Refactor windows and add alternate window skins

This commit is contained in:
Flashfyre committed 2023-12-20 22:22:15 -05:00
1 parent cb71e543a8
commit e07e267ddc
35 files changed
+151 -51

No files matched your search

+2 -1
View File
@@ -3,6 +3,7 @@ import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { addWindow } from "./window";
export enum MenuOptions {
SETTINGS,
@@ -31,7 +32,7 @@ export default class MenuUiHandler extends UiHandler {
this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
this.menuBg = this.scene.add.nineslice((this.scene.game.canvas.width / 6) - 92, 0, 'window', null, 90, (this.scene.game.canvas.height / 6) - 2, 6, 6, 6, 6);
this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 92, 0, 90, (this.scene.game.canvas.height / 6) - 2);
this.menuBg.setOrigin(0, 0);
this.menuContainer.add(this.menuBg);