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Author SHA1 Message Date
Lugiad a5bafe5c47
Corrections to French menu.ts (#932)
* Corrections to French menu.ts

* Corrections to French menu.ts
2024-05-15 16:43:28 -05:00
José Ricardo Fleury Oliveira 1b751dddec Update translations in pt_BR/menu.ts and pt_BR/weather.ts 2024-05-15 15:25:35 -04:00
José Ricardo Fleury Oliveira 04866e503a
Minor translating fixes and Save and Quit in ptBR (#928)
* Minor fixes in menu-ui-handler

* Minor fix in menu.ts
2024-05-15 15:24:47 -04:00
Lugiad 2778eb2651
French weather.ts corrections (#923)
* French weather.ts corrections

* French weather.ts corrections
2024-05-15 13:05:07 -05:00
10 changed files with 424 additions and 472 deletions

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@ -1,13 +1,10 @@
import Phaser from 'phaser';
import UI from './ui/ui';
import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase,
ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from './phases';
import UI, { Mode } from './ui/ui';
import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from './phases';
import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species';
import * as Utils from './utils';
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier,
HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier,
FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from './modifier/modifier';
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from './modifier/modifier';
import { PokeballType } from './data/pokeball';
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
import { Phase } from './phase';
@ -15,14 +12,15 @@ import { initGameSpeed } from './system/game-speed';
import { Biome } from "./data/enums/biome";
import { Arena, ArenaBase } from './field/arena';
import { GameData, PlayerGender } from './system/game-data';
import StarterSelectUiHandler from './ui/starter-select-ui-handler';
import { TextStyle, addTextObject } from './ui/text';
import { Moves } from "./data/enums/moves";
import { allMoves } from "./data/move";
import { initMoves } from './data/move';
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint,
getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
import AbilityBar from './ui/ability-bar';
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
import { Abilities } from "./data/enums/abilities";
import { allAbilities } from "./data/ability";
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
import { GameMode, GameModes, gameModes } from './game-mode';
@ -35,6 +33,9 @@ import TrainerData from './system/trainer-data';
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
import { pokemonPrevolutions } from './data/pokemon-evolutions';
import PokeballTray from './ui/pokeball-tray';
import { Setting, settingOptions } from './system/settings';
import SettingsUiHandler from './ui/settings-ui-handler';
import MessageUiHandler from './ui/message-ui-handler';
import { Species } from './data/enums/species';
import InvertPostFX from './pipelines/invert';
import { Achv, ModifierAchv, MoneyAchv, achvs } from './system/achv';
@ -1707,11 +1708,10 @@ export default class BattleScene extends SceneBase {
}
tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferStack: boolean, playSound: boolean, instant?: boolean, ignoreUpdate?: boolean): Promise<boolean> {
return new Promise(async resolve => {
return new Promise(resolve => {
const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
const cancelled = new Utils.BooleanHolder(false);
if (source && source.isPlayer() !== target.isPlayer()) {
await applyAbAttrs(BlockItemTheftAbAttr, source, cancelled);
Utils.executeIf(source && source.isPlayer() !== target.isPlayer(), () => applyAbAttrs(BlockItemTheftAbAttr, source, cancelled)).then(() => {
if (cancelled.value)
return resolve(false);
const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier;
@ -1732,14 +1732,12 @@ export default class BattleScene extends SceneBase {
removeOld = !(--itemModifier.stackCount);
}
if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) {
const addModifier = async () => {
const addModifier = () => {
if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
if (target.isPlayer()) {
await this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant);
} else {
await this.addEnemyModifier(newItemModifier, ignoreUpdate, instant);
}
resolve(true);
if (target.isPlayer())
this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => resolve(true));
else
this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => resolve(true));
} else
resolve(false);
};
@ -1750,7 +1748,7 @@ export default class BattleScene extends SceneBase {
return;
}
resolve(false);
}
});
});
}

View File

@ -1,10 +1,13 @@
//import { battleAnimRawData } from "./battle-anim-raw-data";
import BattleScene from "../battle-scene";
import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
import Pokemon from "../field/pokemon";
import * as Utils from "../utils";
import { BattlerIndex } from "../battle";
import { Element } from "json-stable-stringify";
import stringify, { Element } from "json-stable-stringify";
import { Moves } from "./enums/moves";
import { getTypeRgb } from "./type";
//import fs from 'vite-plugin-fs/browser';
export enum AnimFrameTarget {
USER,
@ -708,12 +711,14 @@ export abstract class BattleAnim {
return ret;
}
async play(scene: BattleScene, skipAnimation: boolean = false) {
play(scene: BattleScene, callback?: Function) {
const isOppAnim = this.isOppAnim();
const user = !isOppAnim ? this.user : this.target;
const target = !isOppAnim ? this.target : this.user;
if (!scene.moveAnimations || skipAnimation) {
if (!target.isOnField()) {
if (callback)
callback();
return;
}
@ -727,31 +732,34 @@ export abstract class BattleAnim {
};
const spritePriorities: integer[] = [];
const cleanUpAndComplete = (): Promise<any> => {
return new Promise(() => {
userSprite.setPosition(0, 0);
userSprite.setScale(1);
userSprite.setAlpha(1);
userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
userSprite.setAngle(0);
targetSprite.setPosition(0, 0);
targetSprite.setScale(1);
targetSprite.setAlpha(1);
targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
targetSprite.setAngle(0);
if (!this.isHideUser())
userSprite.setVisible(true);
if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
targetSprite.setVisible(true);
for (let ms of Object.values(spriteCache).flat()) {
if (ms)
ms.destroy();
}
if (this.bgSprite)
this.bgSprite.destroy();
});
const cleanUpAndComplete = () => {
userSprite.setPosition(0, 0);
userSprite.setScale(1);
userSprite.setAlpha(1);
userSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
userSprite.setAngle(0);
targetSprite.setPosition(0, 0);
targetSprite.setScale(1);
targetSprite.setAlpha(1);
targetSprite.pipelineData['tone'] = [ 0.0, 0.0, 0.0, 0.0 ];
targetSprite.setAngle(0);
if (!this.isHideUser())
userSprite.setVisible(true);
if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser()))
targetSprite.setVisible(true);
for (let ms of Object.values(spriteCache).flat()) {
if (ms)
ms.destroy();
}
if (this.bgSprite)
this.bgSprite.destroy();
if (callback)
callback();
};
if (!scene.moveAnimations)
return cleanUpAndComplete();
const anim = this.getAnim();
const userInitialX = user.x;
@ -905,7 +913,7 @@ export abstract class BattleAnim {
f++;
r--;
},
onComplete: async () => {
onComplete: () => {
for (let ms of Object.values(spriteCache).flat()) {
if (ms && !ms.getData('locked'))
ms.destroy();
@ -916,7 +924,7 @@ export abstract class BattleAnim {
onComplete: () => cleanUpAndComplete()
});
} else
await cleanUpAndComplete();
cleanUpAndComplete();
}
});
}

