Add command cancelling and 2nd battler move memory

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Flashfyre committed 2023-10-18 23:16:38 -04:00
1 parent 83c70889fc
commit eab6d082fd
4 files changed
+51 -16

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@@ -973,7 +973,7 @@ export class CommandPhase extends FieldPhase {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(`${move.getName()} is disabled!`, null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT);
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
}
@@ -1044,6 +1044,21 @@ export class CommandPhase extends FieldPhase {
return success;
}
cancel() {
if (this.fieldIndex) {
const lastCommand = this.scene.currentBattle.turnCommands[0];
if (lastCommand.command === Command.BALL)
this.scene.currentBattle.turnPokeballCounts[lastCommand.cursor]++;
this.scene.unshiftPhase(new CommandPhase(this.scene, 0));
this.scene.unshiftPhase(new CommandPhase(this.scene, 1));
this.end();
}
}
getFieldIndex(): integer {
return this.fieldIndex;
}
getPokemon(): PlayerPokemon {
return this.scene.getPlayerField()[this.fieldIndex];
}