Implement Psyshock
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@@ -1512,7 +1512,7 @@ export class VariableAtkAttr extends MoveAttr {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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//const atk = args[0] as Utils.IntegerHolder;
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return false;
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}
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@@ -1523,12 +1523,34 @@ export class DefAtkAttr extends VariableAtkAttr {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = user.getBattleStat(Stat.DEF, target);
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return true;
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}
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}
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export class VariableDefAttr extends MoveAttr {
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constructor() {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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//const def = args[0] as Utils.IntegerHolder;
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return false;
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}
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}
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export class DefDefAttr extends VariableDefAttr {
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constructor() {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = target.getBattleStat(Stat.DEF, user);
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return true;
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}
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}
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export class VariableAccuracyAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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//const accuracy = args[0] as Utils.NumberHolder;
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@@ -3647,7 +3669,8 @@ export function initMoves() {
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new StatusMove(Moves.WONDER_ROOM, "Wonder Room (N)", Type.PSYCHIC, -1, 10, -1, "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.", -1, 0, 5)
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.ignoresProtect()
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.target(MoveTarget.BOTH_SIDES),
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new AttackMove(Moves.PSYSHOCK, "Psyshock (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "The user materializes an odd psychic wave to attack the target. This attack does physical damage.", -1, 0, 5),
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new AttackMove(Moves.PSYSHOCK, "Psyshock", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "The user materializes an odd psychic wave to attack the target. This attack does physical damage.", -1, 0, 5)
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.attr(DefDefAttr),
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new AttackMove(Moves.VENOSHOCK, "Venoshock", Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, 45, "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.", -1, 0, 5)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status && (target.status.effect === StatusEffect.POISON || target.status.effect === StatusEffect.TOXIC) ? 2 : 1),
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new SelfStatusMove(Moves.AUTOTOMIZE, "Autotomize (P)", Type.STEEL, -1, 15, -1, "The user sheds part of its body to make itself lighter and sharply raise its Speed stat.", -1, 0, 5)
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