Remove extreme weather conditions from natural weather
parent
95f645dd23
commit
f831f3ab75
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@ -216,15 +216,13 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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case Biome.FOREST:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.RAIN, weight: 5 },
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{ weatherType: WeatherType.HEAVY_RAIN, weight: 2 }
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{ weatherType: WeatherType.RAIN, weight: 5 }
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];
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break;
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case Biome.SEA:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 3 },
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{ weatherType: WeatherType.RAIN, weight: 7 },
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{ weatherType: WeatherType.HEAVY_RAIN, weight: 5 }
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{ weatherType: WeatherType.RAIN, weight: 12 }
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];
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break;
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case Biome.SWAMP:
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@ -245,13 +243,12 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 10 },
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{ weatherType: WeatherType.RAIN, weight: 5 },
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{ weatherType: WeatherType.FOG, weight: 3 },
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{ weatherType: WeatherType.HEAVY_RAIN, weight: 2 }
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{ weatherType: WeatherType.FOG, weight: 3 }
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];
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break;
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case Biome.SEABED:
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weatherPool = [
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{ weatherType: WeatherType.HEAVY_RAIN, weight: 1 }
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{ weatherType: WeatherType.RAIN, weight: 1 }
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];
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break;
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case Biome.MOUNTAIN:
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@ -262,15 +259,14 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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case Biome.BADLANDS:
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weatherPool = [
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{ weatherType: WeatherType.NONE, weight: 8 },
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{ weatherType: WeatherType.SUNNY, weight: 3 },
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{ weatherType: WeatherType.SANDSTORM, weight: 2 },
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{ weatherType: WeatherType.HARSH_SUN, weight: 5 }
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{ weatherType: WeatherType.SUNNY, weight: 5 },
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{ weatherType: WeatherType.SANDSTORM, weight: 2 }
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];
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break;
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case Biome.DESERT:
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weatherPool = [
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{ weatherType: WeatherType.SANDSTORM, weight: 1 },
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{ weatherType: WeatherType.HARSH_SUN, weight: 1 }
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{ weatherType: WeatherType.SANDSTORM, weight: 2 },
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{ weatherType: WeatherType.SUNNY, weight: 1 }
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];
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break;
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case Biome.ICE_CAVE:
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@ -284,7 +280,7 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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];
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case Biome.VOLCANO:
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weatherPool = [
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{ weatherType: WeatherType.HARSH_SUN, weight: 1 }
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{ weatherType: WeatherType.SUNNY, weight: 1 }
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];
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break;
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case Biome.GRAVEYARD:
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