Fix evolution and hatch screen not applying shader pipeline

pull/230/head
Flashfyre 2024-04-21 18:22:33 -04:00
parent fd368342b8
commit f5cd99f091
2 changed files with 15 additions and 4 deletions

View File

@ -82,7 +82,11 @@ export class EggHatchPhase extends Phase {
this.eggContainer.add(this.eggLightraysOverlay); this.eggContainer.add(this.eggLightraysOverlay);
this.eggHatchContainer.add(this.eggContainer); this.eggHatchContainer.add(this.eggContainer);
const getPokemonSprite = () => this.scene.add.sprite(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2, `pkmn__sub`); const getPokemonSprite = () => {
const ret = this.scene.add.sprite(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2, `pkmn__sub`);
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
return ret;
};
this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite())); this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite()));
@ -245,7 +249,7 @@ export class EggHatchPhase extends Phase {
this.scene.validateAchv(achvs.HATCH_SHINY); this.scene.validateAchv(achvs.HATCH_SHINY);
this.eggContainer.setVisible(false); this.eggContainer.setVisible(false);
this.pokemonSprite.play(this.pokemon.getSpriteKey(true)); this.pokemonSprite.play(this.pokemon.getSpriteKey(true));
this.pokemonSprite.pipelineData['ignoreTimeTint'] = true; this.pokemonSprite.setPipelineData('ignoreTimeTint', true);
this.pokemonSprite.setPipelineData('spriteKey', this.pokemon.getSpriteKey()); this.pokemonSprite.setPipelineData('spriteKey', this.pokemon.getSpriteKey());
this.pokemonSprite.setPipelineData('shiny', this.pokemon.shiny); this.pokemonSprite.setPipelineData('shiny', this.pokemon.shiny);
this.pokemonSprite.setPipelineData('variant', this.pokemon.variant); this.pokemonSprite.setPipelineData('variant', this.pokemon.variant);

View File

@ -71,7 +71,11 @@ export class EvolutionPhase extends Phase {
this.evolutionBgOverlay.setAlpha(0); this.evolutionBgOverlay.setAlpha(0);
this.evolutionContainer.add(this.evolutionBgOverlay); this.evolutionContainer.add(this.evolutionBgOverlay);
const getPokemonSprite = () => this.scene.addPokemonSprite(this.pokemon, this.evolutionBaseBg.displayWidth / 2, this.evolutionBaseBg.displayHeight / 2, `pkmn__sub`); const getPokemonSprite = () => {
const ret = this.scene.addPokemonSprite(this.pokemon, this.evolutionBaseBg.displayWidth / 2, this.evolutionBaseBg.displayHeight / 2, `pkmn__sub`);
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
return ret;
};
this.evolutionContainer.add((this.pokemonSprite = getPokemonSprite())); this.evolutionContainer.add((this.pokemonSprite = getPokemonSprite()));
this.evolutionContainer.add((this.pokemonTintSprite = getPokemonSprite())); this.evolutionContainer.add((this.pokemonTintSprite = getPokemonSprite()));
@ -92,7 +96,10 @@ export class EvolutionPhase extends Phase {
[ this.pokemonSprite, this.pokemonTintSprite, this.pokemonEvoSprite, this.pokemonEvoTintSprite ].map(sprite => { [ this.pokemonSprite, this.pokemonTintSprite, this.pokemonEvoSprite, this.pokemonEvoTintSprite ].map(sprite => {
sprite.play(this.pokemon.getSpriteKey(true)); sprite.play(this.pokemon.getSpriteKey(true));
sprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(this.pokemon.getTeraType()) }); sprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false, teraColor: getTypeRgb(this.pokemon.getTeraType()) });
sprite.pipelineData['ignoreTimeTint'] = true; sprite.setPipelineData('ignoreTimeTint', true);
sprite.setPipelineData('spriteKey', this.pokemon.getSpriteKey());
sprite.setPipelineData('shiny', this.pokemon.shiny);
sprite.setPipelineData('variant', this.pokemon.variant);
[ 'spriteColors', 'fusionSpriteColors' ].map(k => { [ 'spriteColors', 'fusionSpriteColors' ].map(k => {
if (this.pokemon.summonData?.speciesForm) if (this.pokemon.summonData?.speciesForm)
k += 'Base'; k += 'Base';