Refactor windows and add alternate window skins
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@@ -5,6 +5,7 @@ import { TextStyle, addTextObject } from "./text";
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import MessageUiHandler from "./message-ui-handler";
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import { EGG_SEED, Egg, GachaType, getEggGachaTypeDescriptor, getEggHatchWavesMessage, getEggDescriptor } from "../data/egg";
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import * as Utils from "../utils";
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import { addWindow } from "./window";
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export default class EggListUiHandler extends MessageUiHandler {
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private eggListContainer: Phaser.GameObjects.Container;
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@@ -39,6 +40,11 @@ export default class EggListUiHandler extends MessageUiHandler {
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starterSelectBg.setOrigin(0, 0);
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this.eggListContainer.add(starterSelectBg);
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this.eggListContainer.add(addWindow(this.scene, 1, 85, 106, 22));
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this.eggListContainer.add(addWindow(this.scene, 1, 102, 106, 50, true));
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this.eggListContainer.add(addWindow(this.scene, 1, 147, 106, 32, true));
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this.eggListContainer.add(addWindow(this.scene, 107, 1, 212, 178));
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this.iconAnimHandler = new PokemonIconAnimHandler();
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this.iconAnimHandler.setup(this.scene);
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