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promise-re
...
main
Author | SHA1 | Date |
---|---|---|
Lugiad | a5bafe5c47 | |
José Ricardo Fleury Oliveira | 1b751dddec | |
José Ricardo Fleury Oliveira | 04866e503a | |
Lugiad | 2778eb2651 |
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@ -1,13 +1,10 @@
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import Phaser from 'phaser';
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import UI from './ui/ui';
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import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase,
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ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from './phases';
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import UI, { Mode } from './ui/ui';
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import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from './phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon';
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import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
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import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species';
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import * as Utils from './utils';
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import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier,
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HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier,
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FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from './modifier/modifier';
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import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
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import { Phase } from './phase';
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@ -15,14 +12,15 @@ import { initGameSpeed } from './system/game-speed';
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import { Biome } from "./data/enums/biome";
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import { Arena, ArenaBase } from './field/arena';
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import { GameData, PlayerGender } from './system/game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addTextObject } from './ui/text';
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import { Moves } from "./data/enums/moves";
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import { allMoves } from "./data/move";
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import { initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint,
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getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import { Abilities } from "./data/enums/abilities";
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import { allAbilities } from "./data/ability";
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode, GameModes, gameModes } from './game-mode';
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@ -35,6 +33,9 @@ import TrainerData from './system/trainer-data';
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import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
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import { pokemonPrevolutions } from './data/pokemon-evolutions';
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import PokeballTray from './ui/pokeball-tray';
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import { Setting, settingOptions } from './system/settings';
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import SettingsUiHandler from './ui/settings-ui-handler';
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import MessageUiHandler from './ui/message-ui-handler';
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import { Species } from './data/enums/species';
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import InvertPostFX from './pipelines/invert';
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import { Achv, ModifierAchv, MoneyAchv, achvs } from './system/achv';
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@ -1707,11 +1708,10 @@ export default class BattleScene extends SceneBase {
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}
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tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferStack: boolean, playSound: boolean, instant?: boolean, ignoreUpdate?: boolean): Promise<boolean> {
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return new Promise(async resolve => {
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return new Promise(resolve => {
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const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
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const cancelled = new Utils.BooleanHolder(false);
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if (source && source.isPlayer() !== target.isPlayer()) {
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await applyAbAttrs(BlockItemTheftAbAttr, source, cancelled);
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Utils.executeIf(source && source.isPlayer() !== target.isPlayer(), () => applyAbAttrs(BlockItemTheftAbAttr, source, cancelled)).then(() => {
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if (cancelled.value)
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return resolve(false);
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const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
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@ -1732,14 +1732,12 @@ export default class BattleScene extends SceneBase {
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removeOld = !(--itemModifier.stackCount);
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}
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if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) {
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const addModifier = async () => {
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const addModifier = () => {
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if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
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if (target.isPlayer()) {
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await this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant);
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} else {
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await this.addEnemyModifier(newItemModifier, ignoreUpdate, instant);
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}
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resolve(true);
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if (target.isPlayer())
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this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => resolve(true));
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else
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this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => resolve(true));
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} else
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resolve(false);
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};
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@ -1750,7 +1748,7 @@ export default class BattleScene extends SceneBase {
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return;
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}
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resolve(false);
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}
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});
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});
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}
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@ -1,10 +1,13 @@
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//import { battleAnimRawData } from "./battle-anim-raw-data";
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import BattleScene from "../battle-scene";
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import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
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import Pokemon from "../field/pokemon";
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import * as Utils from "../utils";
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import { BattlerIndex } from "../battle";
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import { Element } from "json-stable-stringify";
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import stringify, { Element } from "json-stable-stringify";
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import { Moves } from "./enums/moves";
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import { getTypeRgb } from "./type";
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//import fs from 'vite-plugin-fs/browser';
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export enum AnimFrameTarget {
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USER,
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@ -708,12 +711,14 @@ export abstract class BattleAnim {
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return ret;
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}
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async play(scene: BattleScene, skipAnimation: boolean = false) {
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play(scene: BattleScene, callback?: Function) {
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const isOppAnim = this.isOppAnim();
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const user = !isOppAnim ? this.user : this.target;
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const target = !isOppAnim ? this.target : this.user;
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if (!scene.moveAnimations || skipAnimation) {
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if (!target.isOnField()) {
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if (callback)
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callback();
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return;
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}
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@ -727,31 +732,34 @@ export abstract class BattleAnim {
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};
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const spritePriorities: integer[] = [];
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const cleanUpAndComplete = (): Promise<any> => {
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return new Promise(() => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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userSprite.setAlpha(1);
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userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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userSprite.setAngle(0);
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targetSprite.setPosition(0, 0);
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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if (!this.isHideUser())
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userSprite.setVisible(true);
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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});
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const cleanUpAndComplete = () => {
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userSprite.setPosition(0, 0);
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userSprite.setScale(1);
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userSprite.setAlpha(1);
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userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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userSprite.setAngle(0);
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targetSprite.setPosition(0, 0);
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targetSprite.setScale(1);
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targetSprite.setAlpha(1);
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targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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if (!this.isHideUser())
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userSprite.setVisible(true);
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
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targetSprite.setVisible(true);
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms)
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ms.destroy();
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}
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if (this.bgSprite)
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this.bgSprite.destroy();
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if (callback)
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callback();
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};
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if (!scene.moveAnimations)
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return cleanUpAndComplete();
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const anim = this.getAnim();
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const userInitialX = user.x;
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@ -905,7 +913,7 @@ export abstract class BattleAnim {