View File

@ -12,9 +12,7 @@ import * as Utils from "../utils";
import { WeatherType } from "./weather";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { ArenaTagType } from "./enums/arena-tag-type";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr,
IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs,
PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr } from "./ability";
import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr } from "./ability";
import { Abilities } from "./enums/abilities";
import { allAbilities } from './ability';
import { PokemonHeldItemModifier } from "../modifier/modifier";
@ -131,8 +129,8 @@ export default class Move implements Localizable {
localize(): void {
const i18nKey = Moves[this.id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as unknown as string;
this.name = this.id ? `${(i18next.t(`move:${i18nKey}.name`) as any).toString()}${this.nameAppend}` : '';
this.effect = this.id ? `${(i18next.t(`move:${i18nKey}.effect`) as any).toString()}${this.nameAppend}` : '';
this.name = this.id ? `${i18next.t(`move:${i18nKey}.name`).toString()}${this.nameAppend}` : '';
this.effect = this.id ? `${i18next.t(`move:${i18nKey}.effect`).toString()}${this.nameAppend}` : '';
}
getAttrs(attrType: { new(...args: any[]): MoveAttr }): MoveAttr[] {
@ -516,11 +514,6 @@ export class MoveEffectAttr extends MoveAttr {
public trigger: MoveEffectTrigger;
public firstHitOnly: boolean;
/**
* @param selfTarget move targets self
* @param trigger when does the move effect happen
* @param firstHitOnly only happens upon first hit
*/
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false) {
super(selfTarget);
this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
@ -1606,18 +1599,19 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
const lastMove = user.getLastXMoves().find(() => true);
if (!lastMove || lastMove.move !== move.id || (lastMove.result !== MoveResult.OTHER && (this.sameTurn || lastMove.turn !== user.scene.currentBattle.turn))) {
(args[0] as Utils.BooleanHolder).value = true;
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene);
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
if (this.tagType)
user.addTag(this.tagType, 1, move.id, user.id);
if (this.chargeEffect)
applyMoveAttrs(MoveEffectAttr, user, target, move);
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
if (this.sameTurn)
user.scene.pushMovePhase(new MovePhase(user.scene, user, [ target.getBattlerIndex() ], user.moveset.find(m => m.moveId === move.id), true), this.followUpPriority);
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
resolve(true);
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
if (this.tagType)
user.addTag(this.tagType, 1, move.id, user.id);
if (this.chargeEffect)
applyMoveAttrs(MoveEffectAttr, user, target, move);
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
if (this.sameTurn)
user.scene.pushMovePhase(new MovePhase(user.scene, user, [ target.getBattlerIndex() ], user.moveset.find(m => m.moveId === move.id), true), this.followUpPriority);
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
resolve(true);
});
} else {
user.lapseTag(BattlerTagType.CHARGING);
resolve(false);
@ -1703,13 +1697,14 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
if (args.length < 2 || !args[1]) {
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene);
(args[0] as Utils.BooleanHolder).value = true;
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, ArenaTagSide.BOTH, target.getBattlerIndex());
new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, () => {
(args[0] as Utils.BooleanHolder).value = true;
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, ArenaTagSide.BOTH, target.getBattlerIndex());
resolve(true);
resolve(true);
});
} else
user.scene.ui.showText(getPokemonMessage(user.scene.getPokemonById(target.id), ` took\nthe ${move.name} attack!`), null, () => resolve(true));
});
@ -1800,13 +1795,11 @@ export class PostVictoryStatChangeAttr extends MoveAttr {
this.condition = condition || null;
this.showMessage = showMessage;
}
applyPostVictory(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
applyPostVictory(user: Pokemon, target: Pokemon, move: Move): void {
if(this.condition && !this.condition(user, target, move))
return false;
const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage);
statChangeAttr.apply(user, target, move, args);
return true;
statChangeAttr.apply(user, target, move);
}
}
@ -4257,12 +4250,15 @@ const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<void> {
return new Promise(async resolve => {
return new Promise(resolve => {
const attrPromises: Promise<boolean>[] = [];
const moveAttrs = move.attrs.filter(a => attrFilter(a));
for (let attr of moveAttrs) {
await attr.apply(user, target, move, args);
const result = attr.apply(user, target, move, args);
if (result instanceof Promise)
attrPromises.push(result);
}
resolve();
Promise.allSettled(attrPromises).then(() => resolve());
});
}

View File

@ -4,20 +4,13 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory,
TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove,
ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr,
CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm,
getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
import { getLevelTotalExp } from '../data/exp';
import { Stat } from '../data/pokemon-stat';
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier,
EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier,
PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier,
TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonMultiHitModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier';
import { PokeballType } from '../data/pokeball';
import { Gender } from '../data/gender';
import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims';
@ -34,16 +27,10 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr,
FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr,
ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr,
VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs,
applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr,
DamageBoostAbAttr,
IgnoreTypeStatusEffectImmunityAbAttr} from '../data/ability';
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import { BattlerIndex } from '../battle';
import Battle, { BattlerIndex } from '../battle';
import { BattleSpec } from "../enums/battle-spec";
import { Mode } from '../ui/ui';
import PartyUiHandler, { PartyOption, PartyUiMode } from '../ui/party-ui-handler';
@ -967,12 +954,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
}
/**
*
* @param moveType
* @param source
* @returns TypeDamageMultiplier
*/
getAttackTypeEffectiveness(moveType: Type, source?: Pokemon): TypeDamageMultiplier {
if (moveType === Type.STELLAR)
return this.isTerastallized() ? 2 : 1;
@ -1431,62 +1412,56 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return (this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.getFieldIndex() ? 0 : 1];
}
async apply(source: Pokemon, battlerMove: PokemonMove): Promise<HitResult> {
apply(source: Pokemon, battlerMove: PokemonMove): HitResult {
let result: HitResult;
const move = battlerMove.getMove();
let damage = new Utils.IntegerHolder(0);
let damage = new Utils.NumberHolder(0);
const defendingSidePlayField = this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
// check if move changes from special to physical
const variableCategory = new Utils.IntegerHolder(move.category);
await applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
const moveCategory = variableCategory.value as MoveCategory;
// check if move changes type
const variableType = new Utils.IntegerHolder(move.type);
const typeChangeMovePowerMultiplier = new Utils.IntegerHolder(1);
await applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
await applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
await applyPreAttackAbAttrs(MoveTypeChangeAttr, source, this, battlerMove, variableType, typeChangeMovePowerMultiplier);
applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
applyPreAttackAbAttrs(MoveTypeChangeAttr, source, this, battlerMove, variableType, typeChangeMovePowerMultiplier);
const type = variableType.value as Type;
const types = this.getTypes(true, true);
// struggle
const typeless = !!move.getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.IntegerHolder(1);
if (!typeless) {
const targetImmuneToStatusMove = move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType));
typeMultiplier.value = (moveCategory !== MoveCategory.STATUS || targetImmuneToStatusMove)
? this.getAttackTypeEffectiveness(type, source)
: 1;
await applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
}
const cancelled = new Utils.BooleanHolder(false);
const typeless = !!move.getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType)))
? this.getAttackTypeEffectiveness(type, source)
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (typeless)
typeMultiplier.value = 1;
if (types.find(t => move.isTypeImmune(t)))
typeMultiplier.value = 0;
const cancelled = new Utils.BooleanHolder(false);
switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const power = new Utils.IntegerHolder(move.power);
const power = new Utils.NumberHolder(move.power);
const sourceTeraType = source.getTeraType();
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
power.value = 60;
await applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
this.scene.getField(true).map(async (p: Pokemon) => await applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
await applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
power.value *= typeChangeMovePowerMultiplier.value;
if (!typeless)
await applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
if (!cancelled.value) {
await applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
defendingSidePlayField.forEach(async (p: PlayerPokemon | EnemyPokemon) => await applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
}
if (cancelled.value)
@ -1499,11 +1474,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
source.removeTag(typeBoost.tagType);
}
}
const arenaAttackTypeMultiplier = new Utils.IntegerHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
await applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
if (this.scene.arena.getTerrainType() === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
power.value /= 2;
await applyMoveAttrs(VariablePowerAttr, source, this, move, power);
applyMoveAttrs(VariablePowerAttr, source, this, move, power);
this.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
if (!typeless) {
this.scene.arena.applyTags(WeakenMoveTypeTag, type, power);
@ -1658,7 +1633,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (source.turnData.hitsLeft === 1) {
this.queueHitResultMessage(result);
switch (result) {
case HitResult.SUPER_EFFECTIVE:
this.scene.queueMessage(i18next.t('battle:hitResultSuperEffective'));
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.queueMessage(i18next.t('battle:hitResultNotVeryEffective'));
break;
case HitResult.NO_EFFECT:
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
break;
case HitResult.IMMUNE:
this.scene.queueMessage(`${this.name} is unaffected!`);
break;
case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
break;
}
}
if (damage)
@ -1673,7 +1664,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
}
if (!typeMultiplier.value)
this.queueHitResultMessage(HitResult.NO_EFFECT);
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
break;
}
@ -1681,30 +1672,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return result;
}
/**
* Prints the appropriate message for the effectiveness of a move on this pokemon
* @param result effectiveness of type HitResult
*/
private queueHitResultMessage(result: HitResult) {
switch (result) {
case HitResult.SUPER_EFFECTIVE:
this.scene.queueMessage(i18next.t('battle:hitResultSuperEffective'));
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.queueMessage(i18next.t('battle:hitResultNotVeryEffective'));
break;
case HitResult.NO_EFFECT:
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
break;
case HitResult.IMMUNE:
this.scene.queueMessage(`${this.name} is unaffected!`);
break;
case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
break;
}
}
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
if (this.isFainted())
return 0;

