Add outage handling

This commit is contained in:
Flashfyre committed 2024-04-10 01:32:49 -04:00
1 parent 5f0815bc3c
commit eb5bdb07a8
5 files changed
+139 -42

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+7 -3
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@@ -33,6 +33,7 @@ import AwaitableUiHandler from './awaitable-ui-handler';
import SaveSlotSelectUiHandler from './save-slot-select-ui-handler';
import TitleUiHandler from './title-ui-handler';
import SavingIconHandler from './saving-icon-handler';
import UnavailableModalUiHandler from './unavailable-modal-ui-handler';
export enum Mode {
MESSAGE,
@@ -61,7 +62,8 @@ export enum Mode {
EGG_GACHA,
LOGIN_FORM,
REGISTRATION_FORM,
LOADING
LOADING,
UNAVAILABLE
};
const transitionModes = [
@@ -87,7 +89,8 @@ const noTransitionModes = [
Mode.VOUCHERS,
Mode.LOGIN_FORM,
Mode.REGISTRATION_FORM,
Mode.LOADING
Mode.LOADING,
Mode.UNAVAILABLE
];
export default class UI extends Phaser.GameObjects.Container {
@@ -137,7 +140,8 @@ export default class UI extends Phaser.GameObjects.Container {
new EggGachaUiHandler(scene),
new LoginFormUiHandler(scene),
new RegistrationFormUiHandler(scene),
new LoadingModalUiHandler(scene)
new LoadingModalUiHandler(scene),
new UnavailableModalUiHandler(scene)
];
}
+68
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@@ -0,0 +1,68 @@
import BattleScene from "../battle-scene";
import { ModalConfig, ModalUiHandler } from "./modal-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import { updateUserInfo } from "#app/account";
export default class UnavailableModalUiHandler extends ModalUiHandler {
private reconnectTimer: number;
private reconnectCallback: () => void;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
getModalTitle(): string {
return '';
}
getWidth(): number {
return 160;
}
getHeight(): number {
return 64;
}
getMargin(): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
getButtonLabels(): string[] {
return [ ];
}
setup(): void {
super.setup();
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, 'Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.', TextStyle.WINDOW, { fontSize: '48px', align: 'center' });
label.setOrigin(0.5, 0.5);
this.modalContainer.add(label);
}
show(args: any[]): boolean {
if (args.length >= 1 && args[0] instanceof Function) {
const config: ModalConfig = {
buttonActions: []
};
this.reconnectCallback = args[0];
this.reconnectTimer = setInterval(() => {
updateUserInfo().then(response => {
if (response[0] || [200, 400].includes(response[1])) {
clearInterval(this.reconnectTimer);
this.reconnectTimer = null;
this.scene.playSound('pb_bounce_1');
this.reconnectCallback();
}
})
}, 5000);
return super.show([ config ]);
}
return false;
}
}