Properly implement Soul-Heart, Fix Opponent Stage boosts on faints (#53)

* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints

add phases.ts

remove unused import

spacing

fix

* simplify alivePlayField
pull/57/head
LaukkaE 2024-04-08 00:20:24 +03:00 committed by GitHub
parent d41101083e
commit fb9f5dad11
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2 changed files with 44 additions and 11 deletions

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@ -795,6 +795,33 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
} }
} }
export class PostKnockOutAbAttr extends AbAttr {
applyPostKnockOut(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
private stat: BattleStat | ((p: Pokemon) => BattleStat);
private levels: integer;
constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) {
super();
this.stat = stat;
this.levels = levels;
}
applyPostKnockOut(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
const stat = typeof this.stat === 'function'
? this.stat(pokemon)
: this.stat;
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
return true;
}
}
export class IgnoreOpponentStatChangesAbAttr extends AbAttr { export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
constructor() { constructor() {
super(false); super(false);
@ -1696,6 +1723,11 @@ export function applyPostAttackAbAttrs(attrType: { new(...args: any[]): PostAtta
return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, attr => attr.applyPostAttack(pokemon, defender, move, hitResult, args), args); return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, attr => attr.applyPostAttack(pokemon, defender, move, hitResult, args), args);
} }
export function applyPostKnockOutAbAttrs(attrType: { new(...args: any[]): PostKnockOutAbAttr },
pokemon: Pokemon, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostKnockOutAbAttr>(attrType, pokemon, attr => attr.applyPostKnockOut(pokemon, args), args);
}
export function applyPostVictoryAbAttrs(attrType: { new(...args: any[]): PostVictoryAbAttr }, export function applyPostVictoryAbAttrs(attrType: { new(...args: any[]): PostVictoryAbAttr },
pokemon: Pokemon, ...args: any[]): Promise<void> { pokemon: Pokemon, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostVictoryAbAttr>(attrType, pokemon, attr => attr.applyPostVictory(pokemon, args), args); return applyAbAttrsInternal<PostVictoryAbAttr>(attrType, pokemon, attr => attr.applyPostVictory(pokemon, args), args);
@ -2571,8 +2603,8 @@ export function initAbilities() {
.ignorable(), .ignorable(),
new Ability(Abilities.DAZZLING, "Dazzling (N)", "Surprises the opposing Pokémon, making it unable to attack using priority moves.", 7) new Ability(Abilities.DAZZLING, "Dazzling (N)", "Surprises the opposing Pokémon, making it unable to attack using priority moves.", 7)
.ignorable(), .ignorable(),
new Ability(Abilities.SOUL_HEART, "Soul-Heart (P)", "Boosts its Sp. Atk stat every time a Pokémon faints.", 7) new Ability(Abilities.SOUL_HEART, "Soul-Heart", "Boosts its Sp. Atk stat every time a Pokémon faints.", 7)
.attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1), .attr(PostKnockOutStatChangeAbAttr, BattleStat.SPATK, 1),
new Ability(Abilities.TANGLING_HAIR, "Tangling Hair", "Contact with the Pokémon lowers the attacker's Speed stat.", 7) new Ability(Abilities.TANGLING_HAIR, "Tangling Hair", "Contact with the Pokémon lowers the attacker's Speed stat.", 7)
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false), .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7), new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7),

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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
import { TempBattleStat } from "./data/temp-battle-stat"; import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag"; import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { ArenaTagType } from "./data/enums/arena-tag-type"; import { ArenaTagType } from "./data/enums/arena-tag-type";
import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr } from "./data/ability"; import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables"; import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena"; import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle"; import { BattleType, BattlerIndex, TurnCommand } from "./battle";
@ -2869,6 +2869,14 @@ export class FaintPhase extends PokemonPhase {
this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true); this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
const alivePlayField = this.scene.getField(true);
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p));
if (pokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField())
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
}
if (this.player) { if (this.player) {
const nonFaintedPartyMembers = this.scene.getParty().filter(p => !p.isFainted()); const nonFaintedPartyMembers = this.scene.getParty().filter(p => !p.isFainted());
const nonFaintedPartyMemberCount = nonFaintedPartyMembers.length; const nonFaintedPartyMemberCount = nonFaintedPartyMembers.length;
@ -3032,14 +3040,7 @@ export class VictoryPhase extends PokemonPhase {
} }
} }
} }
const defeatedPokemon = this.getPokemon();
if (defeatedPokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(defeatedPokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField())
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
}
if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) { if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) {
this.scene.pushPhase(new BattleEndPhase(this.scene)); this.scene.pushPhase(new BattleEndPhase(this.scene));
if (this.scene.currentBattle.battleType === BattleType.TRAINER) if (this.scene.currentBattle.battleType === BattleType.TRAINER)