Temporarily disable passive abilities
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@@ -725,7 +725,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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canApplyAbility(passive: boolean = false): boolean {
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if (passive && !this.isBoss())
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if (passive)
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return false;
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const ability = (!passive ? this.getAbility() : this.getPassiveAbility());
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if (ability.isIgnorable && this.scene.arena.ignoreAbilities)
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