View File

@ -30,11 +30,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "Es-tu un garçon ou une fille ?",
"boy": "Garçon",
"girl": "Fille",
"evolving": "Hein ?\n{{pokemonName}} évolue !",
"stoppedEvolving": "{{pokemonName}} a stoppé son évolution.",
"pauseEvolutionsQuestion": "Voulez-vous pauser les évolutions pour {{pokemonName}} ?\nLes évolutions peuvent être réactivées depuis l'écran d'équipe.",
"evolving": "Quoi ?\n{{pokemonName}} évolue !",
"stoppedEvolving": "Hein ?\n{{pokemonName}} névolue plus !",
"pauseEvolutionsQuestion": "Mettre en pause les évolutions pour {{pokemonName}} ?\nElles peuvent être réactivées depuis lécran déquipe.",
"evolutionsPaused": "Les évolutions ont été mises en pause pour {{pokemonName}}.",
"evolutionDone": "Félicitations !\nVotre {{pokemonName}} a évolué en {{evolvedPokemonName}} !",
"evolutionDone": "Félicitations !\n{{pokemonName}} a évolué en {{evolvedPokemonName}} !",
"dailyRankings": "Classement du Jour",
"weeklyRankings": "Classement de la Semaine",
"noRankings": "Pas de Classement",

View File

@ -5,40 +5,40 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "Les rayons du soleil brillent !",
"sunnyLapseMessage": "Les rayons du soleil brillent fort.",
"sunnyClearMessage": "Les rayons du soleil se dissipent.",
"sunnyLapseMessage": "Les rayons du soleil brillent fort !",
"sunnyClearMessage": "Les rayons du soleil saffaiblissent !",
"rainStartMessage": "Il commence à pleuvoir !",
"rainLapseMessage": "La pluie continue.",
"rainClearMessage": "La pluie s'est arrêtée.",
"rainLapseMessage": "La pluie continue de tomber !",
"rainClearMessage": "La pluie sest arrêtée !",
"sandstormStartMessage": "Une tempête de sable se prépare !",
"sandstormLapseMessage": "La tempête de sable fait rage.",
"sandstormClearMessage": "La tempête de sable se calme.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} subit les dégâts\nde la tempête de sable !",
"sandstormLapseMessage": "La tempête de sable fait rage !",
"sandstormClearMessage": "La tempête de sable se calme !",
"sandstormDamageMessage": "La tempête de sable inflige des dégâts\nà {{pokemonPrefix}}{{pokemonName}} !",
"hailStartMessage": "Il commence à grêler !",
"hailLapseMessage": "La grêle continue.",
"hailClearMessage": "La grêle s'est arrêtée.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} subit les dégâts\nde la grêle !",
"hailLapseMessage": "La grêle continue de tomber !",
"hailClearMessage": "La grêle sest arrêtée !",
"hailDamageMessage": "La grêle inflige des dégâts\nà {{pokemonPrefix}}{{pokemonName}} !",
"snowStartMessage": "Il commence à neiger !",
"snowLapseMessage": "La neige continue de tomber.",
"snowClearMessage": "La neige s'est arrêtée.",
"snowLapseMessage": "Il y a une tempête de neige !",
"snowClearMessage": "La neige sest arrêtée !",
"fogStartMessage": "Un brouillard épais émerge !",
"fogLapseMessage": "Le brouillard continue.",
"fogClearMessage": "Le brouillard a disparu.",
"fogStartMessage": "Le brouillard devient épais…",
"fogLapseMessage": "Le brouillard continue !",
"fogClearMessage": "Le brouillard sest dissipé !",
"heavyRainStartMessage": "Une pluie battante s'abat soudainement !",
"heavyRainStartMessage": "Une pluie battante sabat soudainement !",
"heavyRainLapseMessage": "La pluie battante continue.",
"heavyRainClearMessage": "La pluie battante s'est arrêtée.",
"heavyRainClearMessage": "La pluie battante sest arrêtée…",
"harshSunStartMessage": "Les rayons du soleil s'intensifient !",
"harshSunLapseMessage": "Le soleil est brûlant.",
"harshSunClearMessage": "Le soleil brûlant se dissipe.",
"harshSunStartMessage": "Les rayons du soleil sintensifient !",
"harshSunLapseMessage": "Les rayons du soleil sont brulants !",
"harshSunClearMessage": "Les rayons du soleil saffaiblissent !",
"strongWindsStartMessage": "Un vent violent se lève !",
"strongWindsLapseMessage": "Le vent souffle violemment.",
"strongWindsClearMessage": "Le vent violent s'est arrêté."
}
"strongWindsStartMessage": "Un vent mystérieux se lève !",
"strongWindsLapseMessage": "Le vent mystérieux violemment !",
"strongWindsClearMessage": "Le vent mystérieux sest dissipé…"
}

View File

@ -1,23 +1,23 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const menuUiHandler: SimpleTranslationEntries = {
"GAME_SETTINGS": 'Configurações',
"GAME_SETTINGS": "Configurações",
"ACHIEVEMENTS": "Conquistas",
"STATS": "Estatísticas",
"VOUCHERS": "Vouchers",
"EGG_LIST": "Incubadora",
"EGG_GACHA": "Gacha de Ovos",
"MANAGE_DATA": "Gerenciar Dados",
"EGG_GACHA": "Gacha de ovos",
"MANAGE_DATA": "Gerenciar dados",
"COMMUNITY": "Comunidade",
"SAVE_AND_QUIT": "Save and Quit",
"SAVE_AND_QUIT": "Salvar e sair",
"LOG_OUT": "Logout",
"slot": "Slot {{slotNumber}}",
"importSession": "Importar Sessão",
"importSession": "Importar sessão",
"importSlotSelect": "Selecione um slot para importar.",
"exportSession": "Exportar Sessão",
"exportSession": "Exportar sessão",
"exportSlotSelect": "Selecione um slot para exportar.",
"importData": "Importar Dados",
"exportData": "Exportar Dados",
"importData": "Importar dados",
"exportData": "Exportar dados",
"cancel": "Cancelar",
"losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?"
} as const;

View File

@ -8,7 +8,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const menu: SimpleTranslationEntries = {
"cancel": "Cancelar",
"continue": "Continuar",
"dailyRun": "Desafio diário (Beta)",
"dailyRun": "Desafio Diário (Beta)",
"loadGame": "Carregar Jogo",
"newGame": "Novo Jogo",
"selectGameMode": "Escolha um modo de jogo.",
@ -35,11 +35,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "Você é um menino ou uma menina?",
"boy": "Menino",
"girl": "Menina",
"evolving": "What?\n{{pokemonName}} is evolving!",
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
"evolving": "Que?\n{{pokemonName}} tá evoluindo!",
"stoppedEvolving": "{{pokemonName}} parou de evoluir.",
"pauseEvolutionsQuestion": "Gostaria de pausar evoluções para {{pokemonName}}?\nEvoluções podem ser religadas na tela de equipe.",
"evolutionsPaused": "Evoluções foram paradas para {{pokemonName}}.",
"evolutionDone": "Parabéns!\nSeu {{pokemonName}} evolui para {{evolvedPokemonName}}!",
"dailyRankings": "Classificação Diária",
"weeklyRankings": "Classificação Semanal",
"noRankings": "Sem Classificação",

View File

@ -4,41 +4,41 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "The sunlight got bright!",
"sunnyLapseMessage": "The sunlight is strong.",
"sunnyClearMessage": "The sunlight faded.",
"sunnyStartMessage": "A luz do sol ficou clara!",
"sunnyLapseMessage": "A luz do sol está forte.",
"sunnyClearMessage": "A luz do sol sumiu.",
"rainStartMessage": "A downpour started!",
"rainLapseMessage": "The downpour continues.",
"rainClearMessage": "The rain stopped.",
"rainStartMessage": "Começou a chover!",
"rainLapseMessage": "A chuva continua forte.",
"rainClearMessage": "A chuva parou.",
"sandstormStartMessage": "A sandstorm brewed!",
"sandstormLapseMessage": "The sandstorm rages.",
"sandstormClearMessage": "The sandstorm subsided.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
"sandstormStartMessage": "Uma tempestade de areia se formou!",
"sandstormLapseMessage": "A tempestade de areia é violenta.",
"sandstormClearMessage": "A tempestade de areia diminuiu.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} é atingido\npela tempestade de areia!",
"hailStartMessage": "It started to hail!",
"hailLapseMessage": "Hail continues to fall.",
"hailClearMessage": "The hail stopped.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
"hailStartMessage": "Começou a chover granizo!",
"hailLapseMessage": "Granizo cai do céu.",
"hailClearMessage": "O granizo parou.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} é atingido\npelo granizo!",
"snowStartMessage": "It started to snow!",
"snowLapseMessage": "The snow is falling down.",
"snowClearMessage": "The snow stopped.",
"snowStartMessage": "Começou a nevar!",
"snowLapseMessage": "A neve continua caindo.",
"snowClearMessage": "Parou de nevar.",
"fogStartMessage": "A thick fog emerged!",
"fogLapseMessage": "The fog continues.",
"fogClearMessage": "The fog disappeared.",
"fogStartMessage": "Uma névoa densa se formou!",
"fogLapseMessage": "A névoa continua forte.",
"fogClearMessage": "A névoa sumiu.",
"heavyRainStartMessage": "A heavy downpour started!",
"heavyRainLapseMessage": "The heavy downpour continues.",
"heavyRainClearMessage": "The heavy rain stopped.",
"heavyRainStartMessage": "Um temporal começou!",
"heavyRainLapseMessage": "O temporal continua forte.",
"heavyRainClearMessage": "O temporal parou.",
"harshSunStartMessage": "The sunlight got hot!",
"harshSunLapseMessage": "The sun is scorching hot.",
"harshSunClearMessage": "The harsh sunlight faded.",
"harshSunStartMessage": "A luz do sol está escaldante!",
"harshSunLapseMessage": "A luz do sol é intensa.",
"harshSunClearMessage": "A luz do sol enfraqueceu.",
"strongWindsStartMessage": "A heavy wind began!",
"strongWindsLapseMessage": "The wind blows intensely.",
"strongWindsClearMessage": "The heavy wind stopped."
"strongWindsStartMessage": "Ventos fortes apareceram!",
"strongWindsLapseMessage": "Os ventos fortes continuam.",
"strongWindsClearMessage": "Os ventos fortes diminuíram.",
}

