diff --git a/src/data/ability.ts b/src/data/ability.ts index 8a244b85b..90335a85d 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -9,7 +9,7 @@ import { BattlerTag } from "./battler-tags"; import { BattlerTagType } from "./enums/battler-tag-type"; import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { Gender } from "./gender"; -import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove } from "./move"; +import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs } from "./move"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagType } from "./enums/arena-tag-type"; import { Stat } from "./pokemon-stat"; @@ -3042,7 +3042,11 @@ export function initAbilities() { new Ability(Abilities.STALL, 4) .unimplemented(), new Ability(Abilities.TECHNICIAN, 4) - .attr(MovePowerBoostAbAttr, (user, target, move) => move.power <= 60, 1.5), + .attr(MovePowerBoostAbAttr, (user, target, move) => { + const power = new Utils.NumberHolder(move.power); + applyMoveAttrs(VariablePowerAttr, user, target, move, power); + return power.value <= 60 + }, 1.5), new Ability(Abilities.LEAF_GUARD, 4) .attr(StatusEffectImmunityAbAttr) .condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN))