Added getWeatherType for future compatibility checks
parent
d1bf3bab63
commit
f931da7812
|
|
@ -331,6 +331,10 @@ export class Arena {
|
||||||
return this.terrain?.terrainType || TerrainType.NONE;
|
return this.terrain?.terrainType || TerrainType.NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getWeatherType() : WeatherType {
|
||||||
|
return this.weather?.weatherType || WeatherType.NONE;
|
||||||
|
}
|
||||||
|
|
||||||
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
|
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
|
||||||
let weatherMultiplier = 1;
|
let weatherMultiplier = 1;
|
||||||
if (this.weather && !this.weather.isEffectSuppressed(this.scene))
|
if (this.weather && !this.weather.isEffectSuppressed(this.scene))
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue