Commit Graph

226 Commits (5045e8c70a155eb00e382e1e134f02f45fd00503)

Author SHA1 Message Date
Brandon Rodgers 5045e8c70a
Merge branch 'main' into Ability-Flower-Veil 2024-05-15 07:07:44 -04:00
notpatchmaybe e89dbad5f1
Readded removed args, inverted 'simulated' instead of removing (#874) 2024-05-15 03:56:06 -05:00
Dread134 e580526a73 Update ability.ts
Corrected Arg index for Status immunity check for ally or not
2024-05-14 19:12:26 -04:00
Dread134 93b7ba019f Merge branch 'Ability-Flower-Veil' of https://github.com/Brandon-Rodgers/pokerogue into Ability-Flower-Veil 2024-05-14 17:57:29 -04:00
Dread134 86111a1019 Shortened Code
Removed duplicate and renamed classes and added attributes to set them to apply to their allies to.
Updated arena-tag, pokemon, and phases to pass if they are checking ally for an ability to block affected pokemon
2024-05-14 17:55:34 -04:00
Brandon Rodgers 96bdb09288
Merge branch 'main' into Ability-Flower-Veil 2024-05-14 15:03:55 -04:00
Dread134 e4ac88ede9 Update ability.ts
Set code back to full copy of normal immunity classes.
Extending from the normal classes caused ability triggers to happen twice due to how the system is setup.
2024-05-14 15:02:37 -04:00
Brandon Rodgers 06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Brandon Rodgers 246dfe2b87
Merge branch 'main' into Ability-Flower-Veil 2024-05-13 21:57:34 -04:00
Douglas Marchione de Souza de3ca08704
Fix Air_Lock ability to express when it is switched in (#765)
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in

* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.

* Committing language changes (i18n function)

* Revert "Committing language changes (i18n function)"

This reverts commit 2a3152003b.

* Changed message variable name
2024-05-13 20:09:46 -05:00
Benjamin Odom 1c56efc860
Added Ability Triggers Localization (#811)
Adds the base files needed to start translating Ability trigger messages. Provides one as an example.
2024-05-13 18:12:28 -05:00
Griffin Zody ed87293867
Fix Zygarge Complete form changing back into 50% (#786) 2024-05-13 14:53:23 -05:00
Matt Ross fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
Dread134 9e87cf94ee Merge branch 'Abilities-Sweet-Veil-and-Pastel-Veil' into Ability-Flower-Veil 2024-05-13 12:33:09 -04:00
Dread134 bd44d1ab4c Shortened Code
Shortened code to better match Flower Veil implementation
2024-05-13 10:08:19 -04:00
alpaca 09287c22ba
implements telepathy (#307) 2024-05-13 05:59:39 -05:00
lucfd b36c23fae1
Implemented Curious Medicine (#263)
* implemented supersweet syrup

* implemented curious medicine

* removed sneaky test overrides

* removed sneaky test overrides x2

* updated to new language-agnostic format, removed supersweet syrup

* fixed whitespace

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
Tempoanon e9c09070df
Stench should not trigger on status moves (#800) 2024-05-13 00:24:07 -05:00
Tempoanon e61c63f6c8
Implement innards out (#569)
* Implement innards out

* remove log statement

* Some cleanup

* Added comment
2024-05-13 07:07:31 +10:00
Douglas Marchione de Souza 9e453c5b0f
Fix sturdy (#604)
* Fixes sturdy to stop popping up even if not used

* Made changes to better the code, also added
a check for wonder_guard 1hp

* Refined code, as requested by bennybroseph

* Made a small fix and added better comments in
relation to interaction with Wonder_guard ability
2024-05-12 14:53:54 -05:00
Brandon Rodgers 368431afbc
Merge branch 'pagefaultgames:main' into Ability-Flower-Veil 2024-05-12 14:03:12 -04:00
Dread134 5f0942b7a5 Added TSDoc Documentation
Added documentation to the 3 new Ally classes to cover allies with the ability.
2024-05-12 14:02:15 -04:00
Dread134 f930f733b2 Shorten Code
Reused classes to be able to check if an ability should be covering their allies too. Same checks as the parent class but a simple solution to implement ally checks too.
2024-05-12 13:52:24 -04:00
Madi Simpson e1ef3c03de
ability: make technician respect variable power moves (#529) 2024-05-12 04:06:09 -05:00
Dread134 049c7e691c Partially Implemented Flower Veil
- Blocks status conditions on self and allies that are grass type
- Blocks stat lowering by other Pokémon on self and allies that are grass type
2024-05-11 17:54:45 -04:00
Dread134 662da02042 Finish Sweet Veil and Pastel Veil
Implemented the ally check for Sweet Veil and Pastel Veil
On status check the Pokémon checks if it's ally has an ability to prevent the status
2024-05-11 16:33:28 -04:00
Athebyne 2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00
Benjamin Odom b231b887aa
Update ability.ts (#671) 2024-05-09 16:40:23 +10:00
alpaca 76ac86d2ae
Implements healer (#259)
* Implements healer

* adds an ally check to the condition

* done testing, changes chance back to 30%

* adds comment header for PostTurnResetStatusAbAttr

* adds override to resetStatus to not allow revive

* dont revive

* override revert
2024-05-08 20:21:55 -05:00
alpaca aeab9d78ec
Implements cursed body (#227)
* implements cursed body

* 30 percent chance to proc

* check if max

* removes unimplemented tag

* bypasses faint

* un-disable message specifies pokemon name

* adds prefix to un-disable message

* space issue
2024-05-08 19:25:16 -05:00
alpaca b5888b5472
Implements Cotton Down (#254)
* Implements Cotton Down

* activates on faint as well
2024-05-08 17:25:15 -05:00
Jeremy B bb28d3599e
fix scrappy and mindseye working as passive ability (#567)
* fix scrappy and mindseye working as passive ability

* update apply for ignoretypeimmunityabattr

* simplify logic for ignoretypeimmunityabattr

---------

Co-authored-by: contra1337 <jpbastyr@gmail.com>
2024-05-08 00:32:38 -05:00
Benjamin Odom bb6bb1e6c1
Fixed Crash Moves and Reckless (#609)
* Fixed Crash Moves and Reckless

Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.

Modified how flags were defined so they are easier to maintain.

Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)

* Update move.ts

* Update abilities.ts
2024-05-07 23:28:35 -05:00
Madmadness65 fd0f21943e Implement Supersweet Syrup ability
Uses the new once per battle condition.
2024-05-06 23:47:20 -05:00
Xavion3 2d740f1952 Implement once per battle restriction on abilities
Currently just Intrepid Sword and Dauntless Shield
2024-05-07 00:39:16 -04:00
Matthew Ross f92b563baa Hunger switch shouldn't trigger if terastallized 2024-05-06 08:49:26 -04:00
Jeremy B bc8cb51dc1
Add Scrappy ability handling (#473)
* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
LaukkaE 67ee104178
Fix Protosynthesis and Quark Drive (#289)
* Fix Protosynthesis and Quark Drive

* add partial tags
2024-05-06 10:26:11 +10:00
Madi Simpson f7f235cdec move: handle some aspects of custom fail text a bit better 2024-05-05 14:28:06 -04:00
Madi Simpson fa01f32475 ability: sturdy ability tag no longer pops up with 1 max hp 2024-05-05 11:40:54 -04:00
Armin 5c6e161eda Issue-483: Fix contact effects after death 2024-05-05 11:06:26 -04:00
Madi Simpson 80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Madi Simpson 96d7fdd3f9
Implement Water Shuriken Battle Bond condition (#466)
* moves: water shuriken hits 3x 20bp in ash greninja forme

* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madi Simpson b2c74cfc90
Implement Opportunist (#460)
* abilities: implement opportunist

* abilities: make it not infinitely loop like a dummy

* abilities: properly ignore only opportunist on opportunist boosts

* abilities: rename some things to make a bit more sense
2024-05-04 18:38:53 -05:00
Tempoanon fabd2b1550
Add in missing import (#445) 2024-05-04 12:40:34 +10:00
Tempoanon 5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
Tempoanon f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Tempoanon 4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) (#241)
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Madi Simpson d48f0aa97d
Implement Anger Shell and Berserk (#421)
* abilities: implement anger shell and berserk

* abilities: fix small typo causing berserk to raise speed instead of spatk

* abilities: condense battlestats into an array instead of multiple attrs
2024-05-03 15:55:46 -05:00
Xavion3 c7c4deb416 Implement Sniper 2024-05-03 12:05:20 -04:00