View File

@ -1,17 +1,12 @@
import BattleScene, { bypassLogin, startingWave } from "./battle-scene";
import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils';
import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr,
MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr,
AttackMove, SelfStatusMove, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr,
OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, MoveAttrFilter,
SacrificialAttr} from "./data/move";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
import * as Modifiers from "./modifier/modifier";
import { overrideModifiers, overrideHeldItems, Modifier } from "./modifier/modifier";
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier } from "./modifier/modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
@ -24,9 +19,7 @@ import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } fr
import { biomeLinks, getBiomeName } from "./data/biomes";
import { Biome } from "./data/enums/biome";
import { ModifierTier } from "./modifier/modifier-tier";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType,
PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave,
getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
import { BattlerTagType } from "./data/enums/battler-tag-type";
@ -37,10 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { ArenaTagType } from "./data/enums/arena-tag-type";
import * as Ability from "./data/ability";
import { applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostBattleInitAbAttrs,
applyPostDefendAbAttrs, applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostStatChangeAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostVictoryAbAttrs,
applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs }from "./data/ability";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
@ -55,8 +45,7 @@ import { vouchers } from "./system/voucher";
import { loggedInUser, updateUserInfo } from "./account";
import { PlayerGender, SessionSaveData } from "./system/game-data";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims";
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger,
SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
import { battleSpecDialogue, getCharVariantFromDialogue } from "./data/dialogue";
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler";
import { Setting } from "./system/settings";
@ -66,7 +55,7 @@ import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select
import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run";
import { GameModes, gameModes } from "./game-mode";
import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./data/pokemon-species";
import i18next from './plugins/i18n';
import { Abilities } from "./data/enums/abilities";
import * as Overrides from './overrides';
@ -728,7 +717,7 @@ export class EncounterPhase extends BattlePhase {
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
battle.enemyParty[e].ivs = new Array(6).fill(31);
this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => {
applyAbAttrs(Ability.SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]);
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]);
});
}
}
@ -930,7 +919,7 @@ export class EncounterPhase extends BattlePhase {
if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
const ivScannerModifier = this.scene.findModifier(m => m instanceof Modifiers.IvScannerModifier);
const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier)
enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6))));
}
@ -939,7 +928,7 @@ export class EncounterPhase extends BattlePhase {
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted());
if (availablePartyMembers[0].isOnField())
applyPostBattleInitAbAttrs(Ability.PostBattleInitAbAttr, availablePartyMembers[0]);
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[0]);
else
this.scene.pushPhase(new SummonPhase(this.scene, 0));
@ -947,7 +936,7 @@ export class EncounterPhase extends BattlePhase {
if (availablePartyMembers.length > 1) {
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
if (availablePartyMembers[1].isOnField())
applyPostBattleInitAbAttrs(Ability.PostBattleInitAbAttr, availablePartyMembers[1]);
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[1]);
else
this.scene.pushPhase(new SummonPhase(this.scene, 1));
}
@ -1036,7 +1025,7 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
for (let pokemon of this.scene.getParty().filter(p => p.isOnField()))
applyAbAttrs(Ability.PostBiomeChangeAbAttr, pokemon, null);
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
const enemyField = this.scene.getEnemyField();
this.scene.tweens.add({
@ -1062,7 +1051,7 @@ export class PostSummonPhase extends PokemonPhase {
const pokemon = this.getPokemon();
this.scene.arena.applyTags(ArenaTrapTag, pokemon);
applyPostSummonAbAttrs(Ability.PostSummonAbAttr, pokemon).then(() => this.end());
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
}
}
@ -1078,7 +1067,7 @@ export class SelectBiomePhase extends BattlePhase {
const setNextBiome = (nextBiome: Biome) => {
if (this.scene.currentBattle.waveIndex % 10 === 1) {
this.scene.applyModifiers(Modifiers.MoneyInterestModifier, true, this.scene);
this.scene.applyModifiers(MoneyInterestModifier, true, this.scene);
this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
}
this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
@ -1098,7 +1087,7 @@ export class SelectBiomePhase extends BattlePhase {
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => !Array.isArray(b) ? b : b[0]);
}, this.scene.currentBattle.waveIndex);
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof Modifiers.MapModifier)) {
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) {
let biomeChoices: Biome[];
this.scene.executeWithSeedOffset(() => {
biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
@ -1399,7 +1388,7 @@ export class SwitchSummonPhase extends SummonPhase {
if (!this.batonPass)
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
applyPreSwitchOutAbAttrs(Ability.PreSwitchOutAbAttr, pokemon);
applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, pokemon);
this.scene.ui.showText(this.player ?
i18next.t('battle:playerComeBack', { pokemonName: pokemon.name }) :
@ -1431,10 +1420,10 @@ export class SwitchSummonPhase extends SummonPhase {
this.lastPokemon = this.getPokemon();
if (this.batonPass && switchedPokemon) {
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedPokemon.id));
if (!this.scene.findModifier(m => m instanceof Modifiers.SwitchEffectTransferModifier && (m as Modifiers.SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) {
const batonPassModifier = this.scene.findModifier(m => m instanceof Modifiers.SwitchEffectTransferModifier
&& (m as Modifiers.SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as Modifiers.SwitchEffectTransferModifier;
if (batonPassModifier && !this.scene.findModifier(m => m instanceof Modifiers.SwitchEffectTransferModifier && (m as Modifiers.SwitchEffectTransferModifier).pokemonId === switchedPokemon.id))
if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) {
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
&& (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier;
if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id))
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedPokemon, false, false);
}
}
@ -1811,7 +1800,7 @@ export class CommandPhase extends FieldPhase {
const trapped = new Utils.BooleanHolder(false);
const batonPass = isSwitch && args[0] as boolean;
if (!batonPass)
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(Ability.CheckTrappedAbAttr, enemyPokemon, trapped));
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped));
if (batonPass || (!trapTag && !trapped.value)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
@ -1909,7 +1898,7 @@ export class EnemyCommandPhase extends FieldPhase {
const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const trapped = new Utils.BooleanHolder(false);
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(Ability.CheckTrappedAbAttr, playerPokemon, trapped));
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped));
if (!trapTag && !trapped.value) {
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
@ -1985,7 +1974,7 @@ export class TurnStartPhase extends FieldPhase {
this.scene.getField(true).filter(p => p.summonData).map(p => {
const bypassSpeed = new Utils.BooleanHolder(false);
this.scene.applyModifiers(Modifiers.BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
});
@ -2007,8 +1996,8 @@ export class TurnStartPhase extends FieldPhase {
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
applyAbAttrs(Ability.IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
applyAbAttrs(Ability.IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
if (aPriority.value !== bPriority.value)
return aPriority.value < bPriority.value ? 1 : -1;
@ -2093,11 +2082,11 @@ export class TurnEndPhase extends FieldPhase {
pokemon.summonData.disabledMove = Moves.NONE;
}
const hasUsableBerry = !!this.scene.findModifier(m => m instanceof Modifiers.BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
