Fix base forms showing as shiny

This commit is contained in:
Flashfyre committed 2024-04-18 23:10:18 -04:00
1 parent 89edcc38c6
commit eebe39e1fe
4 files changed
+5 -1

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+1
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@@ -1432,6 +1432,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.assetLoadCancelled = null;
this.speciesLoaded.set(species.speciesId, true);
this.pokemonSprite.play(species.getSpriteKey(female, formIndex, shiny, variant));
this.pokemonSprite.setPipelineData('shiny', shiny);
this.pokemonSprite.setPipelineData('variant', variant);
this.pokemonSprite.setPipelineData('spriteKey', species.getSpriteKey(female, formIndex, shiny, variant));
this.pokemonSprite.setVisible(!this.statsMode);
+1
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@@ -225,6 +225,7 @@ export default class SummaryUiHandler extends UiHandler {
this.pokemonSprite.setPipelineData('teraColor', getTypeRgb(this.pokemon.getTeraType()));
this.pokemonSprite.setPipelineData('ignoreTimeTint', true);
this.pokemonSprite.setPipelineData('spriteKey', this.pokemon.getSpriteKey());
this.pokemonSprite.setPipelineData('shiny', this.pokemon.isShiny());
this.pokemonSprite.setPipelineData('variant', this.pokemon.variant);
[ 'spriteColors', 'fusionSpriteColors' ].map(k => {
delete this.pokemonSprite.pipelineData[`${k}Base`];