => doGameOver(newClear));
} else {
this.scene.gameData.offlineNewClear(this.scene).then(result => {
doGameOver(result);
});
}
} else
doGameOver(false);
}
@ -3681,7 +3727,7 @@ export class PostGameOverPhase extends Phase {
start() {
super.start();
this.scene.gameData.saveSystem().then(success => {
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
if (!success)
return this.scene.reset(true);
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {

View File

@ -98,7 +98,8 @@ declare module 'i18next' {
menu: SimpleTranslationEntries;
menuUiHandler: SimpleTranslationEntries;
move: MoveTranslationEntries;
battle: SimpleTranslationEntries,
battle: SimpleTranslationEntries;
abilityTriggers: SimpleTranslationEntries;
ability: AbilityTranslationEntries;
pokeball: SimpleTranslationEntries;
pokemon: SimpleTranslationEntries;

View File

@ -20,7 +20,7 @@ import { Egg } from "../data/egg";
import { VoucherType, vouchers } from "./voucher";
import { AES, enc } from "crypto-js";
import { Mode } from "../ui/ui";
import { loggedInUser, updateUserInfo } from "../account";
import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
import { Nature } from "../data/nature";
import { GameStats } from "./game-stats";
import { Tutorial } from "../tutorial";
@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
}
}
function encrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey))(data);
}
function decrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
}
interface SystemSaveData {
trainerId: integer;
secretId: integer;
@ -277,8 +289,10 @@ export class GameData {
const maxIntAttrValue = Math.pow(2, 31);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
.then(response => response.text())
.then(error => {
this.scene.ui.savingIcon.hide();
@ -296,10 +310,6 @@ export class GameData {
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', btoa(systemData));
this.scene.ui.savingIcon.hide();
resolve(true);
@ -309,12 +319,48 @@ export class GameData {
public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.hasOwnProperty('data'))
console.log('Client Session:', clientSessionId);
if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`))
return resolve(false);
const handleSystemData = (systemDataStr: string) => {
if (!bypassLogin) {
Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
if (response.startsWith('sql: no rows in result set')) {
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
return resolve(true);
} else if (response.indexOf('Too many connections') > -1) {
this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
return resolve(false);
}
console.error(response);
return resolve(false);
}
const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
});
} else
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
});
}
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
return new Promise<boolean>(resolve => {
try {
const systemData = this.parseSystemData(systemDataStr);
let systemData = this.parseSystemData(systemDataStr);
if (cachedSystemDataStr) {
let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
if (cachedSystemData.timestamp > systemData.timestamp) {
console.debug('Use cached system');
systemData = cachedSystemData;
} else
this.clearLocalData();
}
console.debug(systemData);
@ -419,28 +465,6 @@ export class GameData {
console.error(err);
resolve(false);
}
}
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
if (response.startsWith('sql: no rows in result set')) {
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
return resolve(true);
} else if (response.indexOf('Too many connections') > -1) {
this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
return resolve(false);
}
console.error(response);
return resolve(false);
}
handleSystemData(response);
});
} else
handleSystemData(atob(localStorage.getItem('data')));
});
}
@ -474,6 +498,31 @@ export class GameData {
return dataStr;
}
public async verify(): Promise<boolean> {
if (bypassLogin)
return true;
const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
.then(response => response.json());
if (!response.valid) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
this.clearLocalData();
return false;
}
return true;
}
public clearLocalData(): void {
if (bypassLogin)
return;
localStorage.removeItem(`data_${loggedInUser.username}`);
for (let s = 0; s < 5; s++)
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
}
public saveSetting(setting: Setting, valueIndex: integer): boolean {
let settings: object = {};
if (localStorage.hasOwnProperty('settings'))
@ -557,40 +606,6 @@ export class GameData {
} as SessionSaveData;
}
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
if (error.startsWith('session out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
resolve(true);
}
});
});
}
getSession(slotId: integer): Promise<SessionSaveData> {
return new Promise(async (resolve, reject) => {
if (slotId < 0)
@ -605,8 +620,8 @@ export class GameData {
}
};
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`)) {
Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(async response => {
if (!response.length || response[0] !== '{') {
