Fix attack type boosters applying universally and buff Soul Dew
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@@ -1092,7 +1092,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
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if (!typeless) {
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this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
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this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, power);
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this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, move.type, power);
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}
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if (source.getTag(HelpingHandTag))
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power.value *= 1.5;
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