Making phases.ts as main pokerogue branch
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b206fa9aa8
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f9eb355778
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@ -2252,9 +2252,7 @@ export class MovePhase extends BattlePhase {
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if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
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moveQueue.shift();
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if (!(this.move.moveId in [Moves.SELF_DESTRUCT,Moves.EXPLOSION,Moves.MISTY_EXPLOSION])){
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this.cancel();
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}
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this.cancel();
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}
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if (this.cancelled) {
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