Implement catch count based starter value decreases

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Flashfyre committed 2024-02-12 16:38:46 -05:00
1 parent a8d3ccf620
commit e72ede26d8
4 files changed
+94 -18

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+2 -2
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@@ -94,7 +94,7 @@ export default class SummaryUiHandler extends UiHandler {
this.shinyOverlay.setOrigin(0, 1);
this.summaryContainer.add(this.shinyOverlay);
this.numberText = addTextObject(this.scene, 17, -149, '000', TextStyle.SUMMARY);
this.numberText = addTextObject(this.scene, 17, -149, '0000', TextStyle.SUMMARY);
this.numberText.setOrigin(0, 1);
this.summaryContainer.add(this.numberText);
@@ -196,7 +196,7 @@ export default class SummaryUiHandler extends UiHandler {
this.shinyOverlay.setVisible(this.pokemon.isShiny());
this.numberText.setText(Utils.padInt(this.pokemon.species.speciesId, 3));
this.numberText.setText(Utils.padInt(this.pokemon.species.speciesId, 4));
this.numberText.setColor(getTextColor(!this.pokemon.isShiny() ? TextStyle.SUMMARY : TextStyle.SUMMARY_GOLD));
this.numberText.setShadowColor(getTextColor(!this.pokemon.isShiny() ? TextStyle.SUMMARY : TextStyle.SUMMARY_GOLD, true));