@ -614,12 +629,14 @@ export class GameData {
return resolve(null);
}
localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
await handleSessionData(response);
});
} else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
if (sessionData)
await handleSessionData(atob(sessionData));
await handleSessionData(decrypt(sessionData, bypassLogin));
else
return resolve(null);
}
@ -640,6 +657,7 @@ export class GameData {
console.log('Seed:', scene.seed);
scene.sessionPlayTime = sessionData.playTime || 0;
scene.lastSavePlayTime = 0;
const loadPokemonAssets: Promise<void>[] = [];
@ -731,16 +749,17 @@ export class GameData {
deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem('sessionData');
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
return resolve(true);
}
updateUserInfo().then(success => {
if (success !== null && !success)
return resolve(false);
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
resolve(true);
}
return response.text();
@ -759,10 +778,40 @@ export class GameData {
});
}
/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
If a GameModes clear other than Daily is checked, newClear = true as usual
If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
offlineNewClear(scene: BattleScene): Promise<boolean> {
return new Promise<boolean>(resolve => {
const sessionData = this.getSessionSaveData(scene);
const seed = sessionData.seed;
let daily: string[] = [];
if (sessionData.gameMode == GameModes.DAILY) {
if (localStorage.hasOwnProperty('daily')) {
daily = JSON.parse(atob(localStorage.getItem('daily')));
if (daily.includes(seed)) {
return resolve(false);
} else {
daily.push(seed);
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
return resolve(true);
}
} else {
daily.push(seed);
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
return resolve(true);
}
} else {
return resolve(true);
}
});
}
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
return new Promise<[boolean, boolean]>(resolve => {
if (bypassLogin) {
localStorage.removeItem(`sessionData${slotId ? slotId : ''}`);
localStorage.removeItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
return resolve([true, true]);
}
@ -770,9 +819,11 @@ export class GameData {
if (success !== null && !success)
return resolve([false, false]);
const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok)
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
}
return response.json();
}).then(jsonResponse => {
if (!jsonResponse.error)
@ -825,14 +876,14 @@ export class GameData {
}) as SessionSaveData;
}
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
if (sync)
this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData();
const sessionData = this.getSessionSaveData(scene);
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
const maxIntAttrValue = Math.pow(2, 31);
const systemData = this.getSystemSaveData();
@ -840,14 +891,24 @@ export class GameData {
const request = {
system: systemData,
session: sessionData,
sessionSlotId: scene.sessionSlotId
sessionSlotId: scene.sessionSlotId,
clientSessionId: clientSessionId
};
if (!bypassLogin) {
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
console.debug('Session data saved');
if (!bypassLogin && sync) {
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text())
.then(error => {
if (sync) {
this.scene.lastSavePlayTime = 0;
this.scene.ui.savingIcon.hide();
}
if (error) {
if (error.startsWith('client version out of date')) {
this.scene.clearPhaseQueue();
@ -862,17 +923,10 @@ export class GameData {
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
this.verify().then(success => {
this.scene.ui.savingIcon.hide();
resolve(true);
resolve(success);
});
}
});
});
@ -880,7 +934,7 @@ export class GameData {
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
return new Promise<boolean>(resolve => {
const dataKey: string = getDataTypeKey(dataType, slotId);
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
const handleData = (dataStr: string) => {
switch (dataType) {
case GameDataType.SYSTEM:
@ -896,7 +950,7 @@ export class GameData {
link.remove();
};
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? 'system' : 'session'}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
@ -911,14 +965,14 @@ export class GameData {
} else {
const data = localStorage.getItem(dataKey);
if (data)
handleData(atob(data));
handleData(decrypt(data, bypassLogin));
resolve(!!data);
}
});
}
public importData(dataType: GameDataType, slotId: integer = 0): void {
const dataKey = getDataTypeKey(dataType, slotId);
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
let saveFile: any = document.getElementById('saveFile');
if (saveFile)
@ -979,11 +1033,13 @@ export class GameData {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true)
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
@ -993,10 +1049,8 @@ export class GameData {
window.location = window.location;
});
});
} else {
localStorage.setItem(dataKey, btoa(dataStr));
} else
window.location = window.location;
}
}, () => {
this.scene.ui.revertMode();
this.scene.ui.showText(null, 0);

