Temporarily disable passive abilities

This commit is contained in:
Flashfyre committed 2024-04-11 09:30:40 -04:00
1 parent 31050a5181
commit fbb901e591
1 file changed
+1 -1
+1 -1
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@@ -725,7 +725,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
canApplyAbility(passive: boolean = false): boolean {
if (passive && !this.isBoss())
if (passive)
return false;
const ability = (!passive ? this.getAbility() : this.getPassiveAbility());
if (ability.isIgnorable && this.scene.arena.ignoreAbilities)