Fix high priority on Giga Drain instead of Endure
parent
9684eb2be0
commit
e0a7e88c17
|
@ -2744,9 +2744,9 @@ export function initMoves() {
|
||||||
new StatusMove(Moves.SANDSTORM, "Sandstorm", Type.ROCK, -1, 10, 51, "Creates a sandstorm for 5 turns.", -1, 0, 2)
|
new StatusMove(Moves.SANDSTORM, "Sandstorm", Type.ROCK, -1, 10, 51, "Creates a sandstorm for 5 turns.", -1, 0, 2)
|
||||||
.attr(WeatherChangeAttr, WeatherType.SANDSTORM)
|
.attr(WeatherChangeAttr, WeatherType.SANDSTORM)
|
||||||
.target(MoveTarget.BOTH_SIDES),
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "User recovers half the HP inflicted on opponent.", -1, 4, 2)
|
new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "User recovers half the HP inflicted on opponent.", -1, 0, 2)
|
||||||
.attr(HitHealAttr),
|
.attr(HitHealAttr),
|
||||||
new SelfStatusMove(Moves.ENDURE, "Endure (N)", Type.NORMAL, -1, 10, 47, "Always left with at least 1 HP, but may fail if used consecutively.", -1, 0, 2),
|
new SelfStatusMove(Moves.ENDURE, "Endure (N)", Type.NORMAL, -1, 10, 47, "Always left with at least 1 HP, but may fail if used consecutively.", -1, 4, 2),
|
||||||
new StatusMove(Moves.CHARM, "Charm", Type.FAIRY, 100, 20, 2, "Sharply lowers opponent's Attack.", -1, 0, 2)
|
new StatusMove(Moves.CHARM, "Charm", Type.FAIRY, 100, 20, 2, "Sharply lowers opponent's Attack.", -1, 0, 2)
|
||||||
.attr(StatChangeAttr, BattleStat.ATK, -2),
|
.attr(StatChangeAttr, BattleStat.ATK, -2),
|
||||||
new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 0, 2)
|
new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 0, 2)
|
||||||
|
|
Loading…
Reference in New Issue