const hasUsableBerry = !!this.scene.findModifier(m => m instanceof BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
if (hasUsableBerry)
this.scene.unshiftPhase(new BerryPhase(this.scene, pokemon.getBattlerIndex()));
this.scene.applyModifiers(Modifiers.TurnHealModifier, pokemon.isPlayer(), pokemon);
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(),
@ -2105,13 +2094,13 @@ export class TurnEndPhase extends FieldPhase {
}
if (!pokemon.isPlayer()) {
this.scene.applyModifiers(Modifiers.EnemyTurnHealModifier, false, pokemon);
this.scene.applyModifier(Modifiers.EnemyStatusEffectHealChanceModifier, false, pokemon);
this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon);
this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon);
}
applyPostTurnAbAttrs(Ability.PostTurnAbAttr, pokemon);
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
this.scene.applyModifiers(Modifiers.TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
pokemon.battleSummonData.turnCount++;
};
@ -2150,14 +2139,14 @@ export class BattleEndPhase extends BattlePhase {
}
for (let pokemon of this.scene.getParty().filter(p => !p.isFainted()))
applyPostBattleAbAttrs(Ability.PostBattleAbAttr, pokemon);
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
this.scene.clearEnemyHeldItemModifiers();
const lapsingModifiers = this.scene.findModifiers(m => m instanceof Modifiers.LapsingPersistentModifier || m instanceof Modifiers.LapsingPokemonHeldItemModifier) as (Modifiers.LapsingPersistentModifier | Modifiers.LapsingPokemonHeldItemModifier)[];
const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier || m instanceof LapsingPokemonHeldItemModifier) as (LapsingPersistentModifier | LapsingPokemonHeldItemModifier)[];
for (let m of lapsingModifiers) {
const args: any[] = [];
if (m instanceof Modifiers.LapsingPokemonHeldItemModifier)
if (m instanceof LapsingPokemonHeldItemModifier)
args.push(this.scene.getPokemonById(m.pokemonId));
if (!m.lapse(args))
this.scene.removeModifier(m);
@ -2188,9 +2177,10 @@ export class CommonAnimPhase extends PokemonPhase {
this.targetIndex = targetIndex;
}
async start() {
await new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene);
this.end();
start() {
new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
this.end();
});
}
}
@ -2254,12 +2244,12 @@ export class MovePhase extends BattlePhase {
: null;
if (moveTarget) {
var oldTarget = moveTarget.value;
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(Ability.RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
//Check if this move is immune to being redirected, and restore its target to the intended target if it is.
if ((this.pokemon.hasAbilityWithAttr(Ability.BlockRedirectAbAttr) || this.move.getMove().getAttrs(BypassRedirectAttr).length)) {
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().getAttrs(BypassRedirectAttr).length)) {
//If an ability prevented this move from being redirected, display its ability pop up.
if ((this.pokemon.hasAbilityWithAttr(Ability.BlockRedirectAbAttr) && !this.move.getMove().getAttrs(BypassRedirectAttr).length) && oldTarget != moveTarget.value) {
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(Ability.BlockRedirectAbAttr)));
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().getAttrs(BypassRedirectAttr).length) && oldTarget != moveTarget.value) {
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
}
moveTarget.value = oldTarget;
}
@ -2282,7 +2272,7 @@ export class MovePhase extends BattlePhase {
const targets = this.scene.getField(true).filter(p => {
if (this.targets.indexOf(p.getBattlerIndex()) > -1) {
const hiddenTag = p.getTag(HiddenTag);
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length && !p.hasAbilityWithAttr(Ability.AlwaysHitAbAttr) && !this.pokemon.hasAbilityWithAttr(Ability.AlwaysHitAbAttr))
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length && !p.hasAbilityWithAttr(AlwaysHitAbAttr) && !this.pokemon.hasAbilityWithAttr(AlwaysHitAbAttr))
return false;
return true;
}
@ -2300,7 +2290,7 @@ export class MovePhase extends BattlePhase {
for (let opponent of targetedOpponents) {
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) // If we're already at max PP usage, stop checking
break;
if (opponent.hasAbilityWithAttr(Ability.IncreasePpAbAttr)) // Accounting for abilities like Pressure
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) // Accounting for abilities like Pressure
ppUsed++;
}
@ -2445,7 +2435,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.targets = targets;
}
async start() {
start() {
super.start();
const user = this.getUserPokemon();
@ -2457,130 +2447,118 @@ export class MoveEffectPhase extends PokemonPhase {
const overridden = new Utils.BooleanHolder(false);
// Assume single target for override
await applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden, this.move.virtual);
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden, this.move.virtual).then(() => {
if (overridden.value)
return this.end();
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
if (overridden.value)
return this.end();
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
if (this.move.getMove() instanceof AttackMove && !this.move.getMove().getAttrs(FixedDamageAttr).length)
this.scene.applyModifiers(Modifiers.PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
}
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
user.pushMoveHistory(moveHistoryEntry);
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
const activeTargets = targets.map(t => t.isActive(true));
if (!activeTargets.length || (!this.move.getMove().getAttrs(VariableTargetAttr).length && !this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) {
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
if (activeTargets.length) {
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
} else {
this.scene.queueMessage(i18next.t('battle:attackFailed'));
moveHistoryEntry.result = MoveResult.FAIL;
if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
if (this.move.getMove() instanceof AttackMove && !this.move.getMove().getAttrs(FixedDamageAttr).length)
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
}
return this.end();
}
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
user.pushMoveHistory(moveHistoryEntry);
const skipAnimation = ():boolean => {
const allProtected: boolean = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && targets.every(target => target.findTags(t => t instanceof ProtectedTag).length);
const allMiss: boolean = Object.keys(targetHitChecks).every(key => !targetHitChecks[key]);
// TODO: skip animation if all targets are immune
return allProtected || allMiss;
}
// Move animation only needs one target
new MoveAnim(this.move.getMove().id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, skipAnimation());
for (let target of targets) {
// missed target
if (!targetHitChecks[target.getBattlerIndex()]) {
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
const activeTargets = targets.map(t => t.isActive(true));
if (!activeTargets.length || (!this.move.getMove().getAttrs(VariableTargetAttr).length && !this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) {
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
if (moveHistoryEntry.result === MoveResult.PENDING)
if (activeTargets.length) {
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
continue;
}
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && !!target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType));
const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS;
moveHistoryEntry.result = MoveResult.SUCCESS;
// target.apply will apply damage/healing before returning hit result
const hitResult = !isProtected ? await target.apply(user, this.move) : HitResult.NO_EFFECT;
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
await this.applyMoveEffectAttr(user, target, hitResult, firstHit, isProtected);
}
// Trigger effect which should only apply one time after all targeted effects have already applied
await applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET, user, null, this.move.getMove());
this.end();
}
private async applyMoveEffectAttr(user: Pokemon, target: Pokemon, hitResult: HitResult, firstHit: boolean, isProtected: boolean): Promise<void> {
await applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove());
if (hitResult !== HitResult.FAIL) {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!chargeEffect) {
/**
* @param isSelfTarget does the move target self
* @returns Move Attribute Filter
*/
const postApplyAttrFilter = (isSelfTarget: boolean): MoveAttrFilter => {
return ((attr: MoveAttr) =>
attr instanceof MoveEffectAttr &&
(attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY &&
(attr as MoveEffectAttr).selfTarget === isSelfTarget &&
(!attr.firstHitOnly || firstHit)
)
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
} else {
this.scene.queueMessage(i18next.t('battle:attackFailed'));
moveHistoryEntry.result = MoveResult.FAIL;
}
// self target POST_APPLY attributes
await applyFilteredMoveAttrs(postApplyAttrFilter(true), user, target, this.move.getMove());
// immunity
if (hitResult !== HitResult.NO_EFFECT) {
// opponent target POST_APPLY attributes
await applyFilteredMoveAttrs(postApplyAttrFilter(false), user, target, this.move.getMove())
//EFFECTIVE, SUPER_EFFECTIVE, NOT_VERY_EFFECTIVE, ONE_HIT_KO
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(Modifiers.FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value)
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
if (!isProtected && !chargeEffect) {
// hit effects
await applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove());
// target survived
if (!target.isFainted() || target.canApplyAbility()) {
await applyPostDefendAbAttrs(Ability.PostDefendAbAttr, target, user, this.move, hitResult);
// endless tokens
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove)
user.scene.applyShuffledModifiers(this.scene, Modifiers.EnemyAttackStatusEffectChanceModifier, false, target);
await applyPostAttackAbAttrs(Ability.PostAttackAbAttr, user, target, this.move, hitResult)
// grip claw
if (this.move.getMove() instanceof AttackMove)
this.scene.applyModifiers(Modifiers.ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
}
}
}
return this.end();
}
}
const applyAttrs: Promise<void>[] = [];
// Move animation only needs one target
new MoveAnim(this.move.getMove().id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, () => {
for (let target of targets) {
if (!targetHitChecks[target.getBattlerIndex()]) {
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
if (moveHistoryEntry.result === MoveResult.PENDING)
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
continue;
}
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType));
const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS;
moveHistoryEntry.result = MoveResult.SUCCESS;
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
applyAttrs.push(new Promise(resolve => {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit),
user, target, this.move.getMove()).then(() => {
if (hitResult !== HitResult.FAIL) {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& (attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove())).then(() => {
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => {
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value)
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
user, target, this.move.getMove()).then(() => {
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult).then(() => {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove)
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
})).then(() => {
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult).then(() => {
if (this.move.getMove() instanceof AttackMove)
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
resolve();
});
});
})
).then(() => resolve());
});
} else
applyMoveAttrs(NoEffectAttr, user, null, this.move.getMove()).then(() => resolve());
});
} else
resolve();
});
}));
}
// Trigger effect which should only apply one time after all targeted effects have already applied
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
user, null, this.move.getMove());
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
else // Otherwise, push a new asynchronous move effect
applyAttrs.push(postTarget);
Promise.allSettled(applyAttrs).then(() => this.end());
});
});
}
end() {
@ -2592,7 +2570,7 @@ export class MoveEffectPhase extends PokemonPhase {
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
if (hitsTotal > 1)
this.scene.queueMessage(i18next.t('battle:attackHitsCount', { count: hitsTotal }));
this.scene.applyModifiers(Modifiers.HitHealModifier, this.player, user);
this.scene.applyModifiers(HitHealModifier, this.player, user);
}
}
@ -2609,7 +2587,7 @@ export class MoveEffectPhase extends PokemonPhase {
if (user.turnData.hitsLeft < user.turnData.hitCount)
return true;
if (user.hasAbilityWithAttr(Ability.AlwaysHitAbAttr) || target.hasAbilityWithAttr(Ability.AlwaysHitAbAttr))
if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr))
return true;
const hiddenTag = target.getTag(HiddenTag);
@ -2629,7 +2607,7 @@ export class MoveEffectPhase extends PokemonPhase {
const isOhko = !!this.move.getMove().getAttrs(OneHitKOAccuracyAttr).length;
if (!isOhko)
user.scene.applyModifiers(Modifiers.PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
user.scene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9);
@ -2639,10 +2617,10 @@ export class MoveEffectPhase extends PokemonPhase {
const userAccuracyLevel = new Utils.IntegerHolder(user.summonData.battleStats[BattleStat.ACC]);
const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
applyAbAttrs(Ability.IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
applyAbAttrs(Ability.IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel);
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel);
applyMoveAttrs(IgnoreOpponentStatChangesAttr, user, target, this.move.getMove(), targetEvasionLevel);
this.scene.applyModifiers(Modifiers.TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
const rand = user.randSeedInt(100, 1);
@ -2653,10 +2631,10 @@ export class MoveEffectPhase extends PokemonPhase {
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
}
applyBattleStatMultiplierAbAttrs(Ability.BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
const evasionMultiplier = new Utils.NumberHolder(1);
applyBattleStatMultiplierAbAttrs(Ability.BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
accuracyMultiplier.value /= evasionMultiplier.value;
@ -2724,12 +2702,13 @@ export class MoveAnimTestPhase extends BattlePhase {
initMoveAnim(this.scene, moveId).then(() => {
loadMoveAnimAssets(this.scene, [ moveId ], true)
.then(async () => {
await new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).getBattlerIndex()).play(this.scene);
if (player)
this.playMoveAnim(moveQueue, false);
else
this.playMoveAnim(moveQueue, true);
.then(() => {
new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).getBattlerIndex()).play(this.scene, () => {
if (player)
this.playMoveAnim(moveQueue, false);
else
this.playMoveAnim(moveQueue, true);
});
});
});
}
@ -2794,7 +2773,7 @@ export class StatChangePhase extends PokemonPhase {
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
if (!cancelled.value && !this.selfTarget && this.levels < 0)
applyPreStatChangeAbAttrs(Ability.ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
return !cancelled.value;
});
@ -2802,7 +2781,7 @@ export class StatChangePhase extends PokemonPhase {
const levels = new Utils.IntegerHolder(this.levels);
if (!this.ignoreAbilities)
applyAbAttrs(Ability.StatChangeMultiplierAbAttr, pokemon, null, levels);
applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels);
const battleStats = this.getPokemon().summonData.battleStats;
const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
@ -2819,9 +2798,9 @@ export class StatChangePhase extends PokemonPhase {
if (levels.value > 0 && this.canBeCopied)
for (let opponent of pokemon.getOpponents())
applyAbAttrs(Ability.StatChangeCopyAbAttr, opponent, null, this.stats, levels.value);
applyAbAttrs(StatChangeCopyAbAttr, opponent, null, this.stats, levels.value);
applyPostStatChangeAbAttrs(Ability.PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
pokemon.updateInfo();
@ -2943,19 +2922,19 @@ export class WeatherEffectPhase extends CommonAnimPhase {
this.weather = weather;
}
async start() {
start() {
if (this.weather.isDamaging()) {
const cancelled = new Utils.BooleanHolder(false);
this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(Ability.SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
if (!cancelled.value) {
const inflictDamage = (pokemon: Pokemon) => {
const cancelled = new Utils.BooleanHolder(false);
applyPreWeatherEffectAbAttrs(Ability.PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
applyAbAttrs(Ability.BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (cancelled.value)
return;
@ -2975,7 +2954,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
}
this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType), null, () => {
this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(Ability.PostWeatherLapseAbAttr, pokemon, this.weather));
this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather));
super.start();
});
@ -2997,18 +2976,19 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
}
async start() {
start() {
const pokemon = this.getPokemon();
if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn;
pokemon.updateInfo(true);
await new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene);
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText)));
if (pokemon.status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
this.end();
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText)));
if (pokemon.status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
this.end();
});
return;
}
} else if (pokemon.status.effect === this.statusEffect)
@ -3022,12 +3002,12 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
super(scene, battlerIndex);
}
async start() {
start() {
const pokemon = this.getPokemon();
if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) {
pokemon.status.incrementTurn();
const cancelled = new Utils.BooleanHolder(false);
applyAbAttrs(Ability.BlockNonDirectDamageAbAttr, pokemon, cancelled);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect)));
