Add command cancelling and 2nd battler move memory
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83c70889fc
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@@ -13,6 +13,9 @@ export default class FightUiHandler extends UiHandler {
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private ppText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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protected fieldIndex: integer = 0;
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protected cursor2: integer = 0;
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constructor(scene: BattleScene) {
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super(scene, Mode.FIGHT);
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}
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@@ -36,9 +39,11 @@ export default class FightUiHandler extends UiHandler {
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show(args: any[]) {
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super.show(args);
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this.fieldIndex = args.length ? args[0] as integer : 0;
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const messageHandler = this.getUi().getMessageHandler();
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messageHandler.bg.setTexture('bg_fight');
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this.setCursor(this.cursor);
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this.setCursor(this.getCursor());
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this.displayMoves();
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}
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@@ -47,9 +52,11 @@ export default class FightUiHandler extends UiHandler {
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let success = false;
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const cursor = this.getCursor();
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor, false))
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false))
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success = true;
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else
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ui.playError();
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@@ -60,20 +67,20 @@ export default class FightUiHandler extends UiHandler {
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor >= 2)
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success = this.setCursor(this.cursor - 2);
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if (cursor >= 2)
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success = this.setCursor(cursor - 2);
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break;
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case Button.DOWN:
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if (this.cursor < 2)
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success = this.setCursor(this.cursor + 2);
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if (cursor < 2)
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success = this.setCursor(cursor + 2);
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break;
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case Button.LEFT:
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if (this.cursor % 2 === 1)
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success = this.setCursor(this.cursor - 1);
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if (cursor % 2 === 1)
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success = this.setCursor(cursor - 1);
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break;
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case Button.RIGHT:
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if (this.cursor % 2 === 0)
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success = this.setCursor(this.cursor + 1);
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if (cursor % 2 === 0)
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success = this.setCursor(cursor + 1);
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break;
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}
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}
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@@ -82,9 +89,20 @@ export default class FightUiHandler extends UiHandler {
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ui.playSelect();
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}
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getCursor(): integer {
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return !this.fieldIndex ? this.cursor : this.cursor2;
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const ret = super.setCursor(cursor);
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const changed = this.getCursor() !== cursor;
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if (changed) {
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if (!this.fieldIndex)
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this.cursor = cursor;
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else
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this.cursor2 = cursor;
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}
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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@@ -110,7 +128,7 @@ export default class FightUiHandler extends UiHandler {
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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return ret;
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return changed;
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}
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displayMoves() {
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