Refactor windows and add alternate window skins

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Flashfyre committed 2023-12-20 22:22:15 -05:00
1 parent cb71e543a8
commit e07e267ddc
35 files changed
+151 -51

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@@ -5,6 +5,7 @@ import { TextStyle, addTextObject } from "./text";
import MessageUiHandler from "./message-ui-handler";
import { EGG_SEED, Egg, GachaType, getEggGachaTypeDescriptor, getEggHatchWavesMessage, getEggDescriptor } from "../data/egg";
import * as Utils from "../utils";
import { addWindow } from "./window";
export default class EggListUiHandler extends MessageUiHandler {
private eggListContainer: Phaser.GameObjects.Container;
@@ -39,6 +40,11 @@ export default class EggListUiHandler extends MessageUiHandler {
starterSelectBg.setOrigin(0, 0);
this.eggListContainer.add(starterSelectBg);
this.eggListContainer.add(addWindow(this.scene, 1, 85, 106, 22));
this.eggListContainer.add(addWindow(this.scene, 1, 102, 106, 50, true));
this.eggListContainer.add(addWindow(this.scene, 1, 147, 106, 32, true));
this.eggListContainer.add(addWindow(this.scene, 107, 1, 212, 178));
this.iconAnimHandler = new PokemonIconAnimHandler();
this.iconAnimHandler.setup(this.scene);