Added getWeatherType for future compatibility checks
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d1bf3bab63
commit
f931da7812
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@ -331,6 +331,10 @@ export class Arena {
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return this.terrain?.terrainType || TerrainType.NONE;
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}
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getWeatherType() : WeatherType {
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return this.weather?.weatherType || WeatherType.NONE;
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}
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getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
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let weatherMultiplier = 1;
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if (this.weather && !this.weather.isEffectSuppressed(this.scene))
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