Only apply Pressure effect when targeted
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@@ -2099,7 +2099,8 @@ export class MovePhase extends BattlePhase {
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if (!moveQueue.length || !moveQueue.shift().ignorePP) {
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if (!moveQueue.length || !moveQueue.shift().ignorePP) {
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this.move.ppUsed++;
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this.move.ppUsed++;
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for (let opponent of this.pokemon.getOpponents()) {
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const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
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for (let opponent of targetedOpponents) {
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if (this.move.ppUsed === this.move.getMove().pp)
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if (this.move.ppUsed === this.move.getMove().pp)
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break;
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break;
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if (opponent.getAbility().id === Abilities.PRESSURE)
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if (opponent.getAbility().id === Abilities.PRESSURE)
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