Re-nerf battle stat boosters to 5 turns and move Dire Hit to great tier
parent
6821404023
commit
e5ffc1e2db
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@ -989,6 +989,7 @@ const modifierPool: ModifierPool = {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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return thresholdPartyMemberCount;
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}, 3),
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new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
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new WeightedModifierType(modifierTypes.SUPER_LURE, 4),
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new WeightedModifierType(modifierTypes.NUGGET, 5),
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new WeightedModifierType(modifierTypes.EVOLUTION_ITEM, (party: Pokemon[]) => {
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@ -1008,7 +1009,6 @@ const modifierPool: ModifierPool = {
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].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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[ModifierTier.ULTRA]: [
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new WeightedModifierType(modifierTypes.ULTRA_BALL, 24),
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new WeightedModifierType(modifierTypes.DIRE_HIT, 8),
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new WeightedModifierType(modifierTypes.MAX_LURE, 4),
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new WeightedModifierType(modifierTypes.BIG_NUGGET, 12),
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new WeightedModifierType(modifierTypes.PP_UP, 9),
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@ -326,7 +326,7 @@ export class TempBattleStatBoosterModifier extends LapsingPersistentModifier {
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private tempBattleStat: TempBattleStat;
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constructor(type: ModifierTypes.TempBattleStatBoosterModifierType, tempBattleStat: TempBattleStat, battlesLeft?: integer, stackCount?: integer) {
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super(type, battlesLeft || 10, stackCount);
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super(type, battlesLeft || 5, stackCount);
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this.tempBattleStat = tempBattleStat;
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}
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