Fix Sturdy enduring all hits instead of just from full HP

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Flashfyre committed 2024-04-02 01:03:29 -04:00
1 parent a33dd47853
commit e171b10d40
2 files changed
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@@ -25,7 +25,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
import PokemonData from '../system/pokemon-data';
import { BattlerIndex } from '../battle';
import { BattleSpec } from "../enums/battle-spec";
@@ -1172,8 +1172,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
}
if (damage.value) {
applyPreDefendAbAttrs(PreDefendEndureAbAttr, this, source, battlerMove, cancelled, damage);
if (damage.value && this.getHpRatio() === 1) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, battlerMove, cancelled, damage);
const oneHitKo = result === HitResult.ONE_HIT_KO;
damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, oneHitKo, oneHitKo);