Add tall grass BG and fix a hanging bug with charge moves
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@@ -247,6 +247,8 @@ export class ProtectStatAttr extends PreStatChangeAbAttr {
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}
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}
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export class ArenaTrapAbAttr extends AbAttr { }
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export class PreWeatherEffectAbAttr extends AbAttr {
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applyPreWeatherEffect(pokemon: Pokemon, weather: Weather, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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return false;
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@@ -636,7 +638,8 @@ export function initAbilities() {
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abilities.push(
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new Ability(Abilities.AIR_LOCK, "Air Lock", "Eliminates the effects of all weather.", 3)
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.attr(SuppressWeatherEffectAbAttr, true),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap (N)", "Prevents the foe from fleeing.", 3),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap", "Prevents the foe from fleeing.", 3)
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.attr(ArenaTrapAbAttr),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor (N)", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.BLAZE, "Blaze", "Powers up FIRE-type moves in a pinch.", 3)
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.attr(LowHpMoveTypePowerBoostAbAttr, Type.FIRE),
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