Properly implement Soul-Heart, Fix Opponent Stage boosts on faints (#53)
* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints add phases.ts remove unused import spacing fix * simplify alivePlayFieldpull/57/head
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d41101083e
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fb9f5dad11
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@ -795,6 +795,33 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
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}
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}
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export class PostKnockOutAbAttr extends AbAttr {
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applyPostKnockOut(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
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return false;
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}
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}
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export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
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private stat: BattleStat | ((p: Pokemon) => BattleStat);
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private levels: integer;
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constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) {
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super();
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this.stat = stat;
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this.levels = levels;
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}
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applyPostKnockOut(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
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const stat = typeof this.stat === 'function'
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? this.stat(pokemon)
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: this.stat;
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
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return true;
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}
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}
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export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
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constructor() {
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super(false);
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@ -1696,6 +1723,11 @@ export function applyPostAttackAbAttrs(attrType: { new(...args: any[]): PostAtta
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return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, attr => attr.applyPostAttack(pokemon, defender, move, hitResult, args), args);
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}
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export function applyPostKnockOutAbAttrs(attrType: { new(...args: any[]): PostKnockOutAbAttr },
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pokemon: Pokemon, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostKnockOutAbAttr>(attrType, pokemon, attr => attr.applyPostKnockOut(pokemon, args), args);
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}
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export function applyPostVictoryAbAttrs(attrType: { new(...args: any[]): PostVictoryAbAttr },
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pokemon: Pokemon, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostVictoryAbAttr>(attrType, pokemon, attr => attr.applyPostVictory(pokemon, args), args);
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@ -2571,8 +2603,8 @@ export function initAbilities() {
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.ignorable(),
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new Ability(Abilities.DAZZLING, "Dazzling (N)", "Surprises the opposing Pokémon, making it unable to attack using priority moves.", 7)
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.ignorable(),
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new Ability(Abilities.SOUL_HEART, "Soul-Heart (P)", "Boosts its Sp. Atk stat every time a Pokémon faints.", 7)
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.attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1),
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new Ability(Abilities.SOUL_HEART, "Soul-Heart", "Boosts its Sp. Atk stat every time a Pokémon faints.", 7)
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.attr(PostKnockOutStatChangeAbAttr, BattleStat.SPATK, 1),
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new Ability(Abilities.TANGLING_HAIR, "Tangling Hair", "Contact with the Pokémon lowers the attacker's Speed stat.", 7)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
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new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr } from "./data/ability";
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import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -2869,6 +2869,14 @@ export class FaintPhase extends PokemonPhase {
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this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
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const alivePlayField = this.scene.getField(true);
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alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p));
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if (pokemon.turnData?.attacksReceived?.length) {
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const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
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if (defeatSource?.isOnField())
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applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
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}
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if (this.player) {
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const nonFaintedPartyMembers = this.scene.getParty().filter(p => !p.isFainted());
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const nonFaintedPartyMemberCount = nonFaintedPartyMembers.length;
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@ -3033,13 +3041,6 @@ export class VictoryPhase extends PokemonPhase {
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}
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}
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const defeatedPokemon = this.getPokemon();
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if (defeatedPokemon.turnData?.attacksReceived?.length) {
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const defeatSource = this.scene.getPokemonById(defeatedPokemon.turnData.attacksReceived[0].sourceId);
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if (defeatSource?.isOnField())
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applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
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}
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if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) {
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this.scene.pushPhase(new BattleEndPhase(this.scene));
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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