View File

@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.scene.gameData.gameStats.eggsPulled++;
}
this.scene.gameData.saveSystem().then(success => {
(this.scene.currentBattle ? this.scene.gameData.saveAll(this.scene, true, true, true) : this.scene.gameData.saveSystem()).then(success => {
if (!success)
return this.scene.reset(true);
doPull();

View File

@ -1,34 +1,34 @@
import BattleScene, { starterColors } from "../battle-scene";
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, speciesStarters, starterPassiveAbilities, getStarterValueFriendshipCap } from "../data/pokemon-species";
import { Species } from "../data/enums/species";
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
import { Mode } from "./ui";
import MessageUiHandler from "./message-ui-handler";
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
import { allAbilities } from "../data/ability";
import { GameModes, gameModes } from "../game-mode";
import { GrowthRate, getGrowthRateColor } from "../data/exp";
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, Passive as PassiveAttr, StarterFormMoveData, StarterMoveset } from "../system/game-data";
import * as Utils from "../utils";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { StatsContainer } from "./stats-container";
import { addWindow } from "./ui-theme";
import { Nature, getNatureName } from "../data/nature";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import { pokemonFormChanges } from "../data/pokemon-forms";
import { Tutorial, handleTutorial } from "../tutorial";
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
import { allMoves } from "../data/move";
import { Type } from "../data/type";
import { Moves } from "../data/enums/moves";
import { speciesEggMoves } from "../data/egg-moves";
import { TitlePhase } from "../phases";
import { argbFromRgba } from "@material/material-color-utilities";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import { pokemonPrevolutions } from "#app/data/pokemon-evolutions";
import { Variant, getVariantTint } from "#app/data/variant";
import { argbFromRgba } from "@material/material-color-utilities";
import i18next from "i18next";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import BattleScene, { starterColors } from "../battle-scene";
import { allAbilities } from "../data/ability";
import { speciesEggMoves } from "../data/egg-moves";
import { Moves } from "../data/enums/moves";
import { Species } from "../data/enums/species";
import { GrowthRate, getGrowthRateColor } from "../data/exp";
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
import { allMoves } from "../data/move";
import { Nature, getNatureName } from "../data/nature";
import { pokemonFormChanges } from "../data/pokemon-forms";
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
import { Type } from "../data/type";
import { Button } from "../enums/buttons";
import { GameModes, gameModes } from "../game-mode";
import { TitlePhase } from "../phases";
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, Passive as PassiveAttr, StarterFormMoveData, StarterMoveset } from "../system/game-data";
import { Tutorial, handleTutorial } from "../tutorial";
import * as Utils from "../utils";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import MessageUiHandler from "./message-ui-handler";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { StatsContainer } from "./stats-container";
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
export type StarterSelectCallback = (starters: Starter[]) => void;
@ -241,34 +241,58 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonGenderText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonGenderText);
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, 'Uncaught', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:uncaught"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonUncaughtText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonUncaughtText);
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
let starterInfoXPosition = 31; // Only text
// The position should be set per language
const currentLanguage = i18next.language;
switch (currentLanguage) {
case 'pt_BR':
starterInfoXPosition = 32;
break;
default:
starterInfoXPosition = 31;
break
}
let starterInfoTextSize = '56px'; // Labels and text
// The font size should be set per language
// currentLanguage is already defined
switch (currentLanguage) {
case 'pt_BR':
starterInfoTextSize = '47px';
break;
default:
starterInfoTextSize = '56px';
break
}
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityLabelText.setOrigin(0, 0);
this.pokemonAbilityLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonAbilityLabelText);
this.pokemonAbilityText = addTextObject(this.scene, 31, 127, '', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonAbilityText = addTextObject(this.scene, starterInfoXPosition, 127, '', TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonAbilityText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonAbilityText);
this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonPassiveLabelText.setOrigin(0, 0);
this.pokemonPassiveLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonPassiveLabelText);
this.pokemonPassiveText = addTextObject(this.scene, 31, 136, '', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonPassiveText = addTextObject(this.scene, starterInfoXPosition, 136, '', TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonPassiveText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonPassiveText);
this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonNatureLabelText.setOrigin(0, 0);
this.pokemonNatureLabelText.setVisible(false);
this.starterSelectContainer.add(this.pokemonNatureLabelText);
this.pokemonNatureText = addBBCodeTextObject(this.scene, 31, 145, '', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
this.pokemonNatureText = addBBCodeTextObject(this.scene, starterInfoXPosition, 145, '', TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
this.pokemonNatureText.setOrigin(0, 0);
this.starterSelectContainer.add(this.pokemonNatureText);
@ -556,8 +580,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
let instructionTextSize = '42px';
// The font size should be set per language
const currentLanguage = i18next.language;
// currentLanguage is already defined in the previous code block
switch (currentLanguage) {
case 'de':
instructionTextSize = '35px';
break;
case 'en':
instructionTextSize = '42px';
break;
@ -567,12 +594,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
case 'fr':
instructionTextSize = '42px';
break;
case 'de':
instructionTextSize = '35px';
break;
case 'it':
instructionTextSize = '38px';
break;
case 'pt_BR':
instructionTextSize = '38px';
break;
case 'zh_CN':
instructionTextSize = '42px';
break;

View File

@ -116,13 +116,6 @@ export function randSeedEasedWeightedItem<T>(items: T[], easingFunction: string
return items[Math.floor(easedValue * items.length)];
}
export function getSunday(date: Date): Date {
const day = date.getUTCDay();
const diff = date.getUTCDate() - day;
const newDate = new Date(date.setUTCDate(diff));
return new Date(Date.UTC(newDate.getUTCFullYear(), newDate.getUTCMonth(), newDate.getUTCDate()));
}
export function getFrameMs(frameCount: integer): integer {
return Math.floor((1 / 60) * 1000 * frameCount);
}
@ -199,7 +192,9 @@ export function formatLargeNumber(count: integer, threshold: integer): string {
return '?';
}
const digits = ((ret.length + 2) % 3) + 1;
const decimalNumber = parseInt(ret.slice(digits, digits + (3 - digits)));
let decimalNumber = ret.slice(digits, digits + 2);
while (decimalNumber.endsWith('0'))
decimalNumber = decimalNumber.slice(0, -1);
return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`;
}