Rebalance item weights and add Rogue tier
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@@ -326,7 +326,7 @@ export default class UI extends Phaser.GameObjects.Container {
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};
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if (((!chainMode && ((transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1)
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&& (noTransitionModes.indexOf(this.mode) === -1 && noTransitionModes.indexOf(mode) === -1)))
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|| (chainMode && noTransitionModes.indexOf(mode) === -1)) && !(this.scene as BattleScene).auto) {
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|| (chainMode && noTransitionModes.indexOf(mode) === -1))) {
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this.fadeOut(250).then(() => {
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this.scene.time.delayedCall(100, () => {
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doSetMode();
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