* Fixes some variable damage moves not working with abilities
* Rework as new ability attribute
* Update variable base power check to original location
* formatting
* Add tsdoc comments
* add floor for potential non int multipliers
* Update pokemon.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.
The Vivillon forms can all be encountered properly now, and Calyrex's forms have since been removed from the wild encounter pool, requiring a form change item to obtain.
If the pokemon species and form is the same as the second fusion component, then skip the logic to make a fused cry and just use the cry of the primary component.
Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift
They all work as expected
Missing ability Magic Bounce to test against.
* Redo moveset generation
* Decrease the weight of lower power moves and egg moves
* More weight tweaking
Trainers never get OHKO moves, are less likely to get self KO and multiturn moves, and more likely to get stat buffing moves. All pokemon are less likely to get offstat moves.
* Hydro Steam, Spirit Shackle, U-turn fix
Match formatting to project style
Co-authored-by: Samuel H <flashfireex@gmail.com>
* Fix Hydro Steam power up in Sun, even harsh sun if type changes
* Fix issue with Hydro Steam outside sun
* Add comments to IgnoreWeatherTypeDebuffAttr for documentation
* Move U-turn fix to another PR
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Co-authored-by: Samuel H <flashfireex@gmail.com>
* Save battler tags
Also saves the rest of the summonData except for transform specific things.
* Add missing values for type boost tag.
* Add intellisense comments
* Implements healer
* adds an ally check to the condition
* done testing, changes chance back to 30%
* adds comment header for PostTurnResetStatusAbAttr
* adds override to resetStatus to not allow revive
* dont revive
* override revert
* fix scrappy and mindseye working as passive ability
* update apply for ignoretypeimmunityabattr
* simplify logic for ignoretypeimmunityabattr
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Co-authored-by: contra1337 <jpbastyr@gmail.com>
* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
* Fixes Struggle Softlock
Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.
Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.
* Update phases.ts
The AI couldn't decide who to target with CounterDamageAttr moves which don't need a target. This change makes an exception. Now functions the same as when the player selects one of these moves.