Add transform support to fusion palette swaps
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@@ -162,8 +162,9 @@ export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.Mult
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const data = sprite.pipelineData;
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const tone = data['tone'] as number[];
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const hasShadow = data['hasShadow'] as boolean;
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let spriteColors = data['spriteColors'] || [] as number[][];
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const fusionSpriteColors = data['fusionSpriteColors'] || [] as number[][];
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const ignoreOverride = data['ignoreOverride'] as boolean;
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const spriteColors = (ignoreOverride && data['spriteColorsBase']) || data['spriteColors'] || [] as number[][];
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const fusionSpriteColors = (ignoreOverride && data['fusionSpriteColorsBase']) || data['fusionSpriteColors'] || [] as number[][];
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const position = sprite.parentContainer instanceof Pokemon || sprite.parentContainer instanceof Trainer
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? [ sprite.parentContainer.x, sprite.parentContainer.y ]
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