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f++;
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r--;
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},
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onComplete: async () => {
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onComplete: () => {
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for (let ms of Object.values(spriteCache).flat()) {
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if (ms && !ms.getData('locked'))
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ms.destroy();
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@ -916,7 +924,7 @@ export abstract class BattleAnim {
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onComplete: () => cleanUpAndComplete()
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});
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} else
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await cleanUpAndComplete();
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cleanUpAndComplete();
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}
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});
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}
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@ -12,9 +12,7 @@ import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr,
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IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs,
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PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr } from "./ability";
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import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr } from "./ability";
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import { Abilities } from "./enums/abilities";
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import { allAbilities } from './ability';
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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@ -131,8 +129,8 @@ export default class Move implements Localizable {
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localize(): void {
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const i18nKey = Moves[this.id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as unknown as string;
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this.name = this.id ? `${(i18next.t(`move:${i18nKey}.name`) as any).toString()}${this.nameAppend}` : '';
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this.effect = this.id ? `${(i18next.t(`move:${i18nKey}.effect`) as any).toString()}${this.nameAppend}` : '';
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this.name = this.id ? `${i18next.t(`move:${i18nKey}.name`).toString()}${this.nameAppend}` : '';
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this.effect = this.id ? `${i18next.t(`move:${i18nKey}.effect`).toString()}${this.nameAppend}` : '';
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}
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getAttrs(attrType: { new(...args: any[]): MoveAttr }): MoveAttr[] {
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@ -516,11 +514,6 @@ export class MoveEffectAttr extends MoveAttr {
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public trigger: MoveEffectTrigger;
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public firstHitOnly: boolean;
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/**
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* @param selfTarget move targets self
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* @param trigger when does the move effect happen
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* @param firstHitOnly only happens upon first hit
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*/
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constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false) {
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super(selfTarget);
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this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
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@ -1606,18 +1599,19 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
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const lastMove = user.getLastXMoves().find(() => true);
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if (!lastMove || lastMove.move !== move.id || (lastMove.result !== MoveResult.OTHER && (this.sameTurn || lastMove.turn !== user.scene.currentBattle.turn))) {
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(args[0] as Utils.BooleanHolder).value = true;
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene);
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user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
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if (this.tagType)
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user.addTag(this.tagType, 1, move.id, user.id);
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if (this.chargeEffect)
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applyMoveAttrs(MoveEffectAttr, user, target, move);
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
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user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
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if (this.sameTurn)
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user.scene.pushMovePhase(new MovePhase(user.scene, user, [ target.getBattlerIndex() ], user.moveset.find(m => m.moveId === move.id), true), this.followUpPriority);
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user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
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resolve(true);
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
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user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
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if (this.tagType)
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user.addTag(this.tagType, 1, move.id, user.id);
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if (this.chargeEffect)
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applyMoveAttrs(MoveEffectAttr, user, target, move);
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
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user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
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if (this.sameTurn)
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user.scene.pushMovePhase(new MovePhase(user.scene, user, [ target.getBattlerIndex() ], user.moveset.find(m => m.moveId === move.id), true), this.followUpPriority);
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user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
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resolve(true);
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});
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} else {
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user.lapseTag(BattlerTagType.CHARGING);
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resolve(false);
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@ -1703,13 +1697,14 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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if (args.length < 2 || !args[1]) {
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene);
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(args[0] as Utils.BooleanHolder).value = true;
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user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
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user.scene.arena.addTag(this.tagType, 3, move.id, user.id, ArenaTagSide.BOTH, target.getBattlerIndex());
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
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(args[0] as Utils.BooleanHolder).value = true;
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user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
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user.scene.arena.addTag(this.tagType, 3, move.id, user.id, ArenaTagSide.BOTH, target.getBattlerIndex());
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resolve(true);
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resolve(true);
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});
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} else
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user.scene.ui.showText(getPokemonMessage(user.scene.getPokemonById(target.id), ` took\nthe ${move.name} attack!`), null, () => resolve(true));
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});
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@ -1800,13 +1795,11 @@ export class PostVictoryStatChangeAttr extends MoveAttr {
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this.condition = condition || null;
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this.showMessage = showMessage;
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}
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applyPostVictory(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
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applyPostVictory(user: Pokemon, target: Pokemon, move: Move): void {
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if(this.condition && !this.condition(user, target, move))
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return false;
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const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage);
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statChangeAttr.apply(user, target, move, args);
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return true;
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statChangeAttr.apply(user, target, move);
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}
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}
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@ -4257,12 +4250,15 @@ const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<void> {
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return new Promise(async resolve => {
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return new Promise(resolve => {
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const attrPromises: Promise<boolean>[] = [];
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const moveAttrs = move.attrs.filter(a => attrFilter(a));
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for (let attr of moveAttrs) {
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await attr.apply(user, target, move, args);
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const result = attr.apply(user, target, move, args);
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if (result instanceof Promise)
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attrPromises.push(result);
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}
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resolve();
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Promise.allSettled(attrPromises).then(() => resolve());
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});
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}
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@ -4,20 +4,13 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
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import { variantData } from '#app/data/variant';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory,
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TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove,
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ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr,
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CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm,
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getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
|
||||
import * as Utils from '../utils';
|
||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
|
||||
import { getLevelTotalExp } from '../data/exp';
|
||||
import { Stat } from '../data/pokemon-stat';
|
||||
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier,
|
||||
EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier,
|
||||
PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier,
|
||||
TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
|
||||
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
|
||||
import { PokeballType } from '../data/pokeball';
|
||||
import { Gender } from '../data/gender';
|
||||
import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
|
||||
|
@ -34,16 +27,10 @@ import { TempBattleStat } from '../data/temp-battle-stat';
|
|||
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
|
||||
import { ArenaTagType } from "../data/enums/arena-tag-type";
|
||||
import { Biome } from "../data/enums/biome";
|
||||
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr,
|
||||
FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr,
|
||||
ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr,
|
||||
VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs,
|
||||
applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr,
|
||||
DamageBoostAbAttr,
|
||||
IgnoreTypeStatusEffectImmunityAbAttr} from '../data/ability';
|
||||
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
|
||||
import { Abilities } from "#app/data/enums/abilities";
|
||||
import PokemonData from '../system/pokemon-data';
