Fix Sturdy enduring all hits instead of just from full HP

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Flashfyre committed 2024-04-02 01:03:29 -04:00
1 parent a33dd47853
commit e171b10d40
2 files changed
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@@ -163,7 +163,7 @@ export class PreDefendAbAttr extends AbAttr {
}
}
export class PreDefendEndureAbAttr extends PreDefendAbAttr {
export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (pokemon.getHpRatio() < 1 || (args[0] as Utils.NumberHolder).value < pokemon.hp)
return false;
@@ -1978,7 +1978,7 @@ export function initAbilities() {
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.STURDY, "Sturdy", "It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.", 3)
.attr(PreDefendEndureAbAttr)
.attr(PreDefendFullHpEndureAbAttr)
.attr(BlockOneHitKOAbAttr)
.ignorable(),
new Ability(Abilities.DAMP, "Damp (N)", "Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.", 3)