@ -3047,9 +3027,9 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage));
pokemon.updateInfo();
}
await new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene);
}
this.end();
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end());
} else
this.end();
} else
this.end();
}
@ -3161,7 +3141,7 @@ export class DamagePhase extends PokemonPhase {
if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) {
this.scene.fadeOutBgm(Utils.fixedInt(2000), false);
this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.species.name, null, () => {
this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as Modifiers.PersistentModifier, false, true);
this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
pokemon.generateAndPopulateMoveset(1);
this.scene.setFieldScale(0.75);
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
@ -3197,7 +3177,7 @@ export class FaintPhase extends PokemonPhase {
super.start();
if (!this.preventEndure) {
const instantReviveModifier = this.scene.applyModifier(Modifiers.PokemonInstantReviveModifier, this.player, this.getPokemon()) as Modifiers.PokemonInstantReviveModifier;
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
if (instantReviveModifier) {
if (!--instantReviveModifier.stackCount)
@ -3218,20 +3198,22 @@ export class FaintPhase extends PokemonPhase {
if (pokemon.turnData?.attacksReceived?.length) {
const lastAttack = pokemon.turnData.attacksReceived[0];
applyPostFaintAbAttrs(Ability.PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId), new PokemonMove(lastAttack.move), lastAttack.result);
applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId), new PokemonMove(lastAttack.move), lastAttack.result);
}
const alivePlayField = this.scene.getField(true);
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(Ability.PostKnockOutAbAttr, p, pokemon));
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
if (pokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(Ability.PostVictoryAbAttr, defeatSource);
const pvMove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvAttrs = pvMove.getAttrs(PostVictoryStatChangeAttr);
pvAttrs.forEach((pvAttr: PostVictoryStatChangeAttr) => {
pvAttr.applyPostVictory(defeatSource, defeatSource, pvMove);
})
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
if (pvattrs.length) {
for (let pvattr of pvattrs) {
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
}
}
}
}
@ -3328,9 +3310,9 @@ export class VictoryPhase extends PokemonPhase {
const participantIds = this.scene.currentBattle.playerParticipantIds;
const party = this.scene.getParty();
const expShareModifier = this.scene.findModifier(m => m instanceof Modifiers.ExpShareModifier) as Modifiers.ExpShareModifier;
const expBalanceModifier = this.scene.findModifier(m => m instanceof Modifiers.ExpBalanceModifier) as Modifiers.ExpBalanceModifier;
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof Modifiers.MultipleParticipantExpBonusModifier) as Modifiers.MultipleParticipantExpBonusModifier;
const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier;
const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;
const nonFaintedPartyMembers = party.filter(p => p.hp);
const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel());
const partyMemberExp = [];
@ -3360,7 +3342,7 @@ export class VictoryPhase extends PokemonPhase {
if (partyMember.pokerus)
expMultiplier *= 1.5;
const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
this.scene.applyModifiers(Modifiers.PokemonExpBoosterModifier, true, partyMember, pokemonExp);
this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp);
partyMemberExp.push(Math.floor(pokemonExp.value));
}
@ -3499,7 +3481,7 @@ export class MoneyRewardPhase extends BattlePhase {
start() {
const moneyAmount = new Utils.IntegerHolder(this.scene.getWaveMoneyAmount(this.moneyMultiplier));
this.scene.applyModifiers(Modifiers.MoneyMultiplierModifier, true, moneyAmount);
this.scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
this.scene.addMoney(moneyAmount.value);
@ -3794,7 +3776,7 @@ export class ExpPhase extends PlayerPartyMemberPokemonPhase {
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(Modifiers.ExpBoosterModifier, true, exp);
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
exp.value = Math.floor(exp.value);
this.scene.ui.showText(i18next.t('battle:expGain', { pokemonName: pokemon.name, exp: exp.value }), null, () => {
const lastLevel = pokemon.level;
@ -3822,7 +3804,7 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(Modifiers.ExpBoosterModifier, true, exp);
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
exp.value = Math.floor(exp.value);
const lastLevel = pokemon.level;
@ -4012,16 +3994,16 @@ export class BerryPhase extends CommonAnimPhase {
}
start() {
let berryModifiers: Modifiers.BerryModifier[];
let berryModifiers: BerryModifier[];
const pokemon = this.getPokemon();
const cancelled = new Utils.BooleanHolder(false);
pokemon.getOpponents().map(opp => applyAbAttrs(Ability.PreventBerryUseAbAttr, opp, cancelled));
pokemon.getOpponents().map(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
if (cancelled.value)
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is too\nnervous to eat berries!'));
else if ((berryModifiers = this.scene.applyModifiers(Modifiers.BerryModifier, this.player, pokemon) as Modifiers.BerryModifier[])) {
else if ((berryModifiers = this.scene.applyModifiers(BerryModifier, this.player, pokemon) as BerryModifier[])) {
for (let berryModifier of berryModifiers) {
if (berryModifier.consumed) {
if (!--berryModifier.stackCount)
@ -4059,7 +4041,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
this.preventFullHeal = preventFullHeal;
}
async start() {
start() {
if (!this.skipAnim && (this.revive || this.getPokemon().hp) && this.getPokemon().getHpRatio() < 1)
super.start();
else
@ -4082,10 +4064,10 @@ export class PokemonHealPhase extends CommonAnimPhase {
if (!fullHp || this.hpHealed < 0) {
const hpRestoreMultiplier = new Utils.IntegerHolder(1);
if (!this.revive)
this.scene.applyModifiers(Modifiers.HealingBoosterModifier, this.player, hpRestoreMultiplier);
this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
if (healAmount.value < 0) {
pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult);
pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL);
healAmount.value = 0;
}
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
@ -4320,7 +4302,7 @@ export class AttemptCapturePhase extends PokemonPhase {
};
const addToParty = () => {
const newPokemon = pokemon.addToParty(this.pokeballType);
const modifiers = this.scene.findModifiers(m => m instanceof Modifiers.PokemonHeldItemModifier, false);
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (this.scene.getParty().filter(p => p.isShiny()).length === 6)
this.scene.validateAchv(achvs.SHINY_PARTY);
Promise.all(modifiers.map(m => this.scene.addModifier(m, true))).then(() => {
@ -4386,7 +4368,7 @@ export class AttemptRunPhase extends PokemonPhase {
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
applyAbAttrs(Ability.RunSuccessAbAttr, playerPokemon, null, escapeChance);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
if (playerPokemon.randSeedInt(256) < escapeChance.value) {
this.scene.playSound('flee');
@ -4438,7 +4420,7 @@ export class SelectModifierPhase extends BattlePhase {
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
const modifierCount = new Utils.IntegerHolder(3);
if (this.isPlayer())
this.scene.applyModifiers(Modifiers.ExtraModifierModifier, true, modifierCount);
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value);
const modifierSelectCallback = (rowCursor: integer, cursor: integer) => {
@ -4473,8 +4455,8 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)).then(() => {
const itemModifiers = this.scene.findModifiers(m => m instanceof Modifiers.PokemonHeldItemModifier
&& (m as Modifiers.PokemonHeldItemModifier).getTransferrable(true) && (m as Modifiers.PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as Modifiers.PokemonHeldItemModifier[];
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true);
});
@ -4647,7 +4629,7 @@ export class AddEnemyBuffModifierPhase extends Phase {
const count = Math.ceil(waveIndex / 250);
for (let i = 0; i < count; i++)
this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof Modifiers.EnemyPersistentModifier, false), this.scene), true, true);
this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene), true, true);
this.scene.updateModifiers(false, true).then(() => this.end());
}
}
@ -4759,11 +4741,12 @@ export class ScanIvsPhase extends PokemonPhase {
const pokemon = this.getPokemon();
this.scene.ui.showText(i18next.t('battle:ivScannerUseQuestion', { pokemonName: pokemon.name }), null, () => {
this.scene.ui.setMode(Mode.CONFIRM, async () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
await new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene);
this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end());
new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene, () => {
this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end());
});
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();