|
||||
import { BattlerIndex } from '../battle';
|
||||
import Battle, { BattlerIndex } from '../battle';
|
||||
import { BattleSpec } from "../enums/battle-spec";
|
||||
import { Mode } from '../ui/ui';
|
||||
import PartyUiHandler, { PartyOption, PartyUiMode } from '../ui/party-ui-handler';
|
||||
|
@ -967,12 +954,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param moveType
|
||||
* @param source
|
||||
* @returns TypeDamageMultiplier
|
||||
*/
|
||||
getAttackTypeEffectiveness(moveType: Type, source?: Pokemon): TypeDamageMultiplier {
|
||||
if (moveType === Type.STELLAR)
|
||||
return this.isTerastallized() ? 2 : 1;
|
||||
|
@ -1431,62 +1412,56 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return (this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.getFieldIndex() ? 0 : 1];
|
||||
}
|
||||
|
||||
async apply(source: Pokemon, battlerMove: PokemonMove): Promise<HitResult> {
|
||||
apply(source: Pokemon, battlerMove: PokemonMove): HitResult {
|
||||
let result: HitResult;
|
||||
const move = battlerMove.getMove();
|
||||
let damage = new Utils.IntegerHolder(0);
|
||||
let damage = new Utils.NumberHolder(0);
|
||||
const defendingSidePlayField = this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
|
||||
|
||||
// check if move changes from special to physical
|
||||
|
||||
const variableCategory = new Utils.IntegerHolder(move.category);
|
||||
await applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
|
||||
applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
|
||||
const moveCategory = variableCategory.value as MoveCategory;
|
||||
|
||||
// check if move changes type
|
||||
const variableType = new Utils.IntegerHolder(move.type);
|
||||
const typeChangeMovePowerMultiplier = new Utils.IntegerHolder(1);
|
||||
await applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
|
||||
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
|
||||
applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
|
||||
// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
|
||||
await applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
|
||||
await applyPreAttackAbAttrs(MoveTypeChangeAttr, source, this, battlerMove, variableType, typeChangeMovePowerMultiplier);
|
||||
|
||||
applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
|
||||
applyPreAttackAbAttrs(MoveTypeChangeAttr, source, this, battlerMove, variableType, typeChangeMovePowerMultiplier);
|
||||
const type = variableType.value as Type;
|
||||
const types = this.getTypes(true, true);
|
||||
// struggle
|
||||
const typeless = !!move.getAttrs(TypelessAttr).length;
|
||||
const typeMultiplier = new Utils.IntegerHolder(1);
|
||||
|
||||
if (!typeless) {
|
||||
const targetImmuneToStatusMove = move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType));
|
||||
typeMultiplier.value = (moveCategory !== MoveCategory.STATUS || targetImmuneToStatusMove)
|
||||
? this.getAttackTypeEffectiveness(type, source)
|
||||
: 1;
|
||||
await applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
|
||||
}
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
const typeless = !!move.getAttrs(TypelessAttr).length;
|
||||
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType)))
|
||||
? this.getAttackTypeEffectiveness(type, source)
|
||||
: 1);
|
||||
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
|
||||
if (typeless)
|
||||
typeMultiplier.value = 1;
|
||||
if (types.find(t => move.isTypeImmune(t)))
|
||||
typeMultiplier.value = 0;
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
|
||||
switch (moveCategory) {
|
||||
case MoveCategory.PHYSICAL:
|
||||
case MoveCategory.SPECIAL:
|
||||
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const power = new Utils.NumberHolder(move.power);
|
||||
const sourceTeraType = source.getTeraType();
|
||||
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
|
||||
power.value = 60;
|
||||
await applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
|
||||
this.scene.getField(true).map(async (p: Pokemon) => await applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
|
||||
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
|
||||
this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
|
||||
|
||||
await applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
|
||||
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
|
||||
|
||||
power.value *= typeChangeMovePowerMultiplier.value;
|
||||
|
||||
if (!typeless)
|
||||
await applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
|
||||
if (!cancelled.value) {
|
||||
await applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
|
||||
defendingSidePlayField.forEach(async (p: PlayerPokemon | EnemyPokemon) => await applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
|
||||
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
|
||||
}
|
||||
|
||||
if (cancelled.value)
|
||||
|
@ -1499,11 +1474,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
source.removeTag(typeBoost.tagType);
|
||||
}
|
||||
}
|
||||
const arenaAttackTypeMultiplier = new Utils.IntegerHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
|
||||
await applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
|
||||
const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
|
||||
applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
|
||||
if (this.scene.arena.getTerrainType() === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
|
||||
power.value /= 2;
|
||||
await applyMoveAttrs(VariablePowerAttr, source, this, move, power);
|
||||
applyMoveAttrs(VariablePowerAttr, source, this, move, power);
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
|
||||
if (!typeless) {
|
||||
this.scene.arena.applyTags(WeakenMoveTypeTag, type, power);
|
||||
|
@ -1658,7 +1633,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
if (source.turnData.hitsLeft === 1) {
|
||||
this.queueHitResultMessage(result);
|
||||
switch (result) {
|
||||
case HitResult.SUPER_EFFECTIVE:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultSuperEffective'));
|
||||
break;
|
||||
case HitResult.NOT_VERY_EFFECTIVE:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultNotVeryEffective'));
|
||||
break;
|
||||
case HitResult.NO_EFFECT:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
|
||||
break;
|
||||
case HitResult.IMMUNE:
|
||||
this.scene.queueMessage(`${this.name} is unaffected!`);
|
||||
break;
|
||||
case HitResult.ONE_HIT_KO:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (damage)
|
||||
|
@ -1673,7 +1664,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
|
||||
}
|
||||
if (!typeMultiplier.value)
|
||||
this.queueHitResultMessage(HitResult.NO_EFFECT);
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
|
||||
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
|
||||
break;
|
||||
}
|
||||
|
@ -1681,30 +1672,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints the appropriate message for the effectiveness of a move on this pokemon
|
||||
* @param result effectiveness of type HitResult
|
||||
*/
|
||||
private queueHitResultMessage(result: HitResult) {
|
||||
switch (result) {
|
||||
case HitResult.SUPER_EFFECTIVE:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultSuperEffective'));
|
||||
break;
|
||||
case HitResult.NOT_VERY_EFFECTIVE:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultNotVeryEffective'));
|
||||
break;
|
||||
case HitResult.NO_EFFECT:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
|
||||
break;
|
||||
case HitResult.IMMUNE:
|
||||
this.scene.queueMessage(`${this.name} is unaffected!`);
|
||||
break;
|
||||
case HitResult.ONE_HIT_KO:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
|
||||
if (this.isFainted())
|
||||
return 0;
|
||||
|
|
|
@ -30,11 +30,11 @@ export const menu: SimpleTranslationEntries = {
|
|||
"boyOrGirl": "Es-tu un garçon ou une fille ?",
|
||||
"boy": "Garçon",
|
||||
"girl": "Fille",
|
||||
"evolving": "Hein ?\n{{pokemonName}} évolue !",
|
||||
"stoppedEvolving": "{{pokemonName}} a stoppé son évolution.",
|
||||
"pauseEvolutionsQuestion": "Voulez-vous pauser les évolutions pour {{pokemonName}} ?\nLes évolutions peuvent être réactivées depuis l'écran d'équipe.",
|
||||
"evolving": "Quoi ?\n{{pokemonName}} évolue !",
|
||||
"stoppedEvolving": "Hein ?\n{{pokemonName}} n’évolue plus !",
|
||||
"pauseEvolutionsQuestion": "Mettre en pause les évolutions pour {{pokemonName}} ?\nElles peuvent être réactivées depuis l’écran d’équipe.",
|
||||
"evolutionsPaused": "Les évolutions ont été mises en pause pour {{pokemonName}}.",
|
||||
"evolutionDone": "Félicitations !\nVotre {{pokemonName}} a évolué en {{evolvedPokemonName}} !",
|
||||
"evolutionDone": "Félicitations !\n{{pokemonName}} a évolué en {{evolvedPokemonName}} !",
|
||||
"dailyRankings": "Classement du Jour",
|
||||
"weeklyRankings": "Classement de la Semaine",
|
||||
"noRankings": "Pas de Classement",
|
||||
|
|
|
@ -5,40 +5,40 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
|||
*/
|
||||
export const weather: SimpleTranslationEntries = {
|
||||
"sunnyStartMessage": "Les rayons du soleil brillent !",
|
||||
"sunnyLapseMessage": "Les rayons du soleil brillent fort.",
|
||||
"sunnyClearMessage": "Les rayons du soleil se dissipent.",
|
||||
"sunnyLapseMessage": "Les rayons du soleil brillent fort !",
|
||||
"sunnyClearMessage": "Les rayons du soleil s’affaiblissent !",
|
||||
|
||||
"rainStartMessage": "Il commence à pleuvoir !",
|
||||
"rainLapseMessage": "La pluie continue.",
|
||||
"rainClearMessage": "La pluie s'est arrêtée.",
|
||||
"rainLapseMessage": "La pluie continue de tomber !",
|
||||
"rainClearMessage": "La pluie s’est arrêtée !",
|
||||
|
||||
"sandstormStartMessage": "Une tempête de sable se prépare !",
|
||||
"sandstormLapseMessage": "La tempête de sable fait rage.",
|
||||
"sandstormClearMessage": "La tempête de sable se calme.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} subit les dégâts\nde la tempête de sable !",
|
||||
"sandstormLapseMessage": "La tempête de sable fait rage !",
|
||||
"sandstormClearMessage": "La tempête de sable se calme !",
|
||||
"sandstormDamageMessage": "La tempête de sable inflige des dégâts\nà {{pokemonPrefix}}{{pokemonName}} !",
|
||||
|
||||
"hailStartMessage": "Il commence à grêler !",
|
||||
"hailLapseMessage": "La grêle continue.",
|
||||
"hailClearMessage": "La grêle s'est arrêtée.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} subit les dégâts\nde la grêle !",
|
||||
"hailLapseMessage": "La grêle continue de tomber !",
|
||||
"hailClearMessage": "La grêle s’est arrêtée !",
|
||||
"hailDamageMessage": "La grêle inflige des dégâts\nà {{pokemonPrefix}}{{pokemonName}} !",
|
||||
|
||||
"snowStartMessage": "Il commence à neiger !",
|
||||
"snowLapseMessage": "La neige continue de tomber.",
|
||||
"snowClearMessage": "La neige s'est arrêtée.",
|
||||
"snowLapseMessage": "Il y a une tempête de neige !",
|
||||
"snowClearMessage": "La neige s’est arrêtée !",
|
||||
|
||||
"fogStartMessage": "Un brouillard épais émerge !",
|
||||
"fogLapseMessage": "Le brouillard continue.",
|
||||
"fogClearMessage": "Le brouillard a disparu.",
|
||||
"fogStartMessage": "Le brouillard devient épais…",
|
||||
"fogLapseMessage": "Le brouillard continue !",
|
||||
"fogClearMessage": "Le brouillard s’est dissipé !",
|
||||
|
||||
"heavyRainStartMessage": "Une pluie battante s'abat soudainement !",
|
||||
"heavyRainStartMessage": "Une pluie battante s’abat soudainement !",
|
||||
"heavyRainLapseMessage": "La pluie battante continue.",
|
||||
"heavyRainClearMessage": "La pluie battante s'est arrêtée.",
|
||||
"heavyRainClearMessage": "La pluie battante s’est arrêtée…",
|
||||
|
||||
"harshSunStartMessage": "Les rayons du soleil s'intensifient !",
|
||||
"harshSunLapseMessage": "Le soleil est brûlant.",
|
||||
"harshSunClearMessage": "Le soleil brûlant se dissipe.",
|
||||
"harshSunStartMessage": "Les rayons du soleil s’intensifient !",
|
||||
"harshSunLapseMessage": "Les rayons du soleil sont brulants !",
|
||||
"harshSunClearMessage": "Les rayons du soleil s’affaiblissent !",
|
||||
|
||||
"strongWindsStartMessage": "Un vent violent se lève !",
|
||||
"strongWindsLapseMessage": "Le vent souffle violemment.",
|
||||
"strongWindsClearMessage": "Le vent violent s'est arrêté."
|
||||
}
|
||||
"strongWindsStartMessage": "Un vent mystérieux se lève !",
|
||||
"strongWindsLapseMessage": "Le vent mystérieux violemment !",
|
||||
"strongWindsClearMessage": "Le vent mystérieux s’est dissipé…"
|
||||
}
|
||||
|
|
|
@ -1,23 +1,23 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const menuUiHandler: SimpleTranslationEntries = {
|
||||
"GAME_SETTINGS": 'Configurações',
|
||||
"GAME_SETTINGS": "Configurações",
|
||||
"ACHIEVEMENTS": "Conquistas",
|
||||
"STATS": "Estatísticas",
|
||||
"VOUCHERS": "Vouchers",
|
||||
"EGG_LIST": "Incubadora",
|
||||
"EGG_GACHA": "Gacha de Ovos",
|
||||
"MANAGE_DATA": "Gerenciar Dados",
|
||||
"EGG_GACHA": "Gacha de ovos",
|
||||
"MANAGE_DATA": "Gerenciar dados",
|
||||
"COMMUNITY": "Comunidade",
|
||||
"SAVE_AND_QUIT": "Save and Quit",
|
||||
"SAVE_AND_QUIT": "Salvar e sair",
|
||||
"LOG_OUT": "Logout",
|
||||
"slot": "Slot {{slotNumber}}",
|
||||
"importSession": "Importar Sessão",
|
||||
"importSession": "Importar sessão",
|
||||
"importSlotSelect": "Selecione um slot para importar.",
|
||||
"exportSession": "Exportar Sessão",
|
||||
"exportSession": "Exportar sessão",
|
||||
"exportSlotSelect": "Selecione um slot para exportar.",
|
||||
"importData": "Importar Dados",
|
||||
"exportData": "Exportar Dados",
|
||||
"importData": "Importar dados",
|
||||
"exportData": "Exportar dados",
|
||||
"cancel": "Cancelar",
|
||||
"losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?"
|
||||
} as const;
|
|
@ -8,7 +8,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
|||
export const menu: SimpleTranslationEntries = {
|
||||
"cancel": "Cancelar",
|
||||
"continue": "Continuar",
|
||||
"dailyRun": "Desafio diário (Beta)",
|
||||
"dailyRun": "Desafio Diário (Beta)",
|
||||
"loadGame": "Carregar Jogo",
|
||||
"newGame": "Novo Jogo",
|
||||
"selectGameMode": "Escolha um modo de jogo.",
|
||||
|
@ -35,11 +35,11 @@ export const menu: SimpleTranslationEntries = {
|
|||
"boyOrGirl": "Você é um menino ou uma menina?",
|
||||
"boy": "Menino",
|
||||
"girl": "Menina",
|
||||
"evolving": "What?\n{{pokemonName}} is evolving!",
|
||||
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
|
||||
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
|
||||
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
|
||||
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
|
||||
"evolving": "Que?\n{{pokemonName}} tá evoluindo!",
|
||||
"stoppedEvolving": "{{pokemonName}} parou de evoluir.",
|
||||
"pauseEvolutionsQuestion": "Gostaria de pausar evoluções para {{pokemonName}}?\nEvoluções podem ser religadas na tela de equipe.",
|
||||
"evolutionsPaused": "Evoluções foram paradas para {{pokemonName}}.",
|
||||
"evolutionDone": "Parabéns!\nSeu {{pokemonName}} evolui para {{evolvedPokemonName}}!",
|
||||
"dailyRankings": "Classificação Diária",
|
||||
"weeklyRankings": "Classificação Semanal",
|
||||
"noRankings": "Sem Classificação",
|
||||
|
|
|
@ -4,41 +4,41 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
|||
* The weather namespace holds text displayed when weather is active during a battle
|
||||
*/
|
||||
export const weather: SimpleTranslationEntries = {
|
||||
"sunnyStartMessage": "The sunlight got bright!",
|
||||
"sunnyLapseMessage": "The sunlight is strong.",
|
||||
"sunnyClearMessage": "The sunlight faded.",
|
||||
"sunnyStartMessage": "A luz do sol ficou clara!",
|
||||
"sunnyLapseMessage": "A luz do sol está forte.",
|
||||
"sunnyClearMessage": "A luz do sol sumiu.",
|
||||
|
||||
"rainStartMessage": "A downpour started!",
|
||||
"rainLapseMessage": "The downpour continues.",
|
||||
"rainClearMessage": "The rain stopped.",
|
||||
"rainStartMessage": "Começou a chover!",
|
||||
"rainLapseMessage": "A chuva continua forte.",
|
||||
"rainClearMessage": "A chuva parou.",
|
||||
|
||||
"sandstormStartMessage": "A sandstorm brewed!",
|
||||
"sandstormLapseMessage": "The sandstorm rages.",
|
||||
"sandstormClearMessage": "The sandstorm subsided.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
|
||||
"sandstormStartMessage": "Uma tempestade de areia se formou!",
|
||||
"sandstormLapseMessage": "A tempestade de areia é violenta.",
|
||||
"sandstormClearMessage": "A tempestade de areia diminuiu.",
|
||||
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} é atingido\npela tempestade de areia!",
|
||||
|
||||
"hailStartMessage": "It started to hail!",
|
||||
"hailLapseMessage": "Hail continues to fall.",
|
||||
"hailClearMessage": "The hail stopped.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
|
||||
"hailStartMessage": "Começou a chover granizo!",
|
||||
"hailLapseMessage": "Granizo cai do céu.",
|
||||
"hailClearMessage": "O granizo parou.",
|
||||
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} é atingido\npelo granizo!",
|
||||
|
||||
"snowStartMessage": "It started to snow!",
|
||||
"snowLapseMessage": "The snow is falling down.",
|
||||
"snowClearMessage": "The snow stopped.",
|
||||
"snowStartMessage": "Começou a nevar!",
|
||||
"snowLapseMessage": "A neve continua caindo.",
|
||||
"snowClearMessage": "Parou de nevar.",
|
||||
|
||||
"fogStartMessage": "A thick fog emerged!",
|
||||
"fogLapseMessage": "The fog continues.",
|
||||
"fogClearMessage": "The fog disappeared.",
|
||||
"fogStartMessage": "Uma névoa densa se formou!",
|
||||
"fogLapseMessage": "A névoa continua forte.",
|
||||
"fogClearMessage": "A névoa sumiu.",
|
||||
|
||||
"heavyRainStartMessage": "A heavy downpour started!",
|
||||
"heavyRainLapseMessage": "The heavy downpour continues.",
|
||||
"heavyRainClearMessage": "The heavy rain stopped.",
|
||||
"heavyRainStartMessage": "Um temporal começou!",
|
||||
"heavyRainLapseMessage": "O temporal continua forte.",
|
||||
"heavyRainClearMessage": "O temporal parou.",
|
||||
|
||||
"harshSunStartMessage": "The sunlight got hot!",
|
||||
"harshSunLapseMessage": "The sun is scorching hot.",
|
||||
"harshSunClearMessage": "The harsh sunlight faded.",
|
||||
"harshSunStartMessage": "A luz do sol está escaldante!",
|
||||
"harshSunLapseMessage": "A luz do sol é intensa.",
|
||||
"harshSunClearMessage": "A luz do sol enfraqueceu.",
|
||||
|
||||
"strongWindsStartMessage": "A heavy wind began!",
|
||||
"strongWindsLapseMessage": "The wind blows intensely.",
|
||||
"strongWindsClearMessage": "The heavy wind stopped."
|
||||
"strongWindsStartMessage": "Ventos fortes apareceram!",
|
||||
"strongWindsLapseMessage": "Os ventos fortes continuam.",
|
||||
"strongWindsClearMessage": "Os ventos fortes diminuíram.",
|
||||
}
|
453
src/phases.ts
453
src/phases.ts
|
@ -1,17 +1,12 @@
|
|||
import BattleScene, { bypassLogin, startingWave } from "./battle-scene";
|
||||
import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene";
|
||||
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
|
||||
import * as Utils from './utils';
|
||||
import { Moves } from "./data/enums/moves";
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr,
|
||||
MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr,
|
||||
AttackMove, SelfStatusMove, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr,
|
||||
OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, MoveAttrFilter,
|
||||
SacrificialAttr} from "./data/move";
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
|
||||
import { Mode } from './ui/ui';
|
||||
import { Command } from "./ui/command-ui-handler";
|
||||
import { Stat } from "./data/pokemon-stat";
|
||||
import * as Modifiers from "./modifier/modifier";
|
||||
import { overrideModifiers, overrideHeldItems, Modifier } from "./modifier/modifier";
|
||||
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier } from "./modifier/modifier";
|
||||
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
|
||||
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
|
||||
|
@ -24,9 +19,7 @@ import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } fr
|
|||
import { biomeLinks, getBiomeName } from "./data/biomes";
|
||||
import { Biome } from "./data/enums/biome";
|
||||
import { ModifierTier } from "./modifier/modifier-tier";
|
||||
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType,
|
||||
PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave,
|
||||
getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
|
||||
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
|
||||
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
||||
import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
|
||||
import { BattlerTagType } from "./data/enums/battler-tag-type";
|
||||
|
@ -37,10 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
|
|||
import { TempBattleStat } from "./data/temp-battle-stat";
|
||||
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
|
||||
import { ArenaTagType } from "./data/enums/arena-tag-type";
|
||||
import * as Ability from "./data/ability";
|
||||
import { applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostBattleInitAbAttrs,
|
||||
applyPostDefendAbAttrs, applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostStatChangeAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostVictoryAbAttrs,
|
||||
applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs }from "./data/ability";
|
||||
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
|
||||
import { Unlockables, getUnlockableName } from "./system/unlockables";
|
||||
import { getBiomeKey } from "./field/arena";
|
||||
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
|
||||
|
@ -55,8 +45,7 @@ import { vouchers } from "./system/voucher";
|
|||
import { loggedInUser, updateUserInfo } from "./account";
|
||||
import { PlayerGender, SessionSaveData } from "./system/game-data";
|
||||
import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims";
|
||||
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger,
|
||||
SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
|
||||
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
|
||||
import { battleSpecDialogue, getCharVariantFromDialogue } from "./data/dialogue";
|
||||
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler";
|
||||
import { Setting } from "./system/settings";
|
||||
|
@ -66,7 +55,7 @@ import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select
|
|||
import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
|
||||
import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run";
|
||||
import { GameModes, gameModes } from "./game-mode";
|
||||
import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
|
||||
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./data/pokemon-species";
|
||||
import i18next from './plugins/i18n';
|
||||
import { Abilities } from "./data/enums/abilities";
|
||||
import * as Overrides from './overrides';
|
||||
|
@ -728,7 +717,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
|
||||
battle.enemyParty[e].ivs = new Array(6).fill(31);
|
||||
this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => {
|
||||
applyAbAttrs(Ability.SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]);
|
||||
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -930,7 +919,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
|
||||
if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
|
||||
enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
|
||||
const ivScannerModifier = this.scene.findModifier(m => m instanceof Modifiers.IvScannerModifier);
|
||||
const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier);
|
||||
if (ivScannerModifier)
|
||||
enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6))));
|
||||
}
|
||||
|
@ -939,7 +928,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted());
|
||||
|
||||
if (availablePartyMembers[0].isOnField())
|
||||
applyPostBattleInitAbAttrs(Ability.PostBattleInitAbAttr, availablePartyMembers[0]);
|
||||
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[0]);
|
||||
else
|
||||
this.scene.pushPhase(new SummonPhase(this.scene, 0));
|
||||
|
||||
|
@ -947,7 +936,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
if (availablePartyMembers.length > 1) {
|
||||
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
|
||||
if (availablePartyMembers[1].isOnField())
|
||||
applyPostBattleInitAbAttrs(Ability.PostBattleInitAbAttr, availablePartyMembers[1]);
|
||||
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[1]);
|
||||
else
|
||||
this.scene.pushPhase(new SummonPhase(this.scene, 1));
|
||||
}
|
||||
|
@ -1036,7 +1025,7 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
|
|||
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
|
||||
|
||||
for (let pokemon of this.scene.getParty().filter(p => p.isOnField()))
|
||||
applyAbAttrs(Ability.PostBiomeChangeAbAttr, pokemon, null);
|
||||
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
|
||||
|
||||
const enemyField = this.scene.getEnemyField();
|
||||
this.scene.tweens.add({
|
||||
|
@ -1062,7 +1051,7 @@ export class PostSummonPhase extends PokemonPhase {
|
|||
const pokemon = this.getPokemon();
|
||||
|
||||
this.scene.arena.applyTags(ArenaTrapTag, pokemon);
|
||||
applyPostSummonAbAttrs(Ability.PostSummonAbAttr, pokemon).then(() => this.end());
|
||||
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1078,7 +1067,7 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
|
||||
const setNextBiome = (nextBiome: Biome) => {
|
||||
if (this.scene.currentBattle.waveIndex % 10 === 1) {
|
||||
this.scene.applyModifiers(Modifiers.MoneyInterestModifier, true, this.scene);
|
||||
this.scene.applyModifiers(MoneyInterestModifier, true, this.scene);
|
||||
this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
|
||||
}
|
||||
this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
|
||||
|
@ -1098,7 +1087,7 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
|
||||
.map(b => !Array.isArray(b) ? b : b[0]);
|
||||
}, this.scene.currentBattle.waveIndex);
|
||||
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof Modifiers.MapModifier)) {
|
||||
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) {
|
||||
let biomeChoices: Biome[];
|
||||
this.scene.executeWithSeedOffset(() => {
|
||||
biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
|
||||
|
@ -1399,7 +1388,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
if (!this.batonPass)
|
||||
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
|
||||
|
||||
applyPreSwitchOutAbAttrs(Ability.PreSwitchOutAbAttr, pokemon);
|
||||
applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, pokemon);
|
||||
|
||||
this.scene.ui.showText(this.player ?
|
||||
i18next.t('battle:playerComeBack', { pokemonName: pokemon.name }) :
|
||||
|
@ -1431,10 +1420,10 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
this.lastPokemon = this.getPokemon();
|
||||
if (this.batonPass && switchedPokemon) {
|
||||
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedPokemon.id));
|
||||
if (!this.scene.findModifier(m => m instanceof Modifiers.SwitchEffectTransferModifier && (m as Modifiers.SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) {
|
||||
const batonPassModifier = this.scene.findModifier(m => m instanceof Modifiers.SwitchEffectTransferModifier
|
||||
&& (m as Modifiers.SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as Modifiers.SwitchEffectTransferModifier;
|
||||
if (batonPassModifier && !this.scene.findModifier(m => m instanceof Modifiers.SwitchEffectTransferModifier && (m as Modifiers.SwitchEffectTransferModifier).pokemonId === switchedPokemon.id))
|
||||
if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) {
|
||||
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
|
||||
&& (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier;
|
||||
if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id))
|
||||
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedPokemon, false, false);
|
||||
}
|
||||
}
|
||||
|
@ -1811,7 +1800,7 @@ export class CommandPhase extends FieldPhase {
|
|||
const trapped = new Utils.BooleanHolder(false);
|
||||
const batonPass = isSwitch && args[0] as boolean;
|
||||
if (!batonPass)
|
||||
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(Ability.CheckTrappedAbAttr, enemyPokemon, trapped));
|
||||
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped));
|
||||
if (batonPass || (!trapTag && !trapped.value)) {
|
||||
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
|
||||
? { command: Command.POKEMON, cursor: cursor, args: args }
|
||||
|
@ -1909,7 +1898,7 @@ export class EnemyCommandPhase extends FieldPhase {
|
|||
|
||||
const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
|
||||
const trapped = new Utils.BooleanHolder(false);
|
||||
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(Ability.CheckTrappedAbAttr, playerPokemon, trapped));
|
||||
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped));
|
||||
if (!trapTag && !trapped.value) {
|
||||
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
|
||||
|
||||
|
@ -1985,7 +1974,7 @@ export class TurnStartPhase extends FieldPhase {
|
|||
|
||||
this.scene.getField(true).filter(p => p.summonData).map(p => {
|
||||
const bypassSpeed = new Utils.BooleanHolder(false);
|
||||
this.scene.applyModifiers(Modifiers.BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
|
||||
this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
|
||||
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
|
||||
});
|
||||
|
||||
|
@ -2007,8 +1996,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
const aPriority = new Utils.IntegerHolder(aMove.priority);
|
||||
const bPriority = new Utils.IntegerHolder(bMove.priority);
|
||||
|
||||
applyAbAttrs(Ability.IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
|
||||
applyAbAttrs(Ability.IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
|
||||
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
|
||||
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
|
||||
|
||||
if (aPriority.value !== bPriority.value)
|
||||
return aPriority.value < bPriority.value ? 1 : -1;
|
||||
|
@ -2093,11 +2082,11 @@ export class TurnEndPhase extends FieldPhase {
|
|||
pokemon.summonData.disabledMove = Moves.NONE;
|
||||
}
|
||||
|
||||
const hasUsableBerry = !!this.scene.findModifier(m => m instanceof Modifiers.BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
|
||||
const hasUsableBerry = !!this.scene.findModifier(m => m instanceof BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
|
||||
if (hasUsableBerry)
|
||||
this.scene.unshiftPhase(new BerryPhase(this.scene, pokemon.getBattlerIndex()));
|
||||
|
||||
this.scene.applyModifiers(Modifiers.TurnHealModifier, pokemon.isPlayer(), pokemon);
|
||||
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
|
||||
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(),
|
||||
|
@ -2105,13 +2094,13 @@ export class TurnEndPhase extends FieldPhase {
|
|||
}
|
||||
|
||||
if (!pokemon.isPlayer()) {
|
||||
this.scene.applyModifiers(Modifiers.EnemyTurnHealModifier, false, pokemon);
|
||||
this.scene.applyModifier(Modifiers.EnemyStatusEffectHealChanceModifier, false, pokemon);
|
||||
this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon);
|
||||
this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon);
|
||||
}
|
||||
|
||||
applyPostTurnAbAttrs(Ability.PostTurnAbAttr, pokemon);
|
||||
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
|
||||
|
||||
this.scene.applyModifiers(Modifiers.TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
|
||||
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
pokemon.battleSummonData.turnCount++;
|
||||
};
|
||||
|
@ -2150,14 +2139,14 @@ export class BattleEndPhase extends BattlePhase {
|
|||
}
|
||||
|
||||
for (let pokemon of this.scene.getParty().filter(p => !p.isFainted()))
|
||||
applyPostBattleAbAttrs(Ability.PostBattleAbAttr, pokemon);
|
||||
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
|
||||
|
||||
this.scene.clearEnemyHeldItemModifiers();
|
||||
|
||||
const lapsingModifiers = this.scene.findModifiers(m => m instanceof Modifiers.LapsingPersistentModifier || m instanceof Modifiers.LapsingPokemonHeldItemModifier) as (Modifiers.LapsingPersistentModifier | Modifiers.LapsingPokemonHeldItemModifier)[];
|
||||
const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier || m instanceof LapsingPokemonHeldItemModifier) as (LapsingPersistentModifier | LapsingPokemonHeldItemModifier)[];
|
||||
for (let m of lapsingModifiers) {
|
||||
const args: any[] = [];
|
||||
if (m instanceof Modifiers.LapsingPokemonHeldItemModifier)
|
||||
if (m instanceof LapsingPokemonHeldItemModifier)
|
||||
args.push(this.scene.getPokemonById(m.pokemonId));
|
||||
if (!m.lapse(args))
|
||||
this.scene.removeModifier(m);
|
||||
|
@ -2188,9 +2177,10 @@ export class CommonAnimPhase extends PokemonPhase {
|
|||
this.targetIndex = targetIndex;
|
||||
}
|
||||
|
||||
async start() {
|
||||
await new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene);
|
||||
this.end();
|
||||
start() {
|
||||
new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
|
||||
this.end();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2254,12 +2244,12 @@ export class MovePhase extends BattlePhase {
|
|||
: null;
|
||||
if (moveTarget) {
|
||||
var oldTarget = moveTarget.value;
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(Ability.RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
|
||||
//Check if this move is immune to being redirected, and restore its target to the intended target if it is.
|
||||
if ((this.pokemon.hasAbilityWithAttr(Ability.BlockRedirectAbAttr) || this.move.getMove().getAttrs(BypassRedirectAttr).length)) {
|
||||
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().getAttrs(BypassRedirectAttr).length)) {
|
||||
//If an ability prevented this move from being redirected, display its ability pop up.
|
||||
if ((this.pokemon.hasAbilityWithAttr(Ability.BlockRedirectAbAttr) && !this.move.getMove().getAttrs(BypassRedirectAttr).length) && oldTarget != moveTarget.value) {
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(Ability.BlockRedirectAbAttr)));
|
||||
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().getAttrs(BypassRedirectAttr).length) && oldTarget != moveTarget.value) {
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
|
||||
}
|
||||
moveTarget.value = oldTarget;
|
||||
}
|
||||
|
@ -2282,7 +2272,7 @@ export class MovePhase extends BattlePhase {
|
|||
const targets = this.scene.getField(true).filter(p => {
|
||||
if (this.targets.indexOf(p.getBattlerIndex()) > -1) {
|
||||
const hiddenTag = p.getTag(HiddenTag);
|
||||
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length && !p.hasAbilityWithAttr(Ability.AlwaysHitAbAttr) && !this.pokemon.hasAbilityWithAttr(Ability.AlwaysHitAbAttr))
|
||||
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length && !p.hasAbilityWithAttr(AlwaysHitAbAttr) && !this.pokemon.hasAbilityWithAttr(AlwaysHitAbAttr))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -2300,7 +2290,7 @@ export class MovePhase extends BattlePhase {
|
|||
for (let opponent of targetedOpponents) {
|
||||
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) // If we're already at max PP usage, stop checking
|
||||
break;
|
||||
if (opponent.hasAbilityWithAttr(Ability.IncreasePpAbAttr)) // Accounting for abilities like Pressure
|
||||
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) // Accounting for abilities like Pressure
|
||||
ppUsed++;
|
||||
}
|
||||
|
||||
|
@ -2445,7 +2435,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
this.targets = targets;
|
||||
}
|
||||
|
||||
async start() {
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
const user = this.getUserPokemon();
|
||||
|
@ -2457,130 +2447,118 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
const overridden = new Utils.BooleanHolder(false);
|
||||
|
||||
// Assume single target for override
|
||||
await applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden, this.move.virtual);
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden, this.move.virtual).then(() => {
|
||||
|
||||
if (overridden.value)
|
||||
return this.end();
|
||||
|
||||
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
if (overridden.value)
|
||||
return this.end();
|
||||
|
||||
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
|
||||
if (user.turnData.hitsLeft === undefined) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
|
||||
if (this.move.getMove() instanceof AttackMove && !this.move.getMove().getAttrs(FixedDamageAttr).length)
|
||||
this.scene.applyModifiers(Modifiers.PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
|
||||
user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
|
||||
}
|
||||
|
||||
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
|
||||
user.pushMoveHistory(moveHistoryEntry);
|
||||
|
||||
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
|
||||
const activeTargets = targets.map(t => t.isActive(true));
|
||||
if (!activeTargets.length || (!this.move.getMove().getAttrs(VariableTargetAttr).length && !this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
if (activeTargets.length) {
|
||||
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
|
||||
} else {
|
||||
this.scene.queueMessage(i18next.t('battle:attackFailed'));
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
if (user.turnData.hitsLeft === undefined) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
|
||||
if (this.move.getMove() instanceof AttackMove && !this.move.getMove().getAttrs(FixedDamageAttr).length)
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
|
||||
user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
|
||||
}
|
||||
return this.end();
|
||||
}
|
||||
|
||||
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
|
||||
user.pushMoveHistory(moveHistoryEntry);
|
||||
|
||||
const skipAnimation = ():boolean => {
|
||||
const allProtected: boolean = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && targets.every(target => target.findTags(t => t instanceof ProtectedTag).length);
|
||||
const allMiss: boolean = Object.keys(targetHitChecks).every(key => !targetHitChecks[key]);
|
||||
// TODO: skip animation if all targets are immune
|
||||
return allProtected || allMiss;
|
||||
}
|
||||
// Move animation only needs one target
|
||||
new MoveAnim(this.move.getMove().id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, skipAnimation());
|
||||
|
||||
for (let target of targets) {
|
||||
// missed target
|
||||
if (!targetHitChecks[target.getBattlerIndex()]) {
|
||||
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
|
||||
const activeTargets = targets.map(t => t.isActive(true));
|
||||
if (!activeTargets.length || (!this.move.getMove().getAttrs(VariableTargetAttr).length && !this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
|
||||
if (moveHistoryEntry.result === MoveResult.PENDING)
|
||||
if (activeTargets.length) {
|
||||
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
|
||||
continue;
|
||||
}
|
||||
|
||||
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && !!target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType));
|
||||
|
||||
const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS;
|
||||
|
||||
moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
|
||||
// target.apply will apply damage/healing before returning hit result
|
||||
const hitResult = !isProtected ? await target.apply(user, this.move) : HitResult.NO_EFFECT;
|
||||
|
||||
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
|
||||
|
||||
await this.applyMoveEffectAttr(user, target, hitResult, firstHit, isProtected);
|
||||
}
|
||||
// Trigger effect which should only apply one time after all targeted effects have already applied
|
||||
await applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET, user, null, this.move.getMove());
|
||||
this.end();
|
||||
}
|
||||
|
||||
private async applyMoveEffectAttr(user: Pokemon, target: Pokemon, hitResult: HitResult, firstHit: boolean, isProtected: boolean): Promise<void> {
|
||||
await applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove());
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
|
||||
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
|
||||
if (!chargeEffect) {
|
||||
/**
|
||||
* @param isSelfTarget does the move target self
|
||||
* @returns Move Attribute Filter
|
||||
*/
|
||||
const postApplyAttrFilter = (isSelfTarget: boolean): MoveAttrFilter => {
|
||||
return ((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr &&
|
||||
(attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY &&
|
||||
(attr as MoveEffectAttr).selfTarget === isSelfTarget &&
|
||||
(!attr.firstHitOnly || firstHit)
|
||||
)
|
||||
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
|
||||
} else {
|
||||
this.scene.queueMessage(i18next.t('battle:attackFailed'));
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
}
|
||||
// self target POST_APPLY attributes
|
||||
await applyFilteredMoveAttrs(postApplyAttrFilter(true), user, target, this.move.getMove());
|
||||
// immunity
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
// opponent target POST_APPLY attributes
|
||||
await applyFilteredMoveAttrs(postApplyAttrFilter(false), user, target, this.move.getMove())
|
||||
//EFFECTIVE, SUPER_EFFECTIVE, NOT_VERY_EFFECTIVE, ONE_HIT_KO
|
||||
if (hitResult < HitResult.NO_EFFECT) {
|
||||
const flinched = new Utils.BooleanHolder(false);
|
||||
user.scene.applyModifiers(Modifiers.FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value)
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
if (!isProtected && !chargeEffect) {
|
||||
// hit effects
|
||||
await applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove());
|
||||
// target survived
|
||||
if (!target.isFainted() || target.canApplyAbility()) {
|
||||
await applyPostDefendAbAttrs(Ability.PostDefendAbAttr, target, user, this.move, hitResult);
|
||||
// endless tokens
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove)
|
||||
user.scene.applyShuffledModifiers(this.scene, Modifiers.EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
await applyPostAttackAbAttrs(Ability.PostAttackAbAttr, user, target, this.move, hitResult)
|
||||
// grip claw
|
||||
if (this.move.getMove() instanceof AttackMove)
|
||||
this.scene.applyModifiers(Modifiers.ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.end();
|
||||
}
|
||||
}
|
||||
|
||||
const applyAttrs: Promise<void>[] = [];
|
||||
|
||||
// Move animation only needs one target
|
||||
new MoveAnim(this.move.getMove().id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, () => {
|
||||
for (let target of targets) {
|
||||
if (!targetHitChecks[target.getBattlerIndex()]) {
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
|
||||
if (moveHistoryEntry.result === MoveResult.PENDING)
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
|
||||
continue;
|
||||
}
|
||||
|
||||
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType));
|
||||
|
||||
const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS;
|
||||
|
||||
moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
|
||||
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
|
||||
|
||||
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
|
||||
|
||||
applyAttrs.push(new Promise(resolve => {
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit),
|
||||
user, target, this.move.getMove()).then(() => {
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
|
||||
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
|
||||
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& (attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove())).then(() => {
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => {
|
||||
if (hitResult < HitResult.NO_EFFECT) {
|
||||
const flinched = new Utils.BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value)
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
|
||||
user, target, this.move.getMove()).then(() => {
|
||||
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult).then(() => {
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove)
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
})).then(() => {
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult).then(() => {
|
||||
if (this.move.getMove() instanceof AttackMove)
|
||||
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
})
|
||||
).then(() => resolve());
|
||||
});
|
||||
} else
|
||||
applyMoveAttrs(NoEffectAttr, user, null, this.move.getMove()).then(() => resolve());
|
||||
});
|
||||
} else
|
||||
resolve();
|
||||
});
|
||||
}));
|
||||
}
|
||||
// Trigger effect which should only apply one time after all targeted effects have already applied
|
||||
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user, null, this.move.getMove());
|
||||
|
||||
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
|
||||
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
|
||||
else // Otherwise, push a new asynchronous move effect
|
||||
applyAttrs.push(postTarget);
|
||||
|
||||
Promise.allSettled(applyAttrs).then(() => this.end());
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
end() {
|
||||
|
@ -2592,7 +2570,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
|
||||
if (hitsTotal > 1)
|
||||
this.scene.queueMessage(i18next.t('battle:attackHitsCount', { count: hitsTotal }));
|
||||
this.scene.applyModifiers(Modifiers.HitHealModifier, this.player, user);
|
||||
this.scene.applyModifiers(HitHealModifier, this.player, user);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2609,7 +2587,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
if (user.turnData.hitsLeft < user.turnData.hitCount)
|
||||
return true;
|
||||
|
||||
if (user.hasAbilityWithAttr(Ability.AlwaysHitAbAttr) || target.hasAbilityWithAttr(Ability.AlwaysHitAbAttr))
|
||||
if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr))
|
||||
return true;
|
||||
|
||||
const hiddenTag = target.getTag(HiddenTag);
|
||||
|
@ -2629,7 +2607,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
const isOhko = !!this.move.getMove().getAttrs(OneHitKOAccuracyAttr).length;
|
||||
|
||||
if (!isOhko)
|
||||
user.scene.applyModifiers(Modifiers.PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
|
||||
user.scene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
|
||||
|
||||
if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
|
||||
moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9);
|
||||
|
@ -2639,10 +2617,10 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
|
||||
const userAccuracyLevel = new Utils.IntegerHolder(user.summonData.battleStats[BattleStat.ACC]);
|
||||
const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
|
||||
applyAbAttrs(Ability.IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
|
||||
applyAbAttrs(Ability.IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel);
|
||||
applyMoveAttrs(IgnoreOpponentStatChangesAttr, user, target, this.move.getMove(), targetEvasionLevel);
|
||||
this.scene.applyModifiers(Modifiers.TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
|
||||
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
|
||||
|
||||
const rand = user.randSeedInt(100, 1);
|
||||
|
||||
|
@ -2653,10 +2631,10 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
|
||||
}
|
||||
|
||||
applyBattleStatMultiplierAbAttrs(Ability.BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
|
||||
|
||||
const evasionMultiplier = new Utils.NumberHolder(1);
|
||||
applyBattleStatMultiplierAbAttrs(Ability.BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
|
||||
|
||||
accuracyMultiplier.value /= evasionMultiplier.value;
|
||||
|
||||
|
@ -2724,12 +2702,13 @@ export class MoveAnimTestPhase extends BattlePhase {
|
|||
|
||||
initMoveAnim(this.scene, moveId).then(() => {
|
||||
loadMoveAnimAssets(this.scene, [ moveId ], true)
|
||||
.then(async () => {
|
||||
await new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).getBattlerIndex()).play(this.scene);
|
||||
if (player)
|
||||
this.playMoveAnim(moveQueue, false);
|
||||
else
|
||||
this.playMoveAnim(moveQueue, true);
|
||||
.then(() => {
|
||||
new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).getBattlerIndex()).play(this.scene, () => {
|
||||
if (player)
|
||||
this.playMoveAnim(moveQueue, false);
|
||||
else
|
||||
this.playMoveAnim(moveQueue, true);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
@ -2794,7 +2773,7 @@ export class StatChangePhase extends PokemonPhase {
|
|||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
|
||||
|
||||
if (!cancelled.value && !this.selfTarget && this.levels < 0)
|
||||
applyPreStatChangeAbAttrs(Ability.ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
|
||||
applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
|
||||
|
||||
return !cancelled.value;
|
||||
});
|
||||
|
@ -2802,7 +2781,7 @@ export class StatChangePhase extends PokemonPhase {
|
|||
const levels = new Utils.IntegerHolder(this.levels);
|
||||
|
||||
if (!this.ignoreAbilities)
|
||||
applyAbAttrs(Ability.StatChangeMultiplierAbAttr, pokemon, null, levels);
|
||||
applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels);
|
||||
|
||||
const battleStats = this.getPokemon().summonData.battleStats;
|
||||
const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
|
||||
|
@ -2819,9 +2798,9 @@ export class StatChangePhase extends PokemonPhase {
|
|||
|
||||
if (levels.value > 0 && this.canBeCopied)
|
||||
for (let opponent of pokemon.getOpponents())
|
||||
applyAbAttrs(Ability.StatChangeCopyAbAttr, opponent, null, this.stats, levels.value);
|
||||
applyAbAttrs(StatChangeCopyAbAttr, opponent, null, this.stats, levels.value);
|
||||
|
||||
applyPostStatChangeAbAttrs(Ability.PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
|
||||
applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
|
||||
|
||||
pokemon.updateInfo();
|
||||
|
||||
|
@ -2943,19 +2922,19 @@ export class WeatherEffectPhase extends CommonAnimPhase {
|
|||
this.weather = weather;
|
||||
}
|
||||
|
||||
async start() {
|
||||
start() {
|
||||
if (this.weather.isDamaging()) {
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
|
||||
this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(Ability.SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
|
||||
this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
|
||||
|
||||
if (!cancelled.value) {
|
||||
const inflictDamage = (pokemon: Pokemon) => {
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
|
||||
applyPreWeatherEffectAbAttrs(Ability.PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
|
||||
applyAbAttrs(Ability.BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (cancelled.value)
|
||||
return;
|
||||
|
@ -2975,7 +2954,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
|
|||
}
|
||||
|
||||
this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType), null, () => {
|
||||
this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(Ability.PostWeatherLapseAbAttr, pokemon, this.weather));
|
||||
this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather));
|
||||
|
||||
super.start();
|
||||
});
|
||||
|
@ -2997,18 +2976,19 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
|
||||
}
|
||||
|
||||
async start() {
|
||||
start() {
|
||||
const pokemon = this.getPokemon();
|
||||
if (!pokemon.status) {
|
||||
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
|
||||
if (this.cureTurn)
|
||||
pokemon.status.cureTurn = this.cureTurn;
|
||||
pokemon.updateInfo(true);
|
||||
await new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene);
|
||||
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText)));
|
||||
if (pokemon.status.isPostTurn())
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
|
||||
this.end();
|
||||
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => {
|
||||
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText)));
|
||||
if (pokemon.status.isPostTurn())
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
|
||||
this.end();
|
||||
});
|
||||
return;
|
||||
}
|
||||
} else if (pokemon.status.effect === this.statusEffect)
|
||||
|
@ -3022,12 +3002,12 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|||
super(scene, battlerIndex);
|
||||
}
|
||||
|
||||
async start() {
|
||||
start() {
|
||||
const pokemon = this.getPokemon();
|
||||
if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) {
|
||||
pokemon.status.incrementTurn();
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(Ability.BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
|
||||
|
||||
if (!cancelled.value) {
|
||||
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect)));
|
||||
|
@ -3047,9 +3027,9 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|||
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage));
|
||||
pokemon.updateInfo();
|
||||
}
|
||||
await new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene);
|
||||
}
|
||||
this.end();
|
||||
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end());
|
||||
} else
|
||||
this.end();
|
||||
} else
|
||||
this.end();
|
||||
}
|
||||
|
@ -3161,7 +3141,7 @@ export class DamagePhase extends PokemonPhase {
|
|||
if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) {
|
||||
this.scene.fadeOutBgm(Utils.fixedInt(2000), false);
|
||||
this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.species.name, null, () => {
|
||||
this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as Modifiers.PersistentModifier, false, true);
|
||||
this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
|
||||
pokemon.generateAndPopulateMoveset(1);
|
||||
this.scene.setFieldScale(0.75);
|
||||
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
|
||||
|
@ -3197,7 +3177,7 @@ export class FaintPhase extends PokemonPhase {
|
|||
super.start();
|
||||
|
||||
if (!this.preventEndure) {
|
||||
const instantReviveModifier = this.scene.applyModifier(Modifiers.PokemonInstantReviveModifier, this.player, this.getPokemon()) as Modifiers.PokemonInstantReviveModifier;
|
||||
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
|
||||
|
||||
if (instantReviveModifier) {
|
||||
if (!--instantReviveModifier.stackCount)
|
||||
|
@ -3218,20 +3198,22 @@ export class FaintPhase extends PokemonPhase {
|
|||
|
||||
if (pokemon.turnData?.attacksReceived?.length) {
|
||||
const lastAttack = pokemon.turnData.attacksReceived[0];
|
||||
applyPostFaintAbAttrs(Ability.PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId), new PokemonMove(lastAttack.move), lastAttack.result);
|
||||
applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId), new PokemonMove(lastAttack.move), lastAttack.result);
|
||||
}
|
||||
|
||||
const alivePlayField = this.scene.getField(true);
|
||||
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(Ability.PostKnockOutAbAttr, p, pokemon));
|
||||
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
|
||||
if (pokemon.turnData?.attacksReceived?.length) {
|
||||
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
|
||||
if (defeatSource?.isOnField()) {
|
||||
applyPostVictoryAbAttrs(Ability.PostVictoryAbAttr, defeatSource);
|
||||
const pvMove = allMoves[pokemon.turnData.attacksReceived[0].move];
|
||||
const pvAttrs = pvMove.getAttrs(PostVictoryStatChangeAttr);
|
||||
pvAttrs.forEach((pvAttr: PostVictoryStatChangeAttr) => {
|
||||
pvAttr.applyPostVictory(defeatSource, defeatSource, pvMove);
|
||||
})
|
||||
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
|
||||
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
|
||||
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
|
||||
if (pvattrs.length) {
|
||||
for (let pvattr of pvattrs) {
|
||||
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3328,9 +3310,9 @@ export class VictoryPhase extends PokemonPhase {
|
|||
|
||||
const participantIds = this.scene.currentBattle.playerParticipantIds;
|
||||
const party = this.scene.getParty();
|
||||
const expShareModifier = this.scene.findModifier(m => m instanceof Modifiers.ExpShareModifier) as Modifiers.ExpShareModifier;
|
||||
const expBalanceModifier = this.scene.findModifier(m => m instanceof Modifiers.ExpBalanceModifier) as Modifiers.ExpBalanceModifier;
|
||||
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof Modifiers.MultipleParticipantExpBonusModifier) as Modifiers.MultipleParticipantExpBonusModifier;
|
||||
const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier;
|
||||
const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
|
||||
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;
|
||||
const nonFaintedPartyMembers = party.filter(p => p.hp);
|
||||
const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel());
|
||||
const partyMemberExp = [];
|
||||
|
@ -3360,7 +3342,7 @@ export class VictoryPhase extends PokemonPhase {
|
|||
if (partyMember.pokerus)
|
||||
expMultiplier *= 1.5;
|
||||
const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
|
||||
this.scene.applyModifiers(Modifiers.PokemonExpBoosterModifier, true, partyMember, pokemonExp);
|
||||
this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp);
|
||||
partyMemberExp.push(Math.floor(pokemonExp.value));
|
||||
}
|
||||
|
||||
|
@ -3499,7 +3481,7 @@ export class MoneyRewardPhase extends BattlePhase {
|
|||
start() {
|
||||
const moneyAmount = new Utils.IntegerHolder(this.scene.getWaveMoneyAmount(this.moneyMultiplier));
|
||||
|
||||
this.scene.applyModifiers(Modifiers.MoneyMultiplierModifier, true, moneyAmount);
|
||||
this.scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
|
||||
|
||||
this.scene.addMoney(moneyAmount.value);
|
||||
|
||||
|
@ -3794,7 +3776,7 @@ export class ExpPhase extends PlayerPartyMemberPokemonPhase {
|
|||
|
||||
const pokemon = this.getPokemon();
|
||||
let exp = new Utils.NumberHolder(this.expValue);
|
||||
this.scene.applyModifiers(Modifiers.ExpBoosterModifier, true, exp);
|
||||
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
|
||||
exp.value = Math.floor(exp.value);
|
||||
this.scene.ui.showText(i18next.t('battle:expGain', { pokemonName: pokemon.name, exp: exp.value }), null, () => {
|
||||
const lastLevel = pokemon.level;
|
||||
|
@ -3822,7 +3804,7 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
|||
|
||||
const pokemon = this.getPokemon();
|
||||
let exp = new Utils.NumberHolder(this.expValue);
|
||||
this.scene.applyModifiers(Modifiers.ExpBoosterModifier, true, exp);
|
||||
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
|
||||
exp.value = Math.floor(exp.value);
|
||||
|
||||
const lastLevel = pokemon.level;
|
||||
|
@ -4012,16 +3994,16 @@ export class BerryPhase extends CommonAnimPhase {
|
|||
}
|
||||
|
||||
start() {
|
||||
let berryModifiers: Modifiers.BerryModifier[];
|
||||
let berryModifiers: BerryModifier[];
|
||||
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
pokemon.getOpponents().map(opp => applyAbAttrs(Ability.PreventBerryUseAbAttr, opp, cancelled));
|
||||
pokemon.getOpponents().map(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
|
||||
|
||||
if (cancelled.value)
|
||||
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is too\nnervous to eat berries!'));
|
||||
else if ((berryModifiers = this.scene.applyModifiers(Modifiers.BerryModifier, this.player, pokemon) as Modifiers.BerryModifier[])) {
|
||||
else if ((berryModifiers = this.scene.applyModifiers(BerryModifier, this.player, pokemon) as BerryModifier[])) {
|
||||
for (let berryModifier of berryModifiers) {
|
||||
if (berryModifier.consumed) {
|
||||
if (!--berryModifier.stackCount)
|
||||
|
@ -4059,7 +4041,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
|
|||
this.preventFullHeal = preventFullHeal;
|
||||
}
|
||||
|
||||
async start() {
|
||||
start() {
|
||||
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && this.getPokemon().getHpRatio() < 1)
|
||||
super.start();
|
||||
else
|
||||
|
@ -4082,10 +4064,10 @@ export class PokemonHealPhase extends CommonAnimPhase {
|
|||
if (!fullHp || this.hpHealed < 0) {
|
||||
const hpRestoreMultiplier = new Utils.IntegerHolder(1);
|
||||
if (!this.revive)
|
||||
this.scene.applyModifiers(Modifiers.HealingBoosterModifier, this.player, hpRestoreMultiplier);
|
||||
this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
|
||||
const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
|
||||
if (healAmount.value < 0) {
|
||||
pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult);
|
||||
pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL);
|
||||
healAmount.value = 0;
|
||||
}
|
||||
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
|
||||
|
@ -4320,7 +4302,7 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
};
|
||||
const addToParty = () => {
|
||||
const newPokemon = pokemon.addToParty(this.pokeballType);
|
||||
const modifiers = this.scene.findModifiers(m => m instanceof Modifiers.PokemonHeldItemModifier, false);
|
||||
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
|
||||
if (this.scene.getParty().filter(p => p.isShiny()).length === 6)
|
||||
this.scene.validateAchv(achvs.SHINY_PARTY);
|
||||
Promise.all(modifiers.map(m => this.scene.addModifier(m, true))).then(() => {
|
||||
|
@ -4386,7 +4368,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
|
||||
|
||||
const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
|
||||
applyAbAttrs(Ability.RunSuccessAbAttr, playerPokemon, null, escapeChance);
|
||||
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
|
||||
|
||||
if (playerPokemon.randSeedInt(256) < escapeChance.value) {
|
||||
this.scene.playSound('flee');
|
||||
|
@ -4438,7 +4420,7 @@ export class SelectModifierPhase extends BattlePhase {
|
|||
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
|
||||
const modifierCount = new Utils.IntegerHolder(3);
|
||||
if (this.isPlayer())
|
||||
this.scene.applyModifiers(Modifiers.ExtraModifierModifier, true, modifierCount);
|
||||
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
|
||||
const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value);
|
||||
|
||||
const modifierSelectCallback = (rowCursor: integer, cursor: integer) => {
|
||||
|
@ -4473,8 +4455,8 @@ export class SelectModifierPhase extends BattlePhase {
|
|||
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => {
|
||||
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
|
||||
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)).then(() => {
|
||||
const itemModifiers = this.scene.findModifiers(m => m instanceof Modifiers.PokemonHeldItemModifier
|
||||
&& (m as Modifiers.PokemonHeldItemModifier).getTransferrable(true) && (m as Modifiers.PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as Modifiers.PokemonHeldItemModifier[];
|
||||
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
||||
&& (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
|
||||
const itemModifier = itemModifiers[itemIndex];
|
||||
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true);
|
||||
});
|
||||
|
@ -4647,7 +4629,7 @@ export class AddEnemyBuffModifierPhase extends Phase {
|
|||
|
||||
const count = Math.ceil(waveIndex / 250);
|
||||
for (let i = 0; i < count; i++)
|
||||
this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof Modifiers.EnemyPersistentModifier, false), this.scene), true, true);
|
||||
this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene), true, true);
|
||||
this.scene.updateModifiers(false, true).then(() => this.end());
|
||||
}
|
||||
}
|
||||
|
@ -4759,11 +4741,12 @@ export class ScanIvsPhase extends PokemonPhase {
|
|||
const pokemon = this.getPokemon();
|
||||
|
||||
this.scene.ui.showText(i18next.t('battle:ivScannerUseQuestion', { pokemonName: pokemon.name }), null, () => {
|
||||
this.scene.ui.setMode(Mode.CONFIRM, async () => {
|
||||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
this.scene.ui.clearText();
|
||||
await new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene);
|
||||
this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end());
|
||||
new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene, () => {
|
||||
this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end());
|
||||
});
|
||||
}, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
this.scene.ui.clearText();
|
||||
|
|
Loading…
Reference in New Issue