Adjust enemy modifier rate
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@@ -99,7 +99,7 @@ export function getStatusEffectHealText(statusEffect: StatusEffect): string {
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case StatusEffect.FREEZE:
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return ' was\ndefrosted!';
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case StatusEffect.BURN:
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return ' is hurt\nby its burn!';
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return ' was\nhealed of its burn!';
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}
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return '';
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