Fix battle animation Pokemon sprites losing shadow
This commit is contained in:
1 parent
316b93877a
commit
e9b94f47f0
2 files changed
+4
-2
No files matched your search
@@ -335,6 +335,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
|
||||
const tone = data['tone'] as number[];
|
||||
const teraColor = data['teraColor'] as integer[] ?? [ 0, 0, 0 ];
|
||||
const hasShadow = data['hasShadow'] as boolean;
|
||||
const ignoreFieldPos = data['ignoreFieldPos'] as boolean;
|
||||
const ignoreOverride = data['ignoreOverride'] as boolean;
|
||||
|
||||
const isEntityObj = sprite.parentContainer instanceof Pokemon || sprite.parentContainer instanceof Trainer;
|
||||
@@ -346,9 +347,9 @@ export default class SpritePipeline extends FieldSpritePipeline {
|
||||
position[0] += field.x / field.scale;
|
||||
position[1] += field.y / field.scale;
|
||||
}
|
||||
position[0] += -(sprite.width - (sprite.frame.width)) / 2 + sprite.frame.x + (sprite.x - field.x);
|
||||
position[0] += -(sprite.width - (sprite.frame.width)) / 2 + sprite.frame.x + (!ignoreFieldPos ? (sprite.x - field.x) : 0);
|
||||
if (sprite.originY === 0.5)
|
||||
position[1] += (sprite.height / 2) * ((isEntityObj ? sprite.parentContainer : sprite).scale - 1) + (sprite.y - field.y);
|
||||
position[1] += (sprite.height / 2) * ((isEntityObj ? sprite.parentContainer : sprite).scale - 1) + (!ignoreFieldPos ? (sprite.y - field.y) : 0);
|
||||
this.set1f('teraTime', (this.game.getTime() % 500000) / 500000);
|
||||
this.set3fv('teraColor', teraColor.map(c => c / 255));
|
||||
this.set1i('hasShadow', hasShadow ? 1 : 0);
|
||||
|
||||
Reference in new issue
Block a user