Remove extreme weather conditions from natural weather

pull/2/head
Flashfyre 2023-10-28 17:59:49 -04:00
parent 95f645dd23
commit f831f3ab75
1 changed files with 9 additions and 13 deletions

View File

@ -216,15 +216,13 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
case Biome.FOREST:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 5 },
{ weatherType: WeatherType.HEAVY_RAIN, weight: 2 }
{ weatherType: WeatherType.RAIN, weight: 5 }
];
break;
case Biome.SEA:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.RAIN, weight: 7 },
{ weatherType: WeatherType.HEAVY_RAIN, weight: 5 }
{ weatherType: WeatherType.RAIN, weight: 12 }
];
break;
case Biome.SWAMP:
@ -245,13 +243,12 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 10 },
{ weatherType: WeatherType.RAIN, weight: 5 },
{ weatherType: WeatherType.FOG, weight: 3 },
{ weatherType: WeatherType.HEAVY_RAIN, weight: 2 }
{ weatherType: WeatherType.FOG, weight: 3 }
];
break;
case Biome.SEABED:
weatherPool = [
{ weatherType: WeatherType.HEAVY_RAIN, weight: 1 }
{ weatherType: WeatherType.RAIN, weight: 1 }
];
break;
case Biome.MOUNTAIN:
@ -262,15 +259,14 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
case Biome.BADLANDS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.SUNNY, weight: 3 },
{ weatherType: WeatherType.SANDSTORM, weight: 2 },
{ weatherType: WeatherType.HARSH_SUN, weight: 5 }
{ weatherType: WeatherType.SUNNY, weight: 5 },
{ weatherType: WeatherType.SANDSTORM, weight: 2 }
];
break;
case Biome.DESERT:
weatherPool = [
{ weatherType: WeatherType.SANDSTORM, weight: 1 },
{ weatherType: WeatherType.HARSH_SUN, weight: 1 }
{ weatherType: WeatherType.SANDSTORM, weight: 2 },
{ weatherType: WeatherType.SUNNY, weight: 1 }
];
break;
case Biome.ICE_CAVE:
@ -284,7 +280,7 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
];
case Biome.VOLCANO:
weatherPool = [
{ weatherType: WeatherType.HARSH_SUN, weight: 1 }
{ weatherType: WeatherType.SUNNY, weight: 1 }
];
break;
case Biome.GRAVEYARD: