Add female trainer and male rival

This commit is contained in:
Flashfyre committed 2024-02-06 16:15:35 -05:00
1 parent 806c33d009
commit e62bb6e225
9 files changed
+220 -69

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+14
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@@ -31,6 +31,12 @@ export enum GameDataType {
SETTINGS
}
export enum PlayerGender {
UNSET,
MALE,
FEMALE
}
export function getDataTypeKey(dataType: GameDataType): string {
switch (dataType) {
case GameDataType.SYSTEM:
@@ -45,6 +51,7 @@ export function getDataTypeKey(dataType: GameDataType): string {
interface SystemSaveData {
trainerId: integer;
secretId: integer;
gender: PlayerGender;
dexData: DexData;
gameStats: GameStats;
unlocks: Unlocks;
@@ -136,6 +143,8 @@ export class GameData {
public trainerId: integer;
public secretId: integer;
public gender: PlayerGender;
public dexData: DexData;
private defaultDexData: DexData;
@@ -185,6 +194,7 @@ export class GameData {
const data: SystemSaveData = {
trainerId: this.trainerId,
secretId: this.secretId,
gender: this.gender,
dexData: this.dexData,
gameStats: this.gameStats,
unlocks: this.unlocks,
@@ -239,6 +249,10 @@ export class GameData {
this.trainerId = systemData.trainerId;
this.secretId = systemData.secretId;
this.gender = systemData.gender;
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
if (systemData.gameStats)
this.gameStats = systemData.gameStats;
+12
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@@ -1,5 +1,6 @@
import BattleScene from "../battle-scene";
import { updateWindowType } from "../ui/window";
import { PlayerGender } from "./game-data";
export enum Setting {
Game_Speed = "GAME_SPEED",
@@ -8,6 +9,7 @@ export enum Setting {
SE_Volume = "SE_VOLUME",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
Window_Type = "WINDOW_TYPE",
Player_Gender = "PLAYER_GENDER",
Touch_Controls = "TOUCH_CONTROLS",
Vibration = "VIBRATION"
}
@@ -27,6 +29,7 @@ export const settingOptions: SettingOptions = {
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.Window_Type]: new Array(4).fill(null).map((_, i) => (i + 1).toString()),
[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
[Setting.Vibration]: [ 'Auto', 'Disabled' ]
};
@@ -38,6 +41,7 @@ export const settingDefaults: SettingDefaults = {
[Setting.SE_Volume]: 10,
[Setting.Show_Stats_on_Level_Up]: 1,
[Setting.Window_Type]: 0,
[Setting.Player_Gender]: 0,
[Setting.Touch_Controls]: 0,
[Setting.Vibration]: 0
};
@@ -65,6 +69,14 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Window_Type:
updateWindowType(scene, parseInt(settingOptions[setting][value]));
break;
case Setting.Player_Gender:
if (scene.gameData) {
const female = settingOptions[setting][value] === 'Girl';
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm'));
} else
return false;
break;
case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls');