Implement Spirit Shackle

It's a pretty basic trapping attack
battle-stats
Madmadness65 2024-04-26 20:40:28 -05:00
parent 2cb5aad8b1
commit e362289d57
1 changed files with 2 additions and 2 deletions

View File

@ -5503,8 +5503,8 @@ export function initMoves() {
new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7) new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER), .attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 7) new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 7)
.makesContact(false) .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1)
.partial(), .makesContact(false),
new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7) new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
.attr(IgnoreOpponentStatChangesAttr), .attr(IgnoreOpponentStatChangesAttr),
new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, 0, 7) new